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It seems like getJointOrientationSkeleton should handle this but I'm not quite sure what the matrix it returns means, googling it seems like this could be a rotation matrix (considering the only thing that changes is the 3x3 matrix but I'm not quite sure how to translate that to...degrees itself or if I'm even on the right path:
Issue Summary
Reviewing the documentation I can't seem to find a way to extract the rotation of the joints, just the position, is this possible?
Type of Issue
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Your System Configuration
Operating system: Ubuntu 18.04
Version of Kinect: V1
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