From 766caf24e11276719c67221f4bedeeb7ae0d4c82 Mon Sep 17 00:00:00 2001 From: the_mr17 Date: Tue, 11 Apr 2023 22:20:32 +0530 Subject: [PATCH] Game polished --- .../Prefabs/Counters/DeliveryCounter.prefab | 524 +++ Assets/Prefabs/Counters/StoveCounter.prefab | 278 ++ Assets/Scenes/GameScene.unity | 3855 +++++++++++++++-- .../MeatPattyCooked-MeatPattyBurned.asset | 2 +- .../MeatPattyUncooked-MeatPattyCooked.asset | 2 +- Assets/Scripts/Counters/PlatesCounter.cs | 2 +- Assets/Scripts/Counters/StoveCounter.cs | 4 + Assets/Scripts/DeliveryManager.cs | 2 +- Assets/Scripts/GameInput.cs | 3 + Assets/Scripts/KitchenGameManager.cs | 16 +- Assets/Scripts/Player.cs | 4 +- Assets/Scripts/SoundManager.cs | 8 + Assets/Scripts/StoveCounterSound.cs | 20 + Assets/Scripts/UI/DeliveryResultUI.cs | 46 + Assets/Scripts/UI/DeliveryResultUI.cs.meta | 11 + Assets/Scripts/UI/GameStartCountDownUI.cs | 18 +- Assets/Scripts/UI/StoveBurnFlashingBarUI.cs | 28 + .../Scripts/UI/StoveBurnFlashingBarUI.cs.meta | 11 + Assets/Scripts/UI/StoveBurnWarningUI.cs | 32 + Assets/Scripts/UI/StoveBurnWarningUI.cs.meta | 11 + Assets/Scripts/UI/TutorialUI.cs | 50 + Assets/Scripts/UI/TutorialUI.cs.meta | 11 + .../_Assets/Animations/CountdownUI.controller | 104 + .../Animations/CountdownUI.controller.meta | 8 + .../_Assets/Animations/CountdownUI_popup.anim | 540 +++ .../Animations/CountdownUI_popup.anim.meta | 8 + .../Animations/DeliveryResultUI.controller | 104 + .../DeliveryResultUI.controller.meta | 8 + .../Animations/DeliveryResultUI_Popup.anim | 558 +++ .../DeliveryResultUI_Popup.anim.meta | 8 + .../Animations/ProgressBarUI.controller | 72 + .../Animations/ProgressBarUI.controller.meta | 8 + .../StoveBurnFlashingBar_Flash.anim | 296 ++ .../StoveBurnFlashingBar_Flash.anim.meta | 8 + .../Animations/StoveBurnFlashingBar_Idle.anim | 188 + .../StoveBurnFlashingBar_Idle.anim.meta | 8 + .../Animations/StoveBurnWarningUI.controller | 104 + .../StoveBurnWarningUI.controller.meta | 8 + 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b/Assets/ScriptableObjects/FryingRecipeSO/MeatPattyUncooked-MeatPattyCooked.asset @@ -14,4 +14,4 @@ MonoBehaviour: m_EditorClassIdentifier: input: {fileID: 11400000, guid: 445b0ad884b616b48888cb79a575b4cc, type: 2} output: {fileID: 11400000, guid: d7f1c70b3a7b81c459ac4238d90010b6, type: 2} - fryingTimerMax: 3 + fryingTimerMax: 5 diff --git a/Assets/Scripts/Counters/PlatesCounter.cs b/Assets/Scripts/Counters/PlatesCounter.cs index 990ff2f..1826d24 100644 --- a/Assets/Scripts/Counters/PlatesCounter.cs +++ b/Assets/Scripts/Counters/PlatesCounter.cs @@ -20,7 +20,7 @@ private void Update() { if(spawnPlateTimer > spawnPlateTimerMax) { spawnPlateTimer = 0f; - if(platesSpawnedAmount < platesSpawnedAmountMax) { + if(KitchenGameManager.Instance.IsGamePlaying() && platesSpawnedAmount < platesSpawnedAmountMax) { platesSpawnedAmount++; OnPlateSpawned?.Invoke(this, EventArgs.Empty); diff --git a/Assets/Scripts/Counters/StoveCounter.cs b/Assets/Scripts/Counters/StoveCounter.cs index 8b5203b..c21e011 100644 --- a/Assets/Scripts/Counters/StoveCounter.cs +++ b/Assets/Scripts/Counters/StoveCounter.cs @@ -184,4 +184,8 @@ private BurningRecipeSO GetBurningRecipeSOWithInput(KitchenObjectSO inputKitchen } return null; } + + public bool IsFried() { + return state == State.Fried; + } } diff --git a/Assets/Scripts/DeliveryManager.cs b/Assets/Scripts/DeliveryManager.cs index 9b27804..8735eb5 100644 --- a/Assets/Scripts/DeliveryManager.cs +++ b/Assets/Scripts/DeliveryManager.cs @@ -29,7 +29,7 @@ private void Update() { if(spawnRecipeTimer <= 0f) { spawnRecipeTimer = spawnReciperTimerMax; - if(waitingRecipeSOList.Count < waitingRecipesMax) { + if(KitchenGameManager.Instance.IsGamePlaying() && waitingRecipeSOList.Count < waitingRecipesMax) { RecipeSO waitingRecipeSO = recipeListSO.recipeSOList[UnityEngine.Random.Range(0, recipeListSO.recipeSOList.Count)]; waitingRecipeSOList.Add(waitingRecipeSO); diff --git a/Assets/Scripts/GameInput.cs b/Assets/Scripts/GameInput.cs index d01e7c1..d13e5ba 100644 --- a/Assets/Scripts/GameInput.cs +++ b/Assets/Scripts/GameInput.cs @@ -12,6 +12,7 @@ public class GameInput : MonoBehaviour { public event EventHandler OnInteractAction; public event EventHandler OnInteractAlternateAction; public event EventHandler OnPauseAction; + public event EventHandler OnBindingRebind; public enum Binding { Move_Up, @@ -134,6 +135,8 @@ public void RebindBinding(Binding binding, Action onActionRebound) { PlayerPrefs.SetString(PLAYER_PREFS_BINDINGS, playerInputActions.SaveBindingOverridesAsJson()); PlayerPrefs.Save(); + + OnBindingRebind?.Invoke(this, EventArgs.Empty); }) .Start(); } diff --git a/Assets/Scripts/KitchenGameManager.cs b/Assets/Scripts/KitchenGameManager.cs index b1747dd..452a1ff 100644 --- a/Assets/Scripts/KitchenGameManager.cs +++ b/Assets/Scripts/KitchenGameManager.cs @@ -18,10 +18,9 @@ private enum State { } private State state; - private float waitingToStartTimer = 1f; private float countdownToStartTimer = 3f; private float gamePlayingTimer; - private float gamePlayingTimerMax = 30f; + private float gamePlayingTimerMax = 180f; private bool isGamePause = false; private void Awake() { @@ -31,16 +30,12 @@ private void Awake() { private void Start() { GameInput.Instance.OnPauseAction += GameInput_OnPauseAction; + GameInput.Instance.OnInteractAction += GameInput_OnInteractAction; } private void Update() { switch(state) { case State.WaitingToStart: - waitingToStartTimer -= Time.deltaTime; - if(waitingToStartTimer < 0f) { - state = State.CountdownToStart; - OnStateChanged?.Invoke(this, EventArgs.Empty); - } break; case State.CountdownToStart: countdownToStartTimer -= Time.deltaTime; @@ -67,6 +62,13 @@ private void GameInput_OnPauseAction(object sender, EventArgs e) { TogglePauseGame(); } + private void GameInput_OnInteractAction(object sender, EventArgs e) { + if(state == State.WaitingToStart) { + state = State.CountdownToStart; + OnStateChanged?.Invoke(this, EventArgs.Empty); + } + } + public void TogglePauseGame() { isGamePause = !isGamePause; Time.timeScale = 0f; diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 096d173..da9f941 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -57,7 +57,7 @@ private void HandleMovement() { // cannot move towards moveDir //Attempt only X movement Vector3 moveDirX = new Vector3(moveDir.x, 0, 0).normalized; - canMove = moveDir.x != 0 && Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirX, moveDistance); + canMove = (moveDir.x < -.5f || moveDir.x > +.5f) && ! Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirX, moveDistance); if(canMove) { // can move only on the X @@ -66,7 +66,7 @@ private void HandleMovement() { // Cannot move only on the X // Attempt only Z movement Vector3 moveDirZ = new Vector3(0, 0, moveDir.z).normalized; - canMove = moveDir.z != 0 && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirZ, moveDistance); + canMove = (moveDir.z < -.5f || moveDir.z > +.5f) && !Physics.CapsuleCast(transform.position, transform.position + Vector3.up * playerHeight, playerRadius, moveDirZ, moveDistance); if(canMove) { // can move only on the Z diff --git a/Assets/Scripts/SoundManager.cs b/Assets/Scripts/SoundManager.cs index 7141f55..5e2777a 100644 --- a/Assets/Scripts/SoundManager.cs +++ b/Assets/Scripts/SoundManager.cs @@ -68,6 +68,14 @@ public void PlayFootstepsSound(Vector3 position, float