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object_manager.md

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ObjectManager

from tdw.add_ons.object_manager import ObjectManager

A simple manager class for objects in the scene. This add-on can cache static object data (name, ID, etc.) and record dynamic data (position, velocity, etc.) per frame.

Usages constraints:

  • This add-on assumes that this is a PhysX simulation, as opposed to a simulation with physics disabled or a Flex simulation.
  • This add-on will record data for all objects in the scene. If you only need data for specific objects, you should use low-level TDW commands.
  • By default, this add-on will record transform data but not rigidbody data or bounds data. You can set which data the add-on will record in the constructor, but be aware that this can slow down the simulation.

Example usage

import numpy as np
from tdw.controller import Controller
from tdw.tdw_utils import TDWUtils
from tdw.librarian import ModelLibrarian
from tdw.add_ons.object_manager import ObjectManager


c = Controller()
c.model_librarian = ModelLibrarian("models_special.json")
# Create the object manager.
om = ObjectManager()
c.add_ons.append(om)
commands = [TDWUtils.create_empty_room(100, 100)]
# The starting height of the objects.
y = 10
# The radius of the circle of objects.
r = 7.0
# Get all points within the circle defined by the radius.
p0 = np.array((0, 0))
o_id = 0
for x in np.arange(-r, r, 1):
    for z in np.arange(-r, r, 1):
        p1 = np.array((x, z))
        dist = np.linalg.norm(p0 - p1)
        if dist < r:
            commands.extend([c.get_add_object("prim_cone",
                                              object_id=o_id,
                                              position={"x": x, "y": y, "z": z},
                                              rotation={"x": 0, "y": 0, "z": 180})])
            o_id += 1
pass
c.communicate(commands)
for i in range(1000):
    for object_id in om.transforms:
        print(object_id, om.transforms[object_id].position)
    c.communicate([])
c.communicate({"$type": "terminate"})

Fields

  • objects_static The static object data. Key = The ID of the object.

  • categories The segmentation color per category as use in the _category image pass. Key = The category. Value = The color as an [r, g, b] numpy array.

  • transforms The transform data for each object on the scene on this frame. Key = The object ID. If transforms=False in the constructor, this dictionary will be empty.

  • rigidbodies The rigidbody data for each rigidbody object on the scene on this frame. Key = The object ID. If rigidbodies=False in the constructor, this dictionary will be empty.

  • bounds The bounds data for each object on the scene on this frame. Key = The object ID. If bounds=False in the constructor, this dictionary will be empty.

  • commands These commands will be appended to the commands of the next communicate() call.

  • initialized If True, this module has been initialized.


Functions

__init__

ObjectManager()

ObjectManager(transforms=True, rigidbodies=False, bounds=False)

Parameter Type Default Description
transforms bool True If True, record the transform data of each object in the scene.
rigidbodies bool False If True, record the rigidbody data of each rigidbody object in the scene.
bounds bool False If True, record the bounds data of each object in the scene.

get_initialization_commands

self.get_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

Returns: A list of commands that will initialize this add-on.

on_send

self.on_send(resp)

This is called within Controller.communicate(commands) after commands are sent to the build and a response is received.

Use this function to send commands to the build on the next Controller.communicate(commands) call, given the resp response. Any commands in the self.commands list will be sent on the next Controller.communicate(commands) call.

Parameter Type Default Description
resp List[bytes] The response from the build.

before_send

self.before_send(commands)

This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.

Parameter Type Default Description
commands List[dict] The commands that are about to be sent to the build.

get_early_initialization_commands

self.get_early_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.

Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.

Returns: A list of commands that will initialize this add-on.

reset

self.reset()

Reset the cached static data. Call this when resetting the scene.