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- Mixed Zeds added, giving zeds a random skin if enabled.
- Fill later
- Fill me later!
- Option to disable Minigun Pound Incendiary Round
- Fix TWI's Scrake Slow Rage bug(if possible).
- Bloat deals inaccurate damage in Bilebomb(two hits instead of one)
- Fleshpound Spin attack back
- Fix Scrake not playin SawImpaleLoop anim on dedis
- Zed Head hitboxes overhaul
- Explosive Pound movement speed increase
- Explosive Pound to prioritize Attack 1 when charging on Sui+
- Disable collision, hittrace, projblock, etc. on death for all zeds
- Reimported Zed models:
- Crawler
- Mutator configs:
- Restore old Crawler Behavior
- Restore old Bloat Bilebomb and Puke behavior
- Restore old Scrake behavior
- Restore old Fleshpound behavior
- Nerf Explosive Gunner
- Fleshpound and Scrake head lower into body when charging Begin and go back to default when End
- Explosive pound overhaul complete
- Rangedpound rebalance(no more super attack, deals appropriate damage)
- Bloat bile bomb no longer buggy
- Zeds now take appropriate headshot damage from Projectiles weapon
- Siren Scream after death disabled
- All Zeds now use appropriate animation set
- Zed buggy pathing fixed after collision overhaul
- RangedPound no longer skips Prefire anim whilst playing hurt anims.
- Fleshpound no longer uses attack 3 due to animations not playing online and dealing obscene amounts of damage from SpinState
- All Zeds use dedicated hitboxes offline due to them being improperly offset for certain zeds e.g RangedPound.
- Fleshpound deals less damage on Spin attack
- Zeds no longer turn their body while knocked down
- Fleshpound Chaingunner no longer skips stun animation
- Potential fix implemented for Chaingunner skipping Firing end animations
- Gorefast no longer stops charging after a short while of being in his charge state
- Scrake's prefer to use their faster sawing attack(attack 1) when enraged on Suicidal+
- Attack 1 deals 15% less damage as it's faster and hits twice in quick succession
- Attack 2 deals 15% more damage as it hits a 5 frames slower compared to Attack 1
- Zeds will now play hurt anims even whilst melee attacking
- Zeds no longer play hurt animations while knocked down
- Zeds now play TakeHit animations
- All zeds menunames renamed to "Zed Name 2.5"
- All code formatted into 4x indentations