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Vehicle.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FleetMgtSolution
{
using System;
using System.Collections.Generic;
public partial class Vehicle
{
public Vehicle()
{
this.Drivers = new HashSet<Driver>();
this.Trips = new HashSet<Trip>();
this.IncidentLogs = new HashSet<IncidentLog>();
}
public int ID { get; set; }
public Nullable<int> MarkerID { get; set; }
public Nullable<int> TypeID { get; set; }
public string Name { get; set; }
public Nullable<int> Status { get; set; }
public Nullable<int> Capacity { get; set; }
public Nullable<decimal> Mileage { get; set; }
public Nullable<int> AssociatedDriver { get; set; }
public string PlateNo { get; set; }
public string LicenseNo { get; set; }
public Nullable<System.DateTime> LicenseExprDate { get; set; }
public string InsuranceNo { get; set; }
public Nullable<System.DateTime> InsuranceExprDate { get; set; }
public Nullable<int> InsuranceCompany { get; set; }
public Nullable<int> TrackerCompany { get; set; }
public string AddedBy { get; set; }
public Nullable<System.DateTime> DateAdded { get; set; }
public string LastModifiedBy { get; set; }
public Nullable<System.DateTime> DateLastModified { get; set; }
public Nullable<System.DateTime> LastServiceDate { get; set; }
public Nullable<decimal> MileageAtLastService { get; set; }
public string ChasisNo { get; set; }
public string EngineNo { get; set; }
public string DelFlg { get; set; }
public Nullable<int> LocationID { get; set; }
public virtual ICollection<Driver> Drivers { get; set; }
public virtual Driver Driver { get; set; }
public virtual InsuranceCompany InsuranceCompany1 { get; set; }
public virtual TrackerCompany TrackerCompany1 { get; set; }
public virtual VehicleMaker VehicleMaker { get; set; }
public virtual VehicleType VehicleType { get; set; }
public virtual ICollection<Trip> Trips { get; set; }
public virtual ICollection<IncidentLog> IncidentLogs { get; set; }
public virtual FleetLocation FleetLocation { get; set; }
}
}