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yabee.py
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yabee.py
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""" YABEE
"""
import bpy
import os
import sys
# -------------- Change this to setup parameters -----------------------
#: file name to write
FILE_PATH = './exp_test/test.egg'
#: { 'animation_name' : (start_frame, end_frame, frame_rate) }
ANIMATIONS = {'anim1': (0, 10, 5),
}
ANIMS_FROM_ACTIONS = False
#: 'True' to interprete an image in the uv layer as the texture
EXPORT_UV_IMAGE_AS_TEXTURE = False
#: 'True' to copy texture images together with main.egg
COPY_TEX_FILES = True
#: Path for the copied textures. Relative to the main EGG file dir.
#: For example if main file path is '/home/username/test/test.egg',
#: texture path is './tex', then the actual texture path is
#: '/home/username/test/tex'
TEX_PATH = './tex'
#: 'True' to write an animation data into the separate files
SEPARATE_ANIM_FILE = True
#: 'True' to write only animation data
ANIM_ONLY = False
#: number of sign after point
FLOATING_POINT_ACCURACY = 3
#: Enable tangent space calculation. Tangent space needed for some
# shaders/autoshaders, but increase exporting time
# 'NO', 'INTERNAL', 'PANDA'
# 'INTERNAL' - use internal TBS calculation
# 'PANDA' - use egg-trans to calculate TBS
# 'NO' - do not calc TBS
CALC_TBS = 'PANDA'
#: Type of texture processing. May be 'SIMPLE' or 'BAKE'.
# 'SIMPLE' - export all texture layers as MODULATE.
# Exceptions:
# use map normal == NORMAL
# use map specular == GLOSS
# use map emit == GLOW
# 'BAKE' - bake textures. BAKE_LAYERS setting up what will be baked.
# Also diffuse color of the material would set to (1,1,1) in the
# 'BAKE' mode
TEXTURE_PROCESSOR = 'BAKE'
# type: (size, do_bake)
BAKE_LAYERS = {'diffuse': (512, True),
'normal': (512, True),
'gloss': (512, True), # specular
'glow': (512, False) # emission
}
# ----------------------------------------------------------------------
if __name__ == '__main__':
# Dirty hack. I can't get the script dir through the sys.argv[0] or __file__
try:
for text in bpy.data.texts:
dir = os.path.dirname(text.filepath)
if os.name == 'nt':
dir = os.path.abspath(dir + '\\..')
else:
dir = os.path.abspath(dir + '/..')
if dir not in sys.path:
sys.path.append(os.path.abspath(dir))
except:
print('Error while trying to add a paths in the sys.path')
import yabee_libs.egg_writer
print('RELOADING MODULES')
import importlib
importlib.reload(yabee_libs.egg_writer)
egg_writer = yabee_libs.egg_writer
egg_writer.write_out(FILE_PATH,
ANIMATIONS, ANIMS_FROM_ACTIONS,
EXPORT_UV_IMAGE_AS_TEXTURE,
SEPARATE_ANIM_FILE,
ANIM_ONLY,
COPY_TEX_FILES,
TEX_PATH,
CALC_TBS,
TEXTURE_PROCESSOR,
BAKE_LAYERS,
True, True, True, # MERGE_ACTOR_MESH, APPLY_MOD, PVIEW
False, False, # USE_LOOP_NORMALS, EXPORT_PBS
False) # FORCE_EXPORT_VERTEX_COLORS