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humanoid.py~
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humanoid.py~
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# ManuelbastioniLAB - Copyright (C) 2015-2018 Manuel Bastioni
# Official site: www.manuelbastioni.com
# MB-Lab fork website : https://github.com/animate1978/MB-Lab
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import bpy
from . import morphengine, skeletonengine, algorithms, proxyengine, materialengine
import os
import time
import json
import operator
class HumanModifier:
"""
A modifier is a group of related properties.
"""
def __init__(self, name, obj_name):
self.name = name
self.obj_name = obj_name
self.properties = []
def get_object(self):
"""
Get the blender object. It can't be stored because
Blender's undo and redo change the memory locations
"""
if self.obj_name in bpy.data.objects:
return bpy.data.objects[self.obj_name]
return None
def add(self, prop):
self.properties.append(prop)
def __contains__(self, prop):
for propx in self.properties:
if propx == prop:
return True
return False
def get_properties(self):
"""
Return the properties contained in the
modifier. Important: keep unsorted!
"""
return self.properties
def get_property(self, prop):
"""
Return the property by name.
"""
for propx in self.properties:
if propx == prop:
return propx
return None
def is_changed(self, char_data):
"""
If a prop is changed, the whole modifier is considered changed
"""
obj = self.get_object()
for prop in self.properties:
current_val = getattr(obj, prop, 0.5)
if char_data[prop] != current_val:
return True
return False
def sync_modifier_data_to_obj_prop(self, char_data):
obj = self.get_object()
for prop in self.properties:
if hasattr(obj, prop):
current_val = getattr(obj, prop, 0.5)
char_data[prop] = current_val
def __lt__(self, other):
return self.name < other.name
def __repr__(self):
return "Modifier <{0}> with {1} properties: {2}".format(
self.name,
len(self.properties),
self.properties)
class HumanCategory:
"""
A category is a group of related modifiers
"""
def __init__(self, name):
self.name = name
self.modifiers = []
def add(self, modifier):
self.modifiers.append(modifier)
def get_modifiers(self):
return self.modifiers
def get_modifier(self, name):
for modifier in self.modifiers:
if modifier.name == name:
return modifier
return None
def get_all_properties(self):
"""
Return all properties involved in the category,
sorted and without double entries.
"""
properties = []
for modifier in self.modifiers:
for prop in modifier.properties:
if prop not in properties:
properties.append(prop)
properties.sort()
return properties
def __contains__(self, mdf):
for modifier in self.modifiers:
if mdf.name == modifier.name:
return True
return False
def __lt__(self, other):
return self.name < other.name
def __repr__(self):
return "Category {0} with {1} modfiers".format(
self.name,
len(self.modifiers))
class Humanoid:
"""
The humanoid is a container for categories of modifiers.
"""
def __init__(self, lab_version):
self.lab_vers = list(lab_version)
self.has_data = False
self.obj_name = ""
self.data_path = algorithms.get_data_path()
self.characters_config = algorithms.get_configuration()
self.lib_filepath = algorithms.get_blendlibrary_path()
if self.characters_config:
self.humanoid_types = self.build_items_list("character_list")
self.template_types = self.build_items_list("templates_list")
def is_muscle_rig_available(self, character_identifier):
if self.characters_config[character_identifier]["vertexgroup_muscle_file"] != "":
return True
return False
def is_ik_rig_available(self, character_identifier):
if self.characters_config[character_identifier]["joints_offset_file"] != "":
return True
return False
def build_items_list(self, main_key):
item_list = []
if self.characters_config:
for char_id in self.characters_config[main_key]:
if char_id in self.characters_config:
lbl = self.characters_config[char_id]["label"]
dsc = self.characters_config[char_id]["description"]
item_list.append((char_id,lbl,dsc))
return item_list
def init_database(self,obj,character_identifier,rigging_type):
scn = bpy.context.scene
self.has_data = False
self.obj_name = obj.name
algorithms.print_log_report("INFO","Found the humanoid: {0}".format(character_identifier))
algorithms.print_log_report("INFO","Init the database...")
