LITIENGINE 🕹 The pure 2D java game engine.
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Updated
Dec 14, 2024 - Java
LITIENGINE 🕹 The pure 2D java game engine.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Classic 8 Ball pool game written in JavaScript
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
Data Structures implemented in Java
An interactive physics engine & library.
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
Modeling and Simulation of 3D systems
A platformer sample written for Pico-8, includes slopes and jump buffering
Further development of this fork has moved to my PlayRho repository.
An easy-to-use collision resolution library for gamedev written in pure Go.
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
A simple Pong game in Flutter
Collidable Components for React-Native
Newtons Cradle - Bearing in Swift using UIDynamicBehavior
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