You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
MapNode.ts, loadData function,
this.material.map = texture;
Adding the following code will trigger a bug
this.material.transparent = true;
After zooming out, the map will become invisible, and even after zooming in, it will become invisible。
Additionally, if there are two layers, one is the image layer and the other is the annotation layer, how can these two layers be stacked together?
Thanks
The text was updated successfully, but these errors were encountered:
Thank you for your reply. I tested it on your example(https://tentone.github.io/geo-three/examples/providers.html). I only modified the source code MapNode.ts (loadData function add this.material.transparent = true;), nothing else changed. In theory, when zoomed in again, the camera's far and near cropping planes remain unchanged. You can test it. Thank you.
MapNode.ts, loadData function,
this.material.map = texture;
Adding the following code will trigger a bug
this.material.transparent = true;
After zooming out, the map will become invisible, and even after zooming in, it will become invisible。
Additionally, if there are two layers, one is the image layer and the other is the annotation layer, how can these two layers be stacked together?
Thanks
The text was updated successfully, but these errors were encountered: