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Game.h
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Game.h
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//
// Game.h
// Freecell
//
// Created by Alisdair McDiarmid on Thu Jul 03 2003.
// Copyright (c) 2003 Alisdair McDiarmid. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// ALISDAIR MCDIARMID BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import <Foundation/Foundation.h>
#import "Result.h"
#import "Table.h"
#import "Card.h"
#import "TableLocation.h"
@class GameView;
@class GameController;
@interface Game : NSObject
{
NSUserDefaults *defaults;
Table *table;
GameView *view;
GameController *controller;
TableMove *move;
TableMove *hint;
NSMutableArray *played;
NSMutableArray *undone;
NSNumber *gameNumber;
NSDate *startDate;
NSDate *endDate;
BOOL inProgress;
pthread_mutex_t moveMutex;
BOOL moveInProgress;
Result *result;
}
+ gameWithView: (GameView *) newView
controller: (GameController *) newController
gameNumber: (NSNumber *) newGameNumber;
- initWithView: (GameView *) newView
controller: (GameController *) newController
gameNumber: (NSNumber *) newGameNumber;
// Mutators
//
- (void) setStartDate: (NSDate *) date;
- (void) setEndDate: (NSDate *) date;
- (void) undo;
- (void) redo;
- (void) clickedTableLocation: (TableLocation *) location;
- (void) doubleClickedTableLocation: (TableLocation *) source;
- (void) setHint;
- (void) setHint: (TableMove *) newHint;
- (void) gameOverWithResult: (Result *) newResult;
// Accessors
//
- (Table *) table;
- (TableMove *) hint;
- (NSNumber *) gameNumber;
- (NSDate *) startDate;
- (Result *) result;
- (NSUInteger) moves;
- (NSTimeInterval) duration;
- (BOOL) inProgress;
- (BOOL) canUndo;
- (BOOL) canRedo;
- (BOOL) isCardSelected: (Card *) card;
- (BOOL) isTableLocationSelected: (TableLocation *) location;
- (NSArray *) movesList;
@end