diff --git a/main.py b/main.py index 7cf52084..bd9084dc 100644 --- a/main.py +++ b/main.py @@ -803,11 +803,19 @@ def setup_fog(): """ Configure the OpenGL fog properties. """ + # Enable fog. Fog "blends a fog color with each rasterized pixel fragment's + # post-texturing color." glEnable(GL_FOG) + # Set the fog color. glFogfv(GL_FOG_COLOR, (GLfloat * 4)(0.5, 0.69, 1.0, 1)) + # Say we have no preference between rendering speed and quality. glHint(GL_FOG_HINT, GL_DONT_CARE) + # Specify the equation used to compute the blending factor. glFogi(GL_FOG_MODE, GL_LINEAR) + # Set the fog density. glFogf(GL_FOG_DENSITY, 0.35) + # How close and far away fog starts and ends. The closer the start and end, + # the denser the fog in the fog range. glFogf(GL_FOG_START, 20.0) glFogf(GL_FOG_END, 60.0) @@ -816,8 +824,16 @@ def setup(): """ Basic OpenGL configuration. """ + # Set the color of "clear", i.e. the sky, in rgba. glClearColor(0.5, 0.69, 1.0, 1) + # Enable culling (not rendering) of back-facing facets -- facets that aren't + # visible to you. glEnable(GL_CULL_FACE) + # Set the texture minification/magnification function to GL_NEAREST (nearest + # in Manhattan distance) to the specified texture coordinates. GL_NEAREST + # "is generally faster than GL_LINEAR, but it can produce textured images + # with sharper edges because the transition between texture elements is not + # as smooth." glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) setup_fog() @@ -825,6 +841,7 @@ def setup(): def main(): window = Window(width=800, height=600, caption='Pyglet', resizable=True) + # Hide the mouse cursor and prevent the mouse from leaving the window. window.set_exclusive_mouse(True) setup() pyglet.app.run()