Embeddable physically based renderer
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Updated
Nov 19, 2024 - C++
Embeddable physically based renderer
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
Rendergraph-based DirectX 12 graphics engine
DirectX 12 powered Game/Rendering Engine
Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
C++ game engine project, for learning, practice and experiment.
RavEngine sample programs
My DirectX 12 playground - engine, editor and a sample game.
Rendering Engine
3D engine with modern graphics
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