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Changelog

0.7.5 - 2023-11-17

Fixed

  • Updated typings for DragOverlay to support function child without error. Thanks to pardeshirzadeh for this fix.

Changed

  • Switched to pnpm as default package manager for repository.

0.7.4 - 2023-02-04

Fixed

  • Optimise production builds by stripping console messages and fix errors caused by mixed js and jsx output. As part of this, switch to tsup for building the library (which should be faster due to the use of esbuild).

    Thanks you @thetarnav for this improvement.

0.7.3 - 2022-11-02

Fixed

  • Only accept primary button (left-click) for activating drag with default pointer sensor. Fix an issue on some platforms where the contextmenu shows on right-click and intercepts the pointerup events that would cancel the drag, leading to a sticky unintended drag.

0.7.2 - 2022-10-07

Fixed

  • Typing error for DragOverlay children caused by use of Element instead of JSX.Element.

  • Fix high severity vulnerability suggested by npm.

0.7.1 - 2022-09-11

Added

  • Emit more useful warnings when attempting to remove nonexistent items. Rather than fail with error (Cannot read properties of undefined), emit an appropriate console warning instead and then return.

Fixed

  • Ensure layouts recomputed before other effects on drag start. Without this, issues could occur where collisions were detected against stale positions and items moved incorrectly as a result. In addition, layouts might not have been recomputed correctly on drag end if adjustments were made by custom onDragEnd handlers. Now, core behaviour such as recomputeLayouts and detectCollisions is called explicitly as part of dragStart and dragEnd to ensure correct ordering.

  • Don't apply redundant adjustment transformer when a drag overlay is used.

  • Improve typings for DragOverlay to better describe function form.

0.7.0 - 2022-09-07

Refactor core to lean more into reactivity. Note there are multiple breaking changes in this release - see below for details.

Added

  • Export DragEvent type for external use in order to avoid consumers having to redefine this type for custom handlers.

  • Explicitly type Id (for string | number ids) and export for reuse.

  • Add rect getter on Layout for ease of use. When duplicating a Layout, can now do new Layout(existingLayout.rect).

  • Support for custom transformers to refine Draggable and Droppable transform behaviour. Transformers are specified against an individual item and can be used for things like limiting drag movement to a particular axis:

    const transformer = {
      id: "constrain-x-axis",
      order: 100,
      callback: (transform) => ({ ...transform, x: 0 }),
    };
    
    onDragStart(({ draggable }) => {
      addTransformer("draggables", draggable.id, transformer);
    });
    
    onDragEnd(({ draggable }) => {
      removeTransformer("draggables", draggable.id, transformer.id);
    });
  • Support using function element form for DragOverlay children. This enables referencing the related Draggable directly without the need to track separately. For example:

    <DragOverlay>
      {(draggable) => <div>Draggable {draggable.id}</div>}
    </DragOverlay>

Changed

  • Breaking Change Refactor core to lean more into reactivity.

    Notably, make transforms a reactive computation of an array of transformers rather than a pre-computed set state. For example, make active draggable transform react to current sensor position rather than have sensor set the draggable position directly.

    To support this reactivity, introduce a sensorMove function in place of the previous dragMove function, add functions (addTransformer, removeTransformer) to manage transformers on draggables and droppables, and remove the now redundant displace function.

    Transformers are keyed by id and orderable for ease of use and predictability, and can be accessed via the transformers property on draggables or droppables.

  • Breaking Change Sensors should now pass their initial coordinates to sensorStart and updated coordinates to the new sensorMove function (which replaces the removed dragMove function). The included pointer sensor has been updated accordingly.

  • Breaking Change Move 'read state' helpers directly into the state object. This makes a clearer separation between actions that typically modify state vs accessing the state for readonly purposes. It also feels more intuitive.

    As part of this, rename the existing state entries that refer to 'ids' to explicitly reflect this:

    • state.active.draggable -> state.active.draggableId
    • state.active.droppable -> state.active.droppableId
    • state.active.sensor -> state.active.sensorId
    • state.previous.draggable -> state.active.draggableId
    • state.previous.droppable -> state.active.droppableId

    Also, remove all redundant helpers in favour of directly using the state:

    • activeDraggable() -> state.active.draggable
    • previousDraggable() -> state.previous.draggable
    • anyDraggableActive() -> state.active.draggable
    • activeDroppable() -> state.active.droppable
    • previousDroppable() -> state.previous.droppable
    • anyDroppableActive() -> state.active.droppable
    • activeSensor() -> state.active.sensor
  • Breaking Change Remove filter argument from recomputeLayouts. Instead, the core will determine which nodes to re-evaluate when called (and will also cache nodes to avoid redundant evaluation of layout when appropriate).