volumeMultiplier = 1f) { PlaySound(audioClipRefsSO.footstep, position, volumeMultiplier * volume); } + public void PlayCountdownSound() { + PlaySound(audioClipRefsSO.warning, Vector3.zero); + } + + public void PlayWarningSound(Vector3 position) { + PlaySound(audioClipRefsSO.warning, position); + } + public void ChangeVolume() { volume += 0.1f; if(volume > 1f) { diff --git a/Assets/Scripts/StoveCounterSound.cs b/Assets/Scripts/StoveCounterSound.cs index f728e74..d9d4fb5 100644 --- a/Assets/Scripts/StoveCounterSound.cs +++ b/Assets/Scripts/StoveCounterSound.cs @@ -6,6 +6,8 @@ public class StoveCounterSound : MonoBehaviour { [SerializeField] private StoveCounter stoveCounter; private AudioSource audioSource; + private float warningSoundTimer; + private bool playWarningSound; private void Awake() { audioSource = GetComponent(); @@ -13,6 +15,19 @@ private void Awake() { private void Start() { stoveCounter.OnStateChanged += StoveCounter_OnStateChanged; + stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged; + } + + private void Update() { + if(playWarningSound) { + warningSoundTimer -= Time.deltaTime; + if(warningSoundTimer <= 0f) { + float warningSoundTimerMax = 0.2f; + warningSoundTimer = warningSoundTimerMax; + + SoundManager.Instance.PlayWarningSound(stoveCounter.transform.position); + } + } } private void StoveCounter_OnStateChanged(object sender, StoveCounter.OnStateChangedEventArgs e) { @@ -23,4 +38,9 @@ private void StoveCounter_OnStateChanged(object sender, StoveCounter.OnStateChan audioSource.Pause(); } } + + private void StoveCounter_OnProgressChanged(object sender, IHasProgress.OnProgressChangedEventArgs e) { + float burnShorProgressAmount = 0.5f; + playWarningSound = stoveCounter.IsFried() && e.progressNormalized >= burnShorProgressAmount; + } } diff --git a/Assets/Scripts/UI/DeliveryResultUI.cs b/Assets/Scripts/UI/DeliveryResultUI.cs new file mode 100644 index 0000000..bdbe1ea --- /dev/null +++ b/Assets/Scripts/UI/DeliveryResultUI.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +public class DeliveryResultUI : MonoBehaviour { + private const string POPUP = "Popup"; + + [SerializeField] private Image backgroundImage; + [SerializeField] private Image iconImage; + [SerializeField] private TextMeshProUGUI messageText; + [SerializeField] private Color successColor; + [SerializeField] private Color failedColor; + [SerializeField] private Sprite successSprite; + [SerializeField] private Sprite failedSprite; + + private Animator animator; + + private void Awake() { + animator = GetComponent(); + } + + private void Start() { + DeliveryManager.Instance.OnRecipeSuccess += DeliveryManager_OnRecipeSuccess; + DeliveryManager.Instance.OnRecipeFailed += DeliveryManager_OnRecipeFailed; + + gameObject.SetActive(false); + } + + private void DeliveryManager_OnRecipeSuccess (object sender, System.EventArgs e) { + gameObject.SetActive(true); + animator.SetTrigger(POPUP); + backgroundImage.color = successColor; + iconImage.sprite = successSprite; + messageText.text = "DELIVERY\nSUCCESS"; + } + + private void DeliveryManager_OnRecipeFailed (object sender, System.EventArgs e) { + gameObject.SetActive(true); + animator.SetTrigger(POPUP); + backgroundImage.color = failedColor; + iconImage.sprite = failedSprite; + messageText.text = "DELIVERY\nFAILED"; + } +} diff --git a/Assets/Scripts/UI/DeliveryResultUI.cs.meta b/Assets/Scripts/UI/DeliveryResultUI.cs.meta new file mode 100644 index 0000000..012ec25 --- /dev/null +++ b/Assets/Scripts/UI/DeliveryResultUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d1eca1c391502384399897db28608960 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/GameStartCountDownUI.cs