A curated list of articles, videos, and more on VR for developers/designers. Updated every weekend!!!
Hololens Design Patterns - link
2014 Oculus Connect - Introduction to Audio in VR - (link, notes)
##Best Practices
Oculus Best Practices - link
Google Cardboard Best Practices - link
Leap Motion Best Practices - link
##Design and UX
Exploring Methods for Conveying Object Weight in Virtual Reality - link
Building 3D Dimensional UI For VR - link
Hovercast VR Menu: Behind the Design - link
Get started with VR: user experience design - link
Buttons in virtual reality - a UI/UX design approach - link
UI/UX design for WebVR with Josh Carpenter - link
A Short Discusson on Font Choice in VR - link
Designing for VR: Environments and Interactions - link
Designing for VR: Input, Planning, and Testing - link
Lessons Learned at The Vive Game Jam - (link, notes)
VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces - link
Everything I Needed to Know About Good User Experience I Learned While Working in Restaurants - (link, notes)
Mike Alger - Visual Design Methods For VR - link
Mike Alger - VR Interface Design Pre-Visualisation Methods- (link, notes)
Mike Alger - VR Interface Design Manifesto - (link, notes)
Dan Gilmore of Develop - Designing UI For VR: Develop 2015 - link
Designing For Virtual Reality - (link, notes)
From Product Design to Virtual Reality - (link, notes)
Immersive Design - Learning to Let Go of the Screen - (link , notes)
Google I/O 2015 - Designing for virtual reality - link
VR Design: Transitioning from a 2D to 3D Design Paradigm - link
The Fundamentals of User Experience in Virtual Reality - (link, notes)
Ready For UX In 3D? - (link, notes)
Taking Motion Control Ergonomics Beyond Minority Report - (link, notes)
Build-a-Button Workshop: VR Interaction Design from the Ground Up - (link, notes)
Voices of VR Podcast #276: VR Interface Design Insights from Mike Alger - link
##Film What I learned making my first VR journalism video - link
The Swayze Effect - link
First-person perspective cinematic virtual reality content — dos and dont’s - link ##Frameworks and Libraries
A-Frame - HTML Framework For Creating Web VR Experiences - link
A Journey To Virtual Reality With React - link
Primose - HTML/JS Framework for Web VR - link
three.js - link
Hover VR Interface Kit - link
Vrui VR Toolkit - link
##Future of VR
a16z: The Present State and Future Possibility of Virtual Reality - link
Jesse Schell - Lessons From Game Design - link
Virtual Reality Predictions For 2016 & Beyond - (link, notes)
Seeing Is Believing: The State of Virtual Reality - (link, notes)
A Brief History of Oculus, from Day Zero to Day One - link
AR / VR Teleportation Concepts By Albert Hwang - link
Locomotion in Virtual Reality - link
Locomotion in VR: Overview of different locomotion methods on HTC Vive By Bumble - link
Virtual Gateways and Event Boundaries - (link, notes)
Mike Alger - Designing VR for Humans - link
Samsung Developer Conference - The Human Perceptual System in Virtual Reality - link
The user is disabled: solving for physical limitations in VR - (link, notes)
The critical problem with optical body and hand tracking in VR - link
Why You Want (But Won't Like) A Minority Report-Stytle-Interface - (link, notes)
Standing vs. Seated: The VR Community Weight In - link
2015 SVVR - Space To Think (Jody Medich) - link
Vergence-accommodation conflict is a bitch—here’s how to design around it. - (link, notes)
Resolving the Vergence-Accommodation Conflict in Head Mounted Displays - link
Vergence–accommodation conflicts hinder visual performance and cause visual fatigue - link
Virtual Microscopy UI: Speculative Brainstorm and Prototype - link
Virtual gateways and event boundaries - (link, notes)
Oculus Connect 2 Livestream - link (starts at 00:33:15)
Projection Properties of and Scale Issues with Oculus Rift - link
Magic Leap Plans (Date unknown) - link
Unity - link
Unreal Engine - link
Blender - link
Adobe After Effects (prototyping) - link
Wwise (audio) - link
DevUp: "VR Guitar" Development Updates - link
Unity’s UI System in VR - link
Principles of VR with Unity Examples - link
Conducting User Tests With an Oculus Rift - link
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/).