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Material Components for iOS |
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{% contentfor benefits %}
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Implement Material Design with pixel-perfect components, maintained by Google engineers and designers
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Develop apps using components that support iOS technologies like Swift, Objective-C, and storyboards
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Take advantage of the same components used in Google’s iOS apps, which meet industry standards for internationalization and accessibility
An easy way to create beautiful apps with modular and customizable UI components.
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{: .step-list-item } ### Install CocoaPods
CocoaPods is the easiest way to get started. If you're new to CocoaPods, check out their getting started documentation.
To install CocoaPods, run the following commands:
sudo gem install cocoapods
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{: .step-list-item } ### Create Podfile
Once you've created an iOS application in Xcode you can start using Material Components for iOS.
To initialize CocoaPods in your project, run the following commands:
cd your-project-directory pod init
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{: .step-list-item } ### Edit Podfile
Once you've initialized CocoaPods, add the Material Components for iOS Pod to your target in your Podfile:
target "MyApp" do ... pod 'MaterialComponents' end
Then run the command:
pod install open your-project.xcworkspace
Now you're ready to get started in Xcode.
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{: .step-list-item } ### Usage
Now you’re ready to add a component (e.g. Buttons) to your app! Include the Material Components header for the component you're interested in to your app (detailed below) to get all of the required classes.
Choose from Objective-C or Swift:
#import "MaterialButtons.h" @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; MDCButton *button = [[MDCButton alloc] init]; [button setTitle:@"Button" forState:UIControlStateNormal]; [button sizeToFit]; [button addTarget:self action:@selector(tapped:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:button]; } - (void)tapped:(id)sender { NSLog(@"Button was tapped!"); } @end
import MaterialComponents.MaterialButtons class MDCBuildTestViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let button = MDCButton() button.setTitle("Button", for: .normal) button.sizeToFit() button.addTarget(self, action: #selector(tapped), for: .touchUpInside) self.view.addSubview(button) } func tapped(sender: UIButton?){ print("Button was tapped!") } }
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{: .step-list-item } ### What's next?
{: .step-list }