-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
50 lines (39 loc) · 1.14 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
from turtle import Screen
from snake import Snake
from food import Food
from scoreboard import Scoreboard
import time
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("white")
screen.title("sssnnnaaaake")
screen.tracer(0)
snake = Snake()
food = Food()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
# screen.onkey(snake.pause, "space") TODO
game_is_on = True
while game_is_on:
snake.move()
screen.update()
time.sleep(0.1)
# detect collision with food
if snake.head.distance(food) < 15:
scoreboard.increment_score()
snake.extend()
food.refresh()
# detect collision with wall
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
scoreboard.reset_scoreboard()
snake.reset_snake()
# detect collision with tail
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
scoreboard.reset_scoreboard()
snake.reset_snake()
screen.exitonclick()