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nav_mesh.md

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NavMesh

from tdw.add_ons.nav_mesh import NavMesh

Create a NavMesh and make objects NavMeshObstacles.

Each NavMeshObstacle will be set according to the position, size, and kinematic state of the object.

This add-on requires 2 communicate(commands) calls to initialize.


Fields

  • commands These commands will be appended to the commands of the next communicate() call.

  • initialized If True, this module has been initialized.


Functions

__init__

NavMesh()

NavMesh(exclude_objects=None, max_y=0.1, exclude_area=0.05, small_area=1, small_area_scale=1, large_area_scale=1.25, roundness_threshold=0.95)

Parameter Type Default Description
exclude_objects List[int] None A list of object IDs to exclude. These won't be made into NavMeshObstacles.
max_y float 0.1 If an object's y positional value is greater than this, the object won't be made into a NavMeshObstacle.
exclude_area float 0.05 If an object's (x, z) area is less than this, the object won't be made into a NavMeshObstacle.
small_area float 1 If an object's (x, z) area is smaller than this, its NavMeshObstacle will be scaled.
small_area_scale float 1 If the object has a small area (see above), its NavMeshObstacle will be scaled by this factor.
large_area_scale float 1.25 If the object has a large area (see above), its NavMeshObstacle will be scaled by this factor.
roundness_threshold float 0.95 If the ration of the x and z extents of the object is less than this, the NavMeshObstacle will carve a box shape. Otherwise, it will carve a capsule shape.

get_initialization_commands

self.get_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

Returns: A list of commands that will initialize this add-on.

on_send

self.on_send(resp)

This is called within Controller.communicate(commands) after commands are sent to the build and a response is received.

Use this function to send commands to the build on the next Controller.communicate(commands) call, given the resp response. Any commands in the self.commands list will be sent on the next Controller.communicate(commands) call.

Parameter Type Default Description
resp List[bytes] The response from the build.

before_send

self.before_send(commands)

This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.

Parameter Type Default Description
commands List[dict] The commands that are about to be sent to the build.

get_early_initialization_commands

self.get_early_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.

Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.

Returns: A list of commands that will initialize this add-on.

reset

self.reset()

self.reset(exclude_objects=None)

Call this to reset the add-on.

Parameter Type Default Description
exclude_objects List[int] None A list of object IDs to exclude. These won't be made into NavMeshObstacles.