b/Assets/Scripts/UI/GameStartCountDownUI.cs index 9776eea..e990806 100644 --- a/Assets/Scripts/UI/GameStartCountDownUI.cs +++ b/Assets/Scripts/UI/GameStartCountDownUI.cs @@ -5,8 +5,17 @@ using TMPro; public class GameStartCountDownUI : MonoBehaviour { + private const string NUMBER_POPUP = "NumberPopup"; + [SerializeField] private TextMeshProUGUI countdownText; + private Animator animator; + private int previousCountdownNumber; + + private void Awake() { + animator = GetComponent(); + } + private void Start() { KitchenGameManager.Instance.OnStateChanged += KitchenGameManager_OnStateChanged; @@ -14,7 +23,14 @@ private void Start() { } private void Update() { - countdownText.text = Mathf.Ceil(KitchenGameManager.Instance.GetCountdownToStartTimer()).ToString(); + int countdownNumber = Mathf.CeilToInt(KitchenGameManager.Instance.GetCountdownToStartTimer()); + countdownText.text = countdownNumber.ToString(); + + if(previousCountdownNumber != countdownNumber) { + previousCountdownNumber = countdownNumber; + animator.SetTrigger(NUMBER_POPUP); + SoundManager.Instance.PlayCountdownSound(); + } } private void KitchenGameManager_OnStateChanged(object sender, System.EventArgs e) { diff --git a/Assets/Scripts/UI/StoveBurnFlashingBarUI.cs b/Assets/Scripts/UI/StoveBurnFlashingBarUI.cs new file mode 100644 index 0000000..d2685e3 --- /dev/null +++ b/Assets/Scripts/UI/StoveBurnFlashingBarUI.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class StoveBurnFlashingBarUI : MonoBehaviour{ + private const string IS_FLASHING = "IsFlashing"; + + [SerializeField] private StoveCounter stoveCounter; + + private Animator animator; + + private void Awake() { + animator = GetComponent(); + } + + private void Start() { + stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged; + + animator.SetBool(IS_FLASHING, false); + } + + private void StoveCounter_OnProgressChanged(object sender, IHasProgress.OnProgressChangedEventArgs e) { + float burnShowProgressAmount = 0.5f; + bool show = stoveCounter.IsFried() && e.progressNormalized >= burnShowProgressAmount; + + animator.SetBool(IS_FLASHING, show); + } +} diff --git a/Assets/Scripts/UI/StoveBurnFlashingBarUI.cs.meta b/Assets/Scripts/UI/StoveBurnFlashingBarUI.cs.meta new file mode 100644 index 0000000..ddb6ac8 --- /dev/null +++ b/Assets/Scripts/UI/StoveBurnFlashingBarUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76032e0f1baa206468f5c1532e8eb67a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/StoveBurnWarningUI.cs b/Assets/Scripts/UI/StoveBurnWarningUI.cs new file mode 100644 index 0000000..2c28e4c --- /dev/null +++ b/Assets/Scripts/UI/StoveBurnWarningUI.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class StoveBurnWarningUI : MonoBehaviour { + [SerializeField] private StoveCounter stoveCounter; + + private void Start() { + stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged; + + Hide(); + } + + private void StoveCounter_OnProgressChanged(object sender, IHasProgress.OnProgressChangedEventArgs e) { + float burnShorProgressAmount = 0.5f; + bool show = stoveCounter.IsFried() && e.progressNormalized >= burnShorProgressAmount; + + if(show) { + Show(); + } else { + Hide(); + } + } + + private void Show() { + gameObject.SetActive(true); + } + + private void Hide() { + gameObject.SetActive(false); + } +} diff --git a/Assets/Scripts/UI/StoveBurnWarningUI.cs.meta b/Assets/Scripts/UI/StoveBurnWarningUI.cs.meta new file mode 100644 index 0000000..8f5c83f --- /dev/null +++ b/Assets/Scripts/UI/StoveBurnWarningUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d5878fc8d5e3b842a8846e7d010da18 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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