self.no_categories = "BasisAsymTest"
self.categories = {}
self.bodydata_realtime_activated = True
self.sk_engine = skeletonengine.SkeletonEngine(obj,self.characters_config[character_identifier],rigging_type)
self.character_template_name = self.characters_config[character_identifier]["template_model"]
self.transformation_filename = self.characters_config[character_identifier]["transformations_file"]
self.phenotype_data_folder = self.characters_config[character_identifier]["name"]+"_ptypes"
self.presets_data_folder = self.characters_config[character_identifier]["presets_folder"]
self.phenotypes_path = os.path.join(self.data_path, "phenotypes",self.phenotype_data_folder)
self.presets_path = os.path.join(self.data_path, "presets",self.presets_data_folder)
self.restposes_path = os.path.join(self.data_path,"poses","rest_poses")
self.transformations_data_path = os.path.join(self.data_path,"transformations",self.transformation_filename)
self.exists_rest_poses_data = algorithms.exists_database(self.restposes_path)
self.exists_preset_data = algorithms.exists_database(self.presets_path)
self.exists_phenotype_data = algorithms.exists_database(self.phenotypes_path)
self.exists_transform_data = os.path.isfile(self.transformations_data_path)
self.corrective_modifier_name = "mbastlab_corrective_modifier"
self.morph_engine = morphengine.MorphingEngine(self.obj_name, self.characters_config[character_identifier])
self.mat_engine = materialengine.MaterialEngine(self.obj_name, self.characters_config[character_identifier])
self.character_data = {}
self.character_metaproperties = {"last_character_age":0.0,
"character_age":0.0,
"last_character_mass":0.0,
"character_mass":0.0,
"last_character_tone":0.0,
"character_tone":0.0}
self.character_material_properties = self.mat_engine.get_material_parameters()
self.metadata_realtime_activated = True
self.material_realtime_activated = True
self.transformations_data = {}
for morph in self.morph_engine.morph_data.keys():
self.init_character_data(morph)
algorithms.print_log_report("INFO","Loaded {0} categories from morph database".format(
len(self.categories)))
bpy.context.scene.objects.active = obj
self.measures = self.morph_engine.measures
self.delta_measures = {}
self.init_delta_measures()
self.load_transformation_database()
self.add_corrective_smooth_modifier()
self.add_subdivision_modifier()
self.add_displacement_modifier()
self.has_data = True
def add_subdivision_modifier(self):
obj = self.get_object()
parameters = {"levels":1, "render_levels":2, "show_viewport":True, "show_in_editmode":False}
algorithms.new_modifier(obj, self.mat_engine.subdivision_modifier_name, 'SUBSURF', parameters)
def add_displacement_modifier(self):
obj = self.get_object()
disp_img = algorithms.get_image(self.mat_engine.image_file_names["body_displ"])
if disp_img:
disp_tex = algorithms.new_texture(self.mat_engine.generated_disp_modifier_ID, disp_img)
parameters = {"texture_coords":'UV', "strength":0.01, "show_viewport":False, "texture":disp_tex}
displacement_modifier = algorithms.new_modifier(obj, self.mat_engine.generated_disp_modifier_ID,'DISPLACE', parameters)
def rename_obj(self, prefix):
obj = self.get_object()
if prefix != "":
obj.name = prefix +"_body"
else:
obj.name = "MBlab_bd"+str(time.time())
def rename_armature(self, prefix):
armat = self.get_armature()
if prefix != "":
armat.name = prefix +"_armature"
else:
armat.name ="MBlab_sk"+str(time.time())
def rename_materials(self, prefix):
self.mat_engine.rename_skin_shaders(prefix)
def get_object(self):
if self.obj_name in bpy.data.objects:
return bpy.data.objects[self.obj_name]
return None
def get_armature(self):
return self.sk_engine.get_armature()
def load_transformation_database(self):
self.transformations_data = algorithms.load_json_data(self.transformations_data_path, "Transformations database")
def get_categories(self):
categories = self.categories.values()
return sorted(categories)
def get_category(self, name):
if name in self.categories:
return self.categories[name]
def get_properties_in_category(self, name):
return self.categories[name].get_all_properties()
def init_character_data(self, morph_name):
"""
Creates categories and properties from shapekey name
"""
components = morph_name.split("_")
if components[0][:4] not in self.no_categories:
if len(components) == 3:
category_name = components[0]
if category_name not in self.categories:
category = HumanCategory(category_name)
self.categories[category_name] = category
else:
category = self.categories[category_name]
modifier_name = components[0]+"_"+components[1]
