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I am getting the following error when I try to use the opengl or CPU backends of rasterize:
When I run import tensorflow_graphics.rendering.opengl.rasterization_backend I get
tensorflow.python.framework.errors_impl.NotFoundError: dlopen(/Users/xxxxxx/miniconda3/envs/xxxxx/lib/python3.8/site-packages/tensorflow_graphics/rendering/opengl/rasterizer_op.so, 0x0006): tried: '/Users/xxxxx/miniconda3/envs/xxxxx/lib/python3.8/site-packages/tensorflow_graphics/rendering/opengl/rasterizer_op.so' (not a mach-o file), '/usr/local/lib/rasterizer_op.so' (no such file), '/usr/lib/rasterizer_op.so' (no such file).
Do I need to build from source on Mac? What is the best way to do that?
The text was updated successfully, but these errors were encountered:
I am getting the following error when I try to use the opengl or CPU backends of rasterize:
When I run
import tensorflow_graphics.rendering.opengl.rasterization_backend
I gettensorflow.python.framework.errors_impl.NotFoundError: dlopen(/Users/xxxxxx/miniconda3/envs/xxxxx/lib/python3.8/site-packages/tensorflow_graphics/rendering/opengl/rasterizer_op.so, 0x0006): tried: '/Users/xxxxx/miniconda3/envs/xxxxx/lib/python3.8/site-packages/tensorflow_graphics/rendering/opengl/rasterizer_op.so' (not a mach-o file), '/usr/local/lib/rasterizer_op.so' (no such file), '/usr/lib/rasterizer_op.so' (no such file).
Do I need to build from source on Mac? What is the best way to do that?
The text was updated successfully, but these errors were encountered: