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Wrong Shader Scopes Radii #16

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themrdemonized opened this issue Feb 26, 2023 · 6 comments
Open

Wrong Shader Scopes Radii #16

themrdemonized opened this issue Feb 26, 2023 · 6 comments

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@themrdemonized
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themrdemonized commented Feb 26, 2023

Please write in comments what shader scopes have wrong radius/look wrong. For example (mod, scope). Screenshot would be welcomed as well
BAS:
March Tactical

@chanatty
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chanatty commented Mar 17, 2023

I have the wrong radius problem with Remington 700 scope; the first is the shader scope on.
ss_lenovo_03-17-23_23-07-45_(l07_military)

@chanatty
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and the second picture is off.
ss_lenovo_03-17-23_23-08-01_(l07_military)

@chanatty
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chanatty commented Mar 18, 2023

I fixed by edited wpn_crosshair_mark4 = 0.48 and wpn_crosshair_mark4_3d = 0.48 to wpn_crosshair_mark4 = 0.35 and wpn_crosshair_mark4_3d = 0.35 in gamedata\scripts\scopeRadii.script
ss_lenovo_03-18-23_10-20-03_(l07_military)

@themrdemonized
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did you use any crosshair mods? if so, the author of said mod should provide the patch for shader scopes

@chanatty
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No, I don't use any of the crosshair mods. Just vanilla.
And the Remington 700 is from Boomstick and Sharpstick (Archangel variant).

@themrdemonized
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themrdemonized commented Mar 18, 2023

This is the thing, BaS does change that crosshair texture, and i supply the values for vanilla textures. You have to find a mod that fixes it or do it by yourself
for example what i found on moddb https://www.moddb.com/mods/stalker-anomaly/addons/shaders-based-2d-scopes-bas-leopuldradiusfix

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