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asteroids_images.h
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asteroids_images.h
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const static uint8_t Asteroid20x20[400] = {
0,0,0,0,0,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,
0,0,0,0,0,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,
0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,
0,0,0,255,255,255,0,0,255,255,255,255,255,255,255,0,0,0,0,0,
0,0,255,255,255,255,0,255,255,255,0,255,255,255,255,255,255,0,0,0,
0,0,255,255,255,255,255,255,255,255,0,255,255,255,255,255,255,0,0,0,
0,0,255,0,255,255,255,0,255,255,255,255,0,255,255,0,255,255,255,255,
0,0,255,0,255,255,255,0,255,255,255,255,0,255,255,0,255,255,255,255,
0,255,255,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
0,255,255,255,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
0,0,255,255,255,255,255,0,255,0,255,255,0,255,255,255,255,255,255,255,
0,0,255,255,255,255,255,255,0,0,255,255,0,255,255,255,255,255,255,255,
0,255,255,255,255,255,255,0,0,255,255,255,255,255,0,0,255,255,255,0,
0,255,255,255,0,0,255,0,255,255,255,255,255,255,0,0,255,255,255,0,
0,0,0,255,255,0,255,255,255,255,0,255,255,255,255,255,255,255,0,0,
0,0,0,255,255,255,255,255,255,255,0,255,255,255,255,255,255,255,0,0,
0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,
0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,
0,0,0,0,0,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,
0,0,0,0,0,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0
};
const static uint8_t Asteroid10x10[100] = {
0,0,0,255,255,255,0,0,0,0,
0,0,0,255,255,255,255,0,0,0,
0,0,255,255,255,255,255,255,0,0,
0,255,255,255,255,255,0,255,255,0,
255,255,255,0,255,255,255,255,255,255,
255,255,255,255,255,255,255,0,255,255,
255,255,255,255,255,255,255,255,255,255,
0,255,0,255,0,0,255,0,255,0,
255,255,255,255,255,255,255,255,0,0,
255,255,0,255,255,255,255,0,0,0
};
const static uint8_t Asteroid5x5[25] = {
0,0,0,0,0,
0,0,255,0,0,
255,255,255,255,255,
0,255,255,255,0,
0,0,255,0,0
};
const static uint8_t Alien10x10[100] = {
0,0,0,0,255,255,0,0,0,0,
0,0,0,255,255,255,255,0,0,0,
0,0,0,255,255,255,255,0,0,0,
0,255,0,0,255,255,0,0,255,0,
255,255,255,0,0,0,0,255,255,255,
255,255,255,255,255,255,255,255,255,255,
255,255,255,255,255,255,255,255,255,255,
0,255,0,255,0,0,255,0,255,0,
0,0,255,255,255,255,255,255,0,0,
0,0,0,255,255,255,255,0,0,0
};
const static uint8_t Ship10x10[100] = {
0,0,0,0,255,255,0,0,0,0,
0,0,255,255,255,255,255,255,0,0,
0,0,255,255,255,255,255,255,0,0,
0,0,255,255,0,0,255,255,255,0,
0,255,255,255,0,0,255,255,255,0,
0,255,255,255,255,255,255,255,255,0,
0,255,255,255,255,255,255,255,255,0,
0,255,255,0,0,0,0,255,255,0,
0,255,255,0,0,0,0,255,255,0,
0,0,0,0,0,0,0,0,0,0
};
const static uint8_t Bullet[1] = {
0xFF
};