material modifications
can be out of sync with the use of custom isotopics
#1820
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material modifications
can be out of sync with the use of custom isotopics
#1820
A lot of our material classes utilize
material modifications
specified in the blueprints to do things like specify the enrichments of materials in the blocks. For instance:We also now have the ability to specify custom isotopic vectors that are paired with material classes, in which case the custom isotopic will take precedence over the isotopics from the material class (see #1745 ).
To my knowledge, these two methods of specifying isotopics in the blueprints are able to conflict with each other without any warning being printed to the user. I assume that the material modifications are simply ignored with respect to the component's isotopics.
It would seem useful if the user were somehow informed of this situation, though it seems pretty difficult to make that happen without just blasting a warning anytime that the custom isotopic is specified on a component irrespective of if a material modification is used or not.
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