A Scene Librarian is a scene records database.
A scene is the background environment in TDW. You must load a scene before anything else.
You can alternatively load the "Proc Gen Room" via create_exterior_walls
, which is not an asset bundle (and therefore doesn't have a record).
from tdw.librarian import SceneLibrarian
lib = SceneLibrarian()
from tdw.librarian import SceneLibrarian
lib = SceneLibrarian(library="path/to/your/database/file.json")
A Scene Librarian contains SceneRecord
objects.
record = lib.records[0]
print(record.name) # abandoned_factory
There is only one scene library: scenes.json
. You can define it explicitly, or not.
from tdw.librarian import SceneLibrarian
# These constructors will load the same records database.
lib = SceneLibrarian()
lib = SceneLibrarian(library="scenes.json")
Send the add_scene
command to load a scene from a remote or local asset bundle.
from tdw.controller import Controller
c = Controller()
init(c) # Initialize the scene. Your code here.
record = get_record() # Get a scene record. Your code here.
c.communicate({"$type": "add_scene",
"name": record.name,
"url": record.get_url()})
The Controller
class includes a few helper functions for loading scenes. See the Controller documentation.
A record of a scene asset bundle.
from tdw.librarian import SceneRecord
record = SceneRecord() # Creates a record with blank or default values.
from tdw.librarian import SceneRecord
record = SceneRecord(data=data) # Creates a record from JSON data.
Field | Type | Description |
---|---|---|
name |
str | The name of the scene. |
urls |
Dict[str, str] | A dictionary of URLs or local filepaths of asset bundles per platform. See: SceneRecord.get_url() |
description |
str | A brief description of the scene. |
location |
str | Whether the scene is indoor or outdoor. |
hdri |
bool | If true, HDRI skyboxes can be used with this scene. |
Returns the URL of the asset bundle for this platform. This is a wrapper for record.urls
.
lib = SceneLibrarian()
record = lib.records[0]
print(record.get_url())
Field | Type | Description |
---|---|---|
library |
str | The path to the records database file. |
data |
dict | The raw JSON dictionary loaded from the records database file. |
description |
str | A brief description of the library. |
records |
List[SceneRecord] | The list of scene records. |
Create a new library JSON file.
SceneLibrarian.create_library("My library", path="path/to/new/library.json")
Parameter | Type | Description |
---|---|---|
description |
str | A description of the library. |
path |
str | The absolute filepath to the .json records database file. |
Returns a list of the filenames of the libraries of this type in the tdw
module.
filenames = SceneLibrarian.get_library_filenames()
print(filenames) # ['scenes.json']
Returns the filename of the default library (which is always the first element in the list returned by get_library_filenames()
.
default_library = SceneLibrarian.get_default_library()
print(default_library) # scenes.json
Returns a record with the specified name. If that record can't be found, returns None.
lib = SceneLibrarian()
record = lib.get_record("tdw_room")
print(record.name) # tdw_room
Parameter | Type | Description |
---|---|---|
name |
str | The name of the record. |
Returns a list of records whose names include the search keyword.
lib = SceneLibrarian()
records = lib.search_records("room")
for record in records:
print(record.name) # box_room_2018, monkey_physics_room, etc.
Parameter | Type | Description |
---|---|---|
search |
str | The string to search for in the scene name. |
def add_or_update_record(self, record: SceneRecord, overwrite: bool, write bool = True, quiet: bool = True) -> bool:
Add a new record or update an existing record.
record = define_record() # Provide your own code here.
lib = SceneLibrarian()
lib.add_or_update_record(record, False, write=True, quiet=False)
Parameter | Type | Description |
---|---|---|
record |
SceneRecord | The new or modified record. |
overwrite |
bool | If True: If there is a record with the same name as this record, replace it with the new record and return True. Otherwise, return False. If False: If there is a record with the same name as this record, don't add the scene, and suggest a new name. |
write |
bool | If true, write the library data to disk (overwriting the existing file). |
quiet |
bool | If true, don't print out messages to the console. |
Remove a record. Returns true if the record was removed.
record = define_record() # Provide your own code here.
lib = SceneLibrarian()
lib.remove_record(record) # Returns False.
lib = SceneLibrarian()
lib.remove_record("tdw_room") # Returns True.
Parameter | Type | Description |
---|---|---|
record |
SceneRecord or str | The record or the name of the record. |
write |
bool | If true, write the library data to disk (overwriting the existing file). |
Write the library data to disk (overwriting the existing file).
Parameter | Type | Description |
---|---|---|
pretty |
bool | "Pretty print" the JSON data with line breaks and indentations. |
Generates a valid record name. Returns: true if the name is good as-is, the new name, and a list of problems with the old name.
lib = SceneLibrarian()
ok, name, problems = lib.get_valid_record_name("tdw_room", True)
print(ok) # True
print(name) # tdw_room
lib = SceneLibrarian()
ok, name, problems = lib.get_valid_record_name("tdw_room", False)
print(ok) # False
print(name) # tdw_roomabcd
print(problems) # ["A record named tdw_room already exists, and we don't want to overwrite it."]
Parameter | Type | Description |
---|---|---|
name |
str | The name of a record we'd like to add. |
overwrite |
str | If True: raise an exception if a record named name doesn't already exist.If False: If the record exists, suggest a new name. |