modifier = category.get_modifier(modifier_name)
if not modifier:
modifier = HumanModifier(modifier_name, self.obj_name)
category.add(modifier)
for element in components[1].split("-"):
prop = components[0]+"_" + element
if prop not in modifier:
modifier.add(prop)
self.character_data[prop] = 0.5
else:
algorithms.print_log_report("WARNING","Wrong name for morph: {0}".format(morph_name))
def reset_category(self, categ):
time1 = time.time()
obj = self.get_object()
category = self.get_category(categ)
for prop in category.get_all_properties():
self.character_data[prop] = 0.5
self.update_character(category_name=category.name, mode = "update_all")
algorithms.print_log_report("INFO","Category resetted in {0} secs".format(time.time()-time1))
def exists_measure_database(self):
return self.morph_engine.measures_database_exist
def exists_dermal_texture(self):
return self.mat_engine.texture_dermal_exist
def exists_displace_texture(self):
return self.mat_engine.texture_displace_exist
def exists_rest_poses_database(self):
return self.exists_rest_poses_data
def exists_expression_database(self):
return self.exists_expression_data
def exists_preset_database(self):
return self.exists_preset_data
def exists_phenotype_database(self):
return self.exists_phenotype_data
def exists_transform_database(self):
return self.exists_transform_data
def automodelling(self,use_measures_from_GUI=False, use_measures_from_dict=None, use_measures_from_current_obj=False, mix=False):
if self.morph_engine.measures_database_exist:
time2 = time.time()
obj = self.get_object()
n_samples = 3
if use_measures_from_GUI:
convert_to_inch = getattr(obj, "mblab_use_inch",False)
if convert_to_inch:
conversion_factor = 39.37001
else:
conversion_factor = 100
wished_measures = {}
for measure_name in self.morph_engine.measures.keys():
if measure_name != "body_height_Z":
wished_measures[measure_name] = getattr(obj, measure_name, 0.5)/conversion_factor
total_height_Z = 0
for measure_name in self.morph_engine.body_height_Z_parts:
total_height_Z += wished_measures[measure_name]
wished_measures["body_height_Z"] = total_height_Z
if use_measures_from_current_obj:
current_shape_verts = []
for vert in obj.data.vertices:
current_shape_verts.append(vert.co.copy())
wished_measures = self.morph_engine.calculate_measures(vert_coords=current_shape_verts)
if use_measures_from_dict:
wished_measures = use_measures_from_dict
self.morph_engine.calculate_proportions(wished_measures)
similar_characters_data = self.morph_engine.compare_data_proportions()
best_character = similar_characters_data[0]
filepath = best_character[1]
self.load_character(filepath)
if mix:
for char_data in similar_characters_data[1:n_samples]:
filepath = char_data[1]
self.load_character(filepath, mix = True)
self.measure_fitting(wished_measures, mix)
self.update_character(mode = "update_directly_verts")
algorithms.select_and_change_mode(obj,'OBJECT')
algorithms.print_log_report("INFO","Human fitting in {0} secs".format(time.time()-time2))
def clean_verts_to_process(self):
self.morph_engine.verts_to_update.clear()
def update_displacement(self):
obj = self.get_object()
age_factor = obj.character_age
tone_factor = obj.character_tone
mass_factor = obj.character_mass
self.mat_engine.calculate_displacement_texture(age_factor,tone_factor,mass_factor)
def remove_modifiers(self):
obj = self.get_object()
for modf in obj.modifiers:
if "mbastlab" in modf.name:
if "armature" not in modf.name:
obj.modifiers.remove(modf)
def save_body_displacement_texture(self, filepath):
self.mat_engine.save_texture(filepath,"body_displ")
def save_body_dermal_texture(self, filepath):
self.mat_engine.save_texture(filepath,"body_derm")
def save_all_textures(self, filepath):
targets = ["body_displ","body_derm","body_spec","body_subd"]
for target in targets:
dir_path = os.path.dirname(filepath)
filename = os.path.basename(filepath)
filename_root = os.path.splitext(filename)[0]
filename_ext = os.path.splitext(filename)[1]
new_filename = filename_root +"_"+ target+ filename_ext
new_filepath = os.path.join(dir_path,new_filename)
self.mat_engine.save_texture(new_filepath,target)
def save_backup_character(self, filepath):
dir_path = os.path.dirname(filepath)
filename = os.path.basename(filepath)
filename_root = os.path.splitext(filename)[0]
new_filename = filename_root + 'backup.json'
new_filepath = os.path.join(dir_path,new_filename)
algorithms.print_log_report("INFO","Saving backup character {0}".format(algorithms.simple_path(new_filepath)))
self.save_character(new_filepath, export_proportions=False, export_materials=True, export_metadata = True)
