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Trip.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated from a template.
//
// Manual changes to this file may cause unexpected behavior in your application.
// Manual changes to this file will be overwritten if the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FleetMgtSolution
{
using System;
using System.Collections.Generic;
public partial class Trip
{
public int ID { get; set; }
public string Destination { get; set; }
public string Purpose { get; set; }
public Nullable<int> Status { get; set; }
public Nullable<System.DateTime> TripDate { get; set; }
public Nullable<System.DateTime> DateAdded { get; set; }
public string ExpectedDepartureTime { get; set; }
public string ExpectedReturnTime { get; set; }
public Nullable<decimal> ExpectedDuration { get; set; }
public Nullable<int> DepartmentID { get; set; }
public string InitiatorID { get; set; }
public string InitiatorName { get; set; }
public Nullable<int> ApproverIDLeve1 { get; set; }
public Nullable<int> ApproverIDlevel2 { get; set; }
public Nullable<System.DateTime> DateApproved { get; set; }
public Nullable<int> AssignedBy { get; set; }
public Nullable<System.DateTime> DateAssigned { get; set; }
public Nullable<int> AssignedVehicle { get; set; }
public Nullable<decimal> MileageAtDeparture { get; set; }
public Nullable<decimal> MileageOnArrival { get; set; }
public Nullable<int> priority { get; set; }
public string Note { get; set; }
public string InitiatorEmail { get; set; }
public string Location { get; set; }
public string ActualDepartureTime { get; set; }
public string ActualRetunTime { get; set; }
public Nullable<decimal> ActualDuration { get; set; }
public string PickupLocation { get; set; }
public string BatchID { get; set; }
public Nullable<int> LocationID { get; set; }
public virtual Department Department { get; set; }
public virtual User User { get; set; }
public virtual User User1 { get; set; }
public virtual User User2 { get; set; }
public virtual Vehicle Vehicle { get; set; }
public virtual FleetLocation FleetLocation { get; set; }
}
}