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Feature: FluidSynth and libmt32emu Support #250
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Do you mean directly using it (not using via virtual serial port which is already possible)? I can't seem to find any clear programming examples that shows how to implement it properly.. |
Yes, directly integrated into the Application via a library (libfluidsynth, libmt32emu) with configs for usage and MT-32/CM-32L ROM Paths and Soundfont Paths. I know DOSBox Staging has a version of libfluidsynth and libmt32emu integrated, so that code base has an implementation of both libraries. I can try digging through the source to find where it's implemented, but you might want to ask their team for help in how they did it in case I miss something. I think DOSBox-X has a similar implementation as well. https://github.com/dosbox-staging/dosbox-staging FluidSynth has API documentation of the library for the latest 2.x branch here: https://www.fluidsynth.org/api/UsageGuide.html https://github.com/FluidSynth/fluidsynth Some documentation and the source code for libmt32emu can be found in Munt's mt32emu subfolder at: https://github.com/munt/munt/tree/master/mt32emu There's also a project called EmuSC I forgot to mention that's looking to emulate a Roland SoundCanvas SC-55 using ROM dumps as a library, but it's currently in very early development. Nobody has integrated it yet, so I wouldn't worry about that one for a few months or years probably. |
Munt MT-32/CM-32L is now built-in. It was surprisingly easy to do, nice library API, documentation was a bit lacking as usual :) Fluidsynth does not seem to be as simple (basically: init, move midi bytes from emulated serial port to emulator byte by byte, read samples from emulator times/emulated second. Does Amiga emulator even need it? MIDI is quite rare and main reason (imho) is few Sierra and Lucasfilm (and few others) games that support MT-32. |
Add support for FluidSynth General MIDI and libmt32emu.
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