Make Prebuilds #1
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# Triggering prebuilds: | ||
# 1. Create a draft release manually using the GitHub UI. | ||
# 2. Set the `jobs.*.strategy.matrix.node` arrays to the set of Node.js versions | ||
# to build for. | ||
# 3. Set the `jobs.*.strategy.matrix.canvas_tag` arrays to the set of Canvas | ||
# tags to build. (Usually this is a single tag, but can be an array when a | ||
# new version of Node.js is released and older versions of Canvas need to be | ||
# built.) | ||
# 4. Commit and push this file to master. | ||
# 5. In the Actions tab, navigate to the "Make Prebuilds" workflow and click | ||
# "Run workflow". | ||
# 6. Once the builds succeed, promote the draft release to a full release. | ||
name: Make Prebuilds | ||
on: workflow_dispatch | ||
# UPLOAD_TO can be specified to upload the release assets under a different tag | ||
# name (e.g. for testing). If omitted, the assets are published under the same | ||
# release tag as the canvas version being built. | ||
# env: | ||
# UPLOAD_TO: "v0.0.1" | ||
jobs: | ||
Linux: | ||
strategy: | ||
matrix: | ||
node: [8, 9, 10, 11, 12, 13, 14, 16, 18] | ||
canvas_tag: [] # e.g. "v2.6.1" | ||
Check failure on line 28 in .github/workflows/prebuild.yaml GitHub Actions / Make PrebuildsInvalid workflow file
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name: ${{ matrix.canvas_tag}}, Node.js ${{ matrix.node }}, Linux | ||
runs-on: ubuntu-latest | ||
container: | ||
image: chearon/canvas-prebuilt:7 | ||
env: | ||
CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }} | ||
steps: | ||
- uses: actions/checkout@v2 | ||
with: | ||
ref: ${{ matrix.canvas_tag }} | ||
- uses: actions/setup-node@v1 | ||
with: | ||
node-version: ${{ matrix.node }} | ||
- name: Build | ||
run: | | ||
npm install -g node-gyp | ||
npm install --ignore-scripts | ||
. prebuild/Linux/preinstall.sh | ||
cp prebuild/Linux/binding.gyp binding.gyp | ||
node-gyp rebuild -j 2 | ||
. prebuild/Linux/bundle.sh | ||
- name: Test binary | ||
run: | | ||
cd /root/harfbuzz-* && make uninstall | ||
cd /root/cairo-* && make uninstall | ||
cd /root/pango-* && make uninstall | ||
cd /root/libpng-* && make uninstall | ||
cd /root/libjpeg-* && make uninstall | ||
cd /root/giflib-* && make uninstall | ||
cd $GITHUB_WORKSPACE && npm test | ||
- name: Make bundle | ||
id: make_bundle | ||
run: . prebuild/tarball.sh | ||
- name: Upload | ||
uses: actions/[email protected] | ||
with: | ||
script: | | ||
const fs = require("fs"); | ||
const assetName = "${{ steps.make_bundle.outputs.asset_name }}"; | ||
const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD; | ||
const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/"); | ||
const releases = await github.repos.listReleases({owner, repo}); | ||
const release = releases.data.find(r => r.tag_name === tagName); | ||
if (!release) | ||
throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`); | ||
const oldAsset = release.assets.find(a => a.name === assetName); | ||
if (oldAsset) | ||
await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id}); | ||
// (This is equivalent to actions/upload-release-asset. We're | ||
// already in a script, so might as well do it here.) | ||
const r = await github.repos.uploadReleaseAsset({ | ||
url: release.upload_url, | ||
headers: { | ||
"content-type": "application/x-gzip", | ||
"content-length": `${fs.statSync(assetName).size}` | ||
}, | ||
name: assetName, | ||
data: fs.readFileSync(assetName) | ||
}); | ||
macOS: | ||
strategy: | ||
matrix: | ||
node: [8, 9, 10, 11, 12, 13, 14, 16, 18] | ||
canvas_tag: [] # e.g. "v2.6.1" | ||
name: ${{ matrix.canvas_tag}}, Node.js ${{ matrix.node }}, macOS | ||
runs-on: macos-latest | ||
env: | ||
CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }} | ||
steps: | ||
- uses: actions/checkout@v2 | ||
with: | ||
ref: ${{ matrix.canvas_tag }} | ||
- uses: actions/setup-node@v1 | ||
with: | ||
node-version: ${{ matrix.node }} | ||
- name: Build | ||
