Is D2 multithreaded? #2024
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sonicsmooth
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I have a design with 1000's of connections which takes approx 5 minutes to generate a pdf on my laptop. I have access to a fancy AI server (dual xeon 8570 machine with 2 sockets * 56 cores/socket * 2 threads/core = 224 "CPUs" seen by linux) and 2 TB RAM, but it still takes approx 5 minutes (a little slower actually, since the clock on the server CPUs is slower than on my laptop). Nevermind the 8x H100 Nvidia GPUs, but whatever... So the $1.5k laptop outperforms the $250k server due to faster clock.
The design has a few dozen individual shapes which are styled with lots of globs, and thousands of nets which are done with one line with a few globs (so cool!). Very easy to connect all to all! It seems the globs are slow-ish. Not complaining! Just saying :)
Is there a way to make this multi-threaded? It would be great to use all CPU resources.
thanks :)
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