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Releases: thelindat/esx_multicharacter
Releases · thelindat/esx_multicharacter
1.4.2
1.4.1
1.4.0
Full Changelog: 1.3.1...1.4.0
- Replaced query loops with transactions for bulk queries
- Added a deferral to prevent players from connecting while their license is active
- Added some extra checks to prevent nil errors for some versions of mysql-async
- Cleaned up unnecessary values and table assignments
1.3.1
1.3
Tested with oxmysql and has no issues - just modify fxmanifest.
Added a note about changing your character prefix length
Features
- Dynamic slots per identifier
- Configuration to allow deleting characters
- Disable a character from being selected
- Parse
mysql_connection_string
to determine the database name
Improvements
- GetJobs will now attempt to reference ESX.GetJobs for ESX versions that use it, otherwise retrieve shared object
- Replace prints with errors and assertions
Fixes
- UI will be forcibly closed when setting up characters
- Spawn position will now use fallback coordinates
- Prevent an issue leading to characters getting stuck
- Resolve an issue when concealing players, causing the player to also be concealed
- Prevent player from spawning in the ground
1.2.2 - Camera changes
-
Fixes
- Screen fading should now last long enough to hide transitions
- Finished variable is now a local when awaiting esx_skin menu to close
- The server should no longer update characters and refresh the client before deletion has completed
-
Changes
- Hide hud components while player selection is active
- Camera position is now offset from the entity
- Camera now properly points at the spawn location
- Moved screen fade out for initial spawn after the spawnmanager export
1.2.1
1.2.0
- Changes
- Override mumble volume while on character select
- No longer concealing vehicles and instead setting them invisible
- No longer using Spawnmanger fading, using the functions locally instead
- Moved wait and fade until after menu elements have been set
- Spawn camera has been removed until a future update for improvements
- General improvements to the code
1.1.2
- Changes
- Added translations for male/female to locales
- Moved
TriggerServerEvent("esx_multicharacter:SetupCharacters")
to the end of the client event - VARCHAR is now checked on all identifier and owner columns and increased to 60
- MySQL.store for fetching characters moved to the end of setup
1.1.1
-
Fixes
- Characters will no longer float or face the wrong direction upon spawning
- Allow more time for esx_menu_default to start
- Visual issues on character selection should no longer occur
- Character jobs will now display correctly instead of always giving the result for slot 1
- Unemployed characters will no longer display a grade
-
Changes
- Now using the ESX import and checking if ESX has been defined before printing about compatibility
- Moved the ESX.Jobs getter into a separate resource for cleaner code and to help if using a recipe