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effect_chorus.h
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effect_chorus.h
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/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Pete (El Supremo)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef effect_chorus_h_
#define effect_chorus_h_
#include "AudioStream.h"
/******************************************************************/
// A u d i o E f f e c t C h o r u s
// Written by Pete (El Supremo) Jan 2014
// 140219 - correct storage class (not static)
#define CHORUS_DELAY_PASSTHRU -1
class AudioEffectChorus :
public AudioStream
{
public:
AudioEffectChorus(void):
AudioStream(1,inputQueueArray), num_chorus(2)
{ }
boolean begin(short *delayline,int delay_length,int n_chorus);
virtual void update(void);
void voices(int n_chorus);
private:
audio_block_t *inputQueueArray[1];
short *l_delayline;
short l_circ_idx;
int num_chorus;
int delay_length;
};
#endif