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3afb640..d5b3e5c 100644 --- a/Assets/Scripts/Counters/BaseCounter.cs +++ b/Assets/Scripts/Counters/BaseCounter.cs @@ -6,7 +6,7 @@ public class BaseCounter : MonoBehaviour, IKitchenObjectParent { public static event EventHandler OnAnyObjectPlacedHere; - new public static void ResetStaticData() { + public static void ResetStaticData() { OnAnyObjectPlacedHere = null; } diff --git a/Assets/Scripts/GameInput.cs b/Assets/Scripts/GameInput.cs index 4e88a69..d01e7c1 100644 --- a/Assets/Scripts/GameInput.cs +++ b/Assets/Scripts/GameInput.cs @@ -2,19 +2,38 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.InputSystem; public class GameInput : MonoBehaviour { + private const string PLAYER_PREFS_BINDINGS = "InputBindings"; + public static GameInput Instance { get; private set; } public event EventHandler OnInteractAction; public event EventHandler OnInteractAlternateAction; public event EventHandler OnPauseAction; + + public enum Binding { + Move_Up, + Move_Down, + Move_Left, + Move_Right, + Interact, + InteractAlternate, + Pause, + } + private PlayerInputActions playerInputActions; private void Awake() { Instance = this; playerInputActions = new PlayerInputActions(); + + if(PlayerPrefs.HasKey(PLAYER_PREFS_BINDINGS)) { + playerInputActions.LoadBindingOverridesFromJson(PlayerPrefs.GetString(PLAYER_PREFS_BINDINGS)); + } + playerInputActions.Player.Enable(); playerInputActions.Player.Interact.performed += Interact_performed; @@ -48,4 +67,74 @@ public Vector2 GetMovementVectorNormalized() { inputVector = inputVector.normalized; return inputVector; } + + public string GetBindingText(Binding binding) { + switch(binding) { + default: + case Binding.Move_Up: + return playerInputActions.Player.Move.bindings[1].ToDisplayString(); + case Binding.Move_Down: + return playerInputActions.Player.Move.bindings[2].ToDisplayString(); + case Binding.Move_Left: + return playerInputActions.Player.Move.bindings[3].ToDisplayString(); + case Binding.Move_Right: + return playerInputActions.Player.Move.bindings[4].ToDisplayString(); + case Binding.Interact: + return playerInputActions.Player.Interact.bindings[0].ToDisplayString(); + case Binding.InteractAlternate: + return playerInputActions.Player.InteractAlternate.bindings[0].ToDisplayString(); + case Binding.Pause: + return playerInputActions.Player.Pause.bindings[0].ToDisplayString(); + } + } + + public void RebindBinding(Binding binding, Action onActionRebound) { + playerInputActions.Player.Disable(); + + InputAction inputAction; + int bindingIndex; + + switch(binding) { + default: + case Binding.Move_Up: + inputAction = playerInputActions.Player.Move; + bindingIndex = 1; + break; + case Binding.Move_Down: + inputAction = playerInputActions.Player.Move; + bindingIndex = 2; + break; + case Binding.Move_Left: + inputAction = playerInputActions.Player.Move; + bindingIndex = 3; + break; + case Binding.Move_Right: + inputAction = playerInputActions.Player.Move; + bindingIndex = 4; + break; + case Binding.Interact: + inputAction = playerInputActions.Player.Interact; + bindingIndex = 0; + break; + case Binding.InteractAlternate: + inputAction = playerInputActions.Player.InteractAlternate; + bindingIndex = 0; + break; + case Binding.Pause: + inputAction = playerInputActions.Player.Pause; + bindingIndex = 0; + break; + } + + inputAction.PerformInteractiveRebinding(bindingIndex) + .OnComplete(callback => { + callback.Dispose(); + playerInputActions.Player.Enable(); + onActionRebound(); + + PlayerPrefs.SetString(PLAYER_PREFS_BINDINGS, playerInputActions.SaveBindingOverridesAsJson()); + PlayerPrefs.Save(); + }) + .Start(); + } } diff --git a/Assets/Scripts/MusicManager.cs b/Assets/Scripts/MusicManager.cs new file mode 100644 index 0000000..9733af8 --- /dev/null +++ b/Assets/Scripts/MusicManager.