Fixed

  • Breaking change Make Solid JS 1.5 the minimum compatible version of Solid and update to support its breaking changes to typings, and the new batch behaviour.

  • Breaking Change Use DragOverlay layout in collision detection. Previously the Draggable layout was used leading to unexpected behaviour collision behaviour (such as a larger overlay not triggering a Droppable even when over it). As part of this the usingDragOverlay property of dnd state is removed in faviour of tracking state.active.overlay data.

  • Auto-center DragOverlay over its related Draggable on drag start for a better experience when the overlay is of differing size to the draggable.

  • Avoid reacting to irrelevant droppable changes in onDragEnd.

  • Minimise differences in layout calculations. Due to the way transforms are stripped from layouts, it is possible to end up with small differences in layout values. This is due to precision issues in JS. Attempt to minimise occurences by rounding to nearest whole number (pixel).

0.6.1 - 2022-05-02

Fixed

  • Ensure onDragMove is called for every move update (rather than just once). To do this, ensure that the relevant properties of the transform are accessed to set up the effect reactivity correctly. Before, only the top level transform object was accessed, but that is unchanging on move.

0.6.0 - 2022-05-01

Added

  • Support horizontal sorting in sortable transform algorithm. The new approach directly uses target droppable layout positions in order to calculate sorted transforms (which is more flexible and simpler).

    Note: Requires sorted items to be the same size to avoid odd visual behaviour as items are not currently scaled at all (though that may be implemented in future). This was also true of the previous algorithm.

0.5.0 - 2022-04-30

A significant update with multiple improvements and some breaking changes. Most notably, provides better support for multi-sortable-list use cases.

Added

  • Seamlessly handle re-creation of draggables and droppables during active drag.

    In some use cases (such as a kanban board), an item may be moved from one container to another during an active drag. In turn this could cause related draggables and droppables to be removed and re-added. Previously this would just break (with the active draggable disappearing on its removal). Now, it is handled by deferring the cleanup of removed draggables and droppables with a queued microtask. If a draggable/droppable with matching id is added before the microtask is called, then it will not clean up and instead persist naturally with the new layout and node information.

    As part of this, the active draggable's transform is automatically adjusted by a temporary internal modifier to account for any difference between the previous node layout and the new node layout. This avoids jumping or misalignment during the drag that would otherwise be caused by the change in underlying node layout. In future this modifier interface may be exposed for other use cases.

    All layouts are also recomputed if any draggable is active when a new item is added.

  • Add a basic debugger to help visualise draggable and droppable positions. Emphasise active items in debugger. To use, place <DragDropDebugger> within a <DragDropProvider> hierarchy.

    Note: droppable positions are rendered untransformed to better reflect underlying logic (as droppable transforms are not currently considered in the collision detectors).

  • Add transformed helper property on items. Rather than calling transformLayout(layout, transform) explicitly, it is now possible to do draggable.transformed (or droppable.transformed) for the same computation.

  • Add a closest corners collision detector (closestCorners) to provide a more natural collision match when droppables are nested.

  • Add style helper (maybeTransformStyle) that only returns transform style when it will have an effect. This helps avoid affecting other styling (e.g. z-index) unintentionally. The directive form already uses this approach, and now manual setups can have this behaviour more easily too.

Changed

  • Breaking Change Refactor collision detection to be more context aware.

    Whilst it originally felt better to have collision detection abstracted into considering just layouts, in practice it limits smarter handling such as tie breaking on active droppable or types.

    Now, the active draggable and list of droppables is passed directly to the collision detection algorithm along with some additional useful context (such as the active droppable id). A new CollisionDetector type is also available for use when writing custom collision detectors.

    type CollisionDetector = (
      draggable: Draggable,
      droppables: Droppable[],
      context: { activeDroppableId: Id | null }
    ) => Droppable | null;
  • Breaking Change As part of the changes to the collision detection interface, update the existing algorithms and rename to drop "layout" from their names:

    • closestLayoutCenter -> closestCenter
    • mostIntersectingLayout -> mostIntersecting
  • Breaking Change Rename collisionDetectionAlgorithm prop of DragDropProvider to the simpler collisionDetector.

  • Compute and apply appropriate transform for sortables explicitly, rather than rely on delegation to underlying draggable/droppable transforms.