run: | | ||
npm install -g node-gyp | ||
npm install --ignore-scripts | ||
. prebuild/macOS/preinstall.sh | ||
cp prebuild/macOS/binding.gyp binding.gyp | ||
node-gyp rebuild -j 2 | ||
. prebuild/macOS/bundle.sh | ||
- name: Test binary | ||
run: | | ||
brew uninstall --force cairo pango librsvg giflib harfbuzz | ||
npm test | ||
- name: Make bundle | ||
id: make_bundle | ||
run: . prebuild/tarball.sh | ||
- name: Upload | ||
uses: actions/[email protected] | ||
with: | ||
script: | | ||
const fs = require("fs"); | ||
const assetName = "${{ steps.make_bundle.outputs.asset_name }}"; | ||
const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD; | ||
const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/"); | ||
const releases = await github.repos.listReleases({owner, repo}); | ||
const release = releases.data.find(r => r.tag_name === tagName); | ||
if (!release) | ||
throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`); | ||
const oldAsset = release.assets.find(a => a.name === assetName); | ||
if (oldAsset) | ||
await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id}); | ||
// (This is equivalent to actions/upload-release-asset. We're | ||
// already in a script, so might as well do it here.) | ||
const r = await github.repos.uploadReleaseAsset({ | ||
url: release.upload_url, | ||
headers: { | ||
"content-type": "application/x-gzip", | ||
"content-length": `${fs.statSync(assetName).size}` | ||
}, | ||
name: assetName, | ||
data: fs.readFileSync(assetName) | ||
}); | ||
Win: | ||
strategy: | ||
matrix: | ||
node: [8, 9, 10, 11, 12, 13, 14, 16, 18] | ||
canvas_tag: [] # e.g. "v2.6.1" | ||
name: ${{ matrix.canvas_tag}}, Node.js ${{ matrix.node }}, Windows | ||
runs-on: windows-latest | ||
env: | ||
CANVAS_VERSION_TO_BUILD: ${{ matrix.canvas_tag }} | ||
steps: | ||
# TODO drop when https://github.com/actions/virtual-environments/pull/632 lands | ||
- uses: numworks/setup-msys2@v1 | ||
with: | ||
update: true | ||
path-type: inherit | ||
- uses: actions/setup-node@v1 | ||
with: | ||
node-version: ${{ matrix.node }} | ||
- uses: actions/checkout@v2 | ||
with: | ||
ref: ${{ matrix.canvas_tag }} | ||
- name: Build | ||
run: | | ||
npm install -g node-gyp | ||
npm install --ignore-scripts | ||
msys2do . prebuild/Windows/preinstall.sh | ||
msys2do cp prebuild/Windows/binding.gyp binding.gyp | ||
msys2do node-gyp configure | ||
msys2do node-gyp rebuild -j 2 | ||
- name: Bundle | ||
run: msys2do . prebuild/Windows/bundle.sh | ||
- name: Test binary | ||
# By not running in msys2, this doesn't have access to the msys2 libs | ||
run: npm test | ||
- name: Make asset | ||
id: make_bundle | ||
# I can't figure out why this isn't an env var already. It shows up with `env`. | ||
run: msys2do UPLOAD_TO=${{ env.UPLOAD_TO }} CANVAS_VERSION_TO_BUILD=${{ env.CANVAS_VERSION_TO_BUILD}} . prebuild/tarball.sh | ||
- name: Upload | ||
uses: actions/[email protected] | ||
with: | ||
script: | | ||
const fs = require("fs"); | ||
const assetName = "${{ steps.make_bundle.outputs.asset_name }}"; | ||
const tagName = process.env.UPLOAD_TO || process.env.CANVAS_VERSION_TO_BUILD; | ||
const [owner, repo] = process.env.GITHUB_REPOSITORY.split("/"); | ||
const releases = await github.repos.listReleases({owner, repo}); | ||
const release = releases.data.find(r => r.tag_name === tagName); | ||
if (!release) | ||
throw new Error(`Tag ${tagName} not found. Did you make the GitHub release?`); | ||
const oldAsset = release.assets.find(a => a.name === assetName); | ||
if (oldAsset) | ||
await github.repos.deleteReleaseAsset({owner, repo, asset_id: oldAsset.id}); | ||
// (This is equivalent to actions/upload-release-asset. We're | ||
// already in a script, so might as well do it here.) | ||
const r = await github.repos.uploadReleaseAsset({ | ||
url: release.upload_url, | ||
headers: { | ||
"content-type": "application/x-gzip", | ||
"content-length": `${fs.statSync(assetName).size}` | ||
}, | ||
name: assetName, | ||
data: fs.readFileSync(assetName) | ||
}); |