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MusicManager : MonoBehaviour { + private const string PLAYER_PREFS_MUSIC_EFFECTS_VOLUME = "MusicVolume"; + + public static MusicManager Instance { get; private set; } + + private AudioSource audioSource; + private float volume = 0.3f; + + private void Awake() { + Instance = this; + + audioSource = GetComponent(); + + volume = PlayerPrefs.GetFloat(PLAYER_PREFS_MUSIC_EFFECTS_VOLUME, 0.3f); + audioSource.volume = volume; + } + + public void ChangeVolume() { + volume += 0.1f; + if(volume > 1f) { + volume = 0f; + } + audioSource.volume = volume; + + PlayerPrefs.SetFloat(PLAYER_PREFS_MUSIC_EFFECTS_VOLUME, volume); + PlayerPrefs.Save(); + } + + public float GetVolume() { + return volume; + } +} diff --git a/Assets/Scripts/MusicManager.cs.meta b/Assets/Scripts/MusicManager.cs.meta new file mode 100644 index 0000000..d6c5b77 --- /dev/null +++ b/Assets/Scripts/MusicManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 13b74645f6732354b9518b924f034fde +MonoImporter: + externalObjects: {} + serializedVersion: 2 + 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PlaySound(audioClipRefsSO.footstep, position, volume); + public void PlayFootstepsSound(Vector3 position, float volumeMultiplier = 1f) { + PlaySound(audioClipRefsSO.footstep, position, volumeMultiplier * volume); + } + + public void ChangeVolume() { + volume += 0.1f; + if(volume > 1f) { + volume = 0f; + } + + PlayerPrefs.SetFloat(PLAYER_PREFS_SOUND_EFFECTS_VOLUME, volume); + PlayerPrefs.Save(); + } + + public float GetVolume() { + return volume; } } diff --git a/Assets/Scripts/UI/GamePauseUI.cs b/Assets/Scripts/UI/GamePauseUI.cs index 3d0fa48..cf6f7ae 100644 --- a/Assets/Scripts/UI/GamePauseUI.cs +++ b/Assets/Scripts/UI/GamePauseUI.cs @@ -5,12 +5,16 @@ public class GamePauseUI : MonoBehaviour { [SerializeField] private Button resumeButton; + [SerializeField] private Button optionsButton; [SerializeField] private Button mainMenuButton; private void Awake() { resumeButton.onClick.AddListener(() => { KitchenGameManager.Instance.TogglePauseGame(); }); + optionsButton.onClick.AddListener(() => { + OptionsUI.Instance.Show(); + }); mainMenuButton.onClick.AddListener(() => { Loader.Load(Loader.Scene.MainMenuScene); }); diff --git a/Assets/Scripts/UI/OptionsUI.cs b/Assets/Scripts/UI/OptionsUI.cs new file mode 100644 index 0000000..44b5a11 --- /dev/null +++ b/Assets/Scripts/UI/OptionsUI.cs @@ -0,0 +1,103 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +public class OptionsUI : MonoBehaviour { + public static OptionsUI Instance { get; private set; } + + [SerializeField] private Button soundEffectsButton; + [SerializeField] private Button musicButton; + [SerializeField] private Button closeButton; + [SerializeField] private Button moveUpButton; + [SerializeField] private Button moveDownButton; + [SerializeField] private Button moveLeftButton; + [SerializeField] private Button moveRightButton; + [SerializeField] private Button interactButton; + [SerializeField] private Button interactAltButton; + [SerializeField] private Button pauseButton; + [SerializeField] private TextMeshProUGUI soundEffectsText; + [SerializeField] private TextMeshProUGUI musicText; + [SerializeField] private TextMeshProUGUI moveUpText; + [SerializeField] private TextMeshProUGUI moveDownText; + [SerializeField] private TextMeshProUGUI moveLeftText; + [SerializeField] private TextMeshProUGUI moveRightText; + [SerializeField] private TextMeshProUGUI interactText; + [SerializeField] private TextMeshProUGUI interactAltText; + [SerializeField] private TextMeshProUGUI pauseText; + [SerializeField] private Transform pressToRebindKeyTransform; + + private void Awake() { + Instance = this; + + soundEffectsButton.onClick.AddListener(() => { + SoundManager.Instance.ChangeVolume(); + UpdateVisual(); + }); + musicButton.onClick.AddListener(() => { + MusicManager.Instance.ChangeVolume(); + UpdateVisual(); + }); + closeButton.onClick.AddListener(() => { + Hide(); + }); + + moveUpButton.onClick.AddListener(() => { RebindBinding(GameInput.Binding.Move_Up); }); + moveDownButton.onClick.AddListener(() => { RebindBinding(GameInput.Binding.Move_Down); }); + moveLeftButton.onClick.AddListener(() => { RebindBinding(GameInput.Binding.Move_Left); }); + moveRightButton.onClick.AddListener(() => { RebindBinding(GameInput.Binding.Move_Right); }); + interactButton.onClick.AddListener(() => { RebindBinding(GameInput.Binding.Interact); }); + interactAltButton.onClick.AddListener(() => { RebindBinding(GameInput.Binding.InteractAlternate); }); + pauseButton.onClick.AddListener(() => { RebindBinding(GameInput.Binding.Pause); }); + } + + private void Start() { + KitchenGameManager.Instance.OnGameUnpaused += KitchenGameManager_OnGameUnpaused; + + UpdateVisual(); + Hide(); + HidePressToRebindKey(); + } + + private void KitchenGameManager_OnGameUnpaused(object sender, System.EventArgs e) { + Hide(); + } + + private void UpdateVisual() { + soundEffectsText.text = "Sound Effects: " + 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