    A sortable can be transformed either as the active draggable transform (when no drag overlay is used) or as a droppable transform caused by the sorting of the list. Correctly compute the correct transform and ensure it is used both in directive form and as the returned transform for the sortable interface.

    As part of this, always store the computed sortable transform against the droppable entry regardless of whether directive used or not. This ensures consistency in the data (and helps debuggers visualise the information accurately).

  • Include transform in returned Droppable interface for consistency.

  • Simplify typings for state. Whilst technically correct, the presence of undefined in the typing for state like droppables makes it more awkward for consumers of that state. This is because they have to account for undefined value even though it will never actually be present (because setting state to undefined removes it from the state). So simplify the typing and override where necessary (such as when removing values).

  • Use createEffect consistently throughout for a clearer mental model. There is currently no clear need for more immediate effects as provided by createRenderEffect and createComputed.

  • Encapsulate layout inteface in a Layout class to avoid repeated definition of getter properties. As part of this, remove the standalone function for calculating layout center in favour of a computed property (center) on the layout itself.

Fixed

  • Strip translation transform when computing an element's layout. If a draggable is active when its layout is recomputed, its currently applied transform will be evaluated as part of its base layout (by getBoundingClientRect). This results in the transforms effectively stacking over time and the item being misplaced. To prevent this, strip any translation transform that is applied on the element.

  • Reset sortable positions when indices are invalid. Prevent confusing behaviour caused by stale sort order when indices become invalid, but a drag is still active. This can happen when sorting across multiple containers for example.

  • Ensure item accessors only re-evaluate when the active/previous id value changes. Previously, these accessors re-evaluated (when used in an effect) whenever the referenced item object itself had changes, leading to confusing behaviour. For example, onDragEnd firing again when adding new droppables.

  • Built-in collision detection now tie-breaks on the active droppable to prevent potential flipping situations. When two droppables were equidistant candidates for collision, their naive ordering would decide which was returned as the match. Due to subsequent sorting, that ordering could change and the very next move would result in the alternative candidate matching, resulting in constant flipping. By tie-breaking on the active droppable this is avoided in the common case.

0.4.2 - 2022-02-06

Fixed

  • Update rollup-plugin-solid to 1.2.2 to address Bundlephobia build error (caused by it tripping over the optinal chaining syntax ?.). The plugin now targets a slightly older env in order to compile this syntax away.

0.4.1 - 2022-02-03

Fixed

  • Fix pointer sensor preventing default event behaviour on attachment. Instead, wait for activation of drag before intercepting relevant events. This avoids unexpected side effects, such as an <input/> not receiving focus on click.

    With this change, also listen for and clear any text selection that happens as a side effect during an active drag operation.

    Thanks to @yonathan06 for reporting this behaviour.

0.4.0 - 2022-01-09

Added

Changed

  • Breaking Change As part of adding typings to Solid DnD, change most function signatures to use positional parameters over an options object. This simplifies the typing and makes it easier to use and understand the function parameters.

    For reference, the rules used when applying this change were:

    • Default to multiple positional params. For example, a call to createDraggable({ id }) should now be createDraggable(id).
    • Use an object when multiple params are related as a single entity (such as an 'event'). For example, an onDragEnd(event) handler can remain unchanged (accepting a single parameter).
    • Use an options object when there are a large number of parameters (>3).
  • Breaking Change Rename DragDropContext to DragDropProvider and SortableContext to SortableProvider to match Solid convention and better reflect usage. Note that useDragDropContext and useSortableContext remain unchanged.

Fixed

  • Fix eventMap[key] is undefined error when attempting to drag a draggable that has been composed manually using the draggable.dragActivators property. This was due to naive key renaming in the asHandlers logic and so did not affect draggable usage as a directive.

0.3.3 - 2021-11-03

Fixed

  • Remove leftover debug log.

0.3.2 - 2021-11-03

Fixed

  • Cleanup dangling references to removed items. When draggables, droppables or sensors removed, clean up dangling references to them in the state (such as 'active' or 'previous' values). This helps prevent potential infinite recursion (such as in onDragEnd) where an item (like a draggable) oscillates between having a valid 'previous' value reference and undefined.

0.3.1 - 2021-09-05

Changed

  • As part of the fix for detecting collisions on drag start, recomputeLayouts no longer automatically calls detectCollisions when layouts have changed. Instead, it returns a boolean indicating whether a layout change detected and the caller can choose to call detectCollisions if desired.

Fixed

  • Fix case where a drag with no movement results in an incorrect drop. This was due to collisions not being detected on drag start if layouts had not changed (the common case). Collisions now always detected by dragStart.

0.3.0 - 2021-09-04

Added

  • Add sensorStart and sensorEnd to support sensors explicitly indicating whether they are active or not. Note that only one sensor can be considered active at a time.

Changed

  • Activate sensor in createPointerSensor if the pointer has moved more than 10 pixels. This is irrespective of whether the delay condition has been met. It addresses the issue where a dragged item appears to jump to its new location after a delay if the pointer moved quickly at the outset of the drag.

  • Make managing sensor active state explicit. Returning a truthy value from a sensor activator will no longer cause that sensor to be automatically marked as the active sensor. In addition, other activators will continue to be called until a sensor explicitly indicates it is active by calling sensorStart. Similarly, an active sensor must now call sensorEnd when it is no longer active (typically when a drag completes). This makes it clearer that a sensor is responsible for managing its activation state (and how to do so), especially in cases of delayed activation.

0.2.0 - 2021-07-12

Update to work with Solid 1.0 and streamline the interface with new directives.

Added

  • Update createDraggable, createDroppable and createSortable to provide a custom directive. These can be used with the Solid use:___ syntactic sugar for common usage setup - no need to pass refs and props around:
const MyComponent = (props) => {
  const draggable = createDraggable({ id: props.id });
  return <div use:draggable>Drag me!</div>;
};

If finer control needed, the underlying primitives are accessible by property lookup on the directive::

const MyComponent = (props) => {
  const draggable = createDraggable({ id: props.id });
  return (
    <div ref={draggable.ref}>
      <div {...draggable.dragActivators}>Drag Handle</div>
      Drag me!
    </div>
  );
};
  • Automatically detect and register usage of DragOverlay. Add to DragDropContext state a usingDragOverlay property that can be checked.
  • Return a new function displace as part of the DragDropContext that can be used to set the transform for a droppable or draggable. See usage in createSortable for example.

Changed

  • Breaking Change Update to work with Solid 1.0! Requires updating peer dependency of Solid to 1.0 or greater.
  • Refactor isActiveDraggable and isActiveDroppable to appear as resolved properties rather than functions to call (this is more consistent with the rest of interface). E.g. draggable.isActiveDraggable() -> draggable.isActivateDraggable.
  • Refactor sensor interface to use event type rather than handler name. For example, make createPointerSensor use pointerdown rather than onPointerDown for activation. As part of this, add a asHandlers option to draggableActivators to control whether to return object with on___ form or not (default is false).
  • Rename occurrences of translate to transform, which feels a more appropriate name. E.g. translateStyle should now be transformStyle and the translate property returned from create___ calls should be called transform.
  • Assume valid transform value is always present. In particular, transformStyle no longer checks for a null transform value.
  • Improve vertical sort algorithm to better handle arbitrary gaps (such as those created by the CSS gap property on flexbox). As part of this, remove the now redundant outerHeight and outerWidth properties from the layout data returned by elementLayout.
  • Update README.md to reflect simpler directive interface for draggables and droppables.

Removed

  • Remove support for explicitly managing droppable disabled state. The current implementation feels limiting and potentially confusing. For example, it prevents detecting when a draggable is over a disabled droppable and styling it appropriately. Note that a similar effect to disabled can be achieved by determining drop suitability in onDragEnd.

0.1.2 - 2021-07-03

Simplify releasing.

Added

  • Use release-it to simplify performing a release.
  • Add keywords to package.json for easier discoverability of package.
  • Add default publish configuration to package.json.

0.1.1 - 2021-06-22

Initial release supporting plain drag and drop as well as an early preset for sortable lists.

Added

  • Add createDraggable to easily integrate drag behaviour into components, with the component maintaining control over how it looks and behaves.
  • Add createDroppable to register and manage droppable areas.
  • Support conditionally enabling and disabling droppables via a disabled option on createDroppable.
  • Support dragging representations of a draggable through the use of a DragOverlay (which can be removed from the normal document flow).
  • Support using sensors to detect and manage drag starts.
  • Add createPointerSensor as the default sensor, and wrap for convenience in a <DragDropSensors/> component.
  • Support customising collision detection algorithms and provide two initial ones for common usage (mostIntersectingLayout and closestLayoutCenter).
  • Add sortable list primitives (SortableContext and createSortable) for drag and drop vertical list reordering.
  • Support using multiple (or nested) DragDropContext for containers isolated from each other.