Virtual Reality Exhibitions with HTC Vive and Unity3d. This is the front-end repository. For the back-end see https://github.com/dbisUnibas/virtual-exhibition-manager
Please see the wiki for further information or consider reading the Getting Started guide, for setup and usage
The goal is to create a customisable virtual exhibition space.
- Virtual 3D world with positioned art objects
- freely movable character / player
- Generic: Support for multiple / interchangeable exhibitions
- Interface / communication between back-end (exhibition provider) and front-end (3D world)
GIT & Unity: In Unity set meta files to be visible and textual via:
Edit > Project Settings > Editor
- Set
Version Control Mode
toVisible Meta Files
- Set
Asset Serialization Mode
toForce Text
These steps are taken from https://stackoverflow.com/a/18225479
These
To start working on the project
- Have a HTC Vive / SteamVR setup. For the installation process, see the manual
- Start Unity3d
- On the start screen click the
Open
button - Select this repository
- Get yourself the backend
- Start the backend
- Feed the backend with an exhibition
- Adopt the exhibition id within unity. Click on the
VirtualExhibitionManager
game object in the hierarchy window and set theExhitibion Id
to your id. - Start the incredible immersive experience of having an exhibition at your place
- Ralph Gasser
- Ivan Giangreco
- Silvan Heller
- Mahnaz Parian
- Loris Sauter
- Florian Spiess
This piece of software originates from the 4th Swiss Open Cultural Data Hackathon. Read more about our project on the Opendata Wiki.