Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Updated
Nov 23, 2024 - C#
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Easy to use high performance Network library for Unity 3d
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
A Unity tutorial for Facepunch Steamworks C# Wrapper
XR Toolkit demos with Netcode For GameObjects
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
A Unity3D Networking API in C#
Chat system built on unity Netcode for GameObjects with command and voting support
Launch a Flask Server with Unity
Was meant to be a game but discontinued.
Synchronize devices information in real time through Unity Networking.
Event based networking solution for Unity
Use LiteNetLib as transport for UNET HLAPI
A 2D continuous physics engine with time traveling and branching.
Fast paced FPS shooter made in Unity with Photon. The main goal of this project was to learn how to make multiplayer games.
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