def get_subd_visibility(self):
obj = self.get_object()
modfr = algorithms.get_modifier(obj,self.mat_engine.subdivision_modifier_name)
return algorithms.get_modifier_viewport(modfr)
def set_subd_visibility(self,value):
obj = self.get_object()
modfr = algorithms.get_modifier(obj,self.mat_engine.subdivision_modifier_name)
algorithms.set_modifier_viewport(modfr, value)
def set_smooth_visibility(self,value):
obj = self.get_object()
modfr = algorithms.get_modifier(obj,self.corrective_modifier_name)
algorithms.set_modifier_viewport(modfr, value)
def get_smooth_visibility(self):
obj = self.get_object()
modfr = algorithms.get_modifier(obj,self.corrective_modifier_name)
return algorithms.get_modifier_viewport(modfr)
def get_disp_visibility(self):
obj = self.get_object()
modfr = algorithms.get_modifier(obj,self.mat_engine.generated_disp_modifier_ID)
return algorithms.get_modifier_viewport(modfr)
def set_disp_visibility(self,value):
obj = self.get_object()
modfr = algorithms.get_modifier(obj,self.mat_engine.generated_disp_modifier_ID)
algorithms.set_modifier_viewport(modfr, value)
def sync_obj_props_to_character_materials(self):
self.material_realtime_activated = False
obj = self.get_object()
for material_data_prop, value in self.character_material_properties.items():
if hasattr(obj, material_data_prop):
setattr(obj, material_data_prop, value)
else:
algorithms.print_log_report("WARNING","material {0} not found".format(material_data_prop))
self.material_realtime_activated = True
def update_materials(self, update_textures_nodes = True):
obj = self.get_object()
for prop in self.character_material_properties.keys():
if hasattr(obj, prop):
self.character_material_properties[prop] = getattr(obj, prop)
self.mat_engine.update_shaders(self.character_material_properties, update_textures_nodes)
def correct_expressions(self, correct_all=False):
"""
Correct all the expression morphing that are different from 0
"""
time1 = time.time()
expressions_to_correct = []
for prop in self.categories["Expressions"].get_all_properties():
if not correct_all:
if self.character_data[prop] != 0.5:
expressions_to_correct.append(prop)
else:
expressions_to_correct.append(prop)
self.morph_engine.correct_morphs(expressions_to_correct)
#if finish_it:
#self.morph_engine.apply_finishing_morph()
algorithms.print_log_report("INFO","Expression corrected in {0} secs".format(time.time()-time1))
def reset_character(self):
time1 = time.time()
obj = self.get_object()
self.reset_metadata()
for category in self.get_categories():
for modifier in category.get_modifiers():
for prop in modifier.get_properties():
self.character_data[prop] = 0.5
self.update_character(mode = "update_all")
algorithms.print_log_report("INFO","Character reset in {0} secs".format(time.time()-time1))
def reset_metadata(self):
obj = self.get_object()
for meta_data_prop in self.character_metaproperties.keys():
self.character_metaproperties[meta_data_prop]=0.0
def reset_mesh(self):
self.morph_engine.reset()
def store_mesh_in_cache(self):
self.morph_engine.copy_in_cache()
def restore_mesh_from_cache(self):
self.morph_engine.copy_from_cache()
self.morph_engine.update(update_all_verts=True)
self.morph_engine.clean_the_cache()
def sync_obj_props_to_character_metadata(self):
self.metadata_realtime_activated = False
obj = self.get_object()
for meta_data_prop, value in self.character_metaproperties.items():
if hasattr(obj, meta_data_prop):
setattr(obj, meta_data_prop, value)
else:
if "last" not in meta_data_prop:
algorithms.print_log_report("WARNING","metadata {0}.{1} not found".format(obj.name,meta_data_prop))
self.metadata_realtime_activated = True
def delete_all_properties(self):
time1 = time.time() #TODO: usare obj.keys per lavorare solo sui valory applicati
algorithms.print_log_report("INFO","Deleting custom properties")
obj = self.get_object()
props_to_delete = set(["manuellab_vers", "mblab_use_inch","manuellab_rig"])
for category in self.get_categories():
for modifier in category.get_modifiers():
for prop in modifier.get_properties():
if hasattr(obj, prop):
props_to_delete.add(prop)
for measure in self.morph_engine.measures.keys():
if hasattr(obj, measure):
props_to_delete.add(measure)
for metaproperty in self.character_metaproperties.keys():
if hasattr(obj, metaproperty):
props_to_delete.add(metaproperty)
obj = self.get_object()
for material_prop in self.character_material_properties.keys():
if hasattr(obj, material_prop):
props_to_delete.add(material_prop)
for prop in props_to_delete:
try:
del obj[prop]
except:
algorithms.print_log_report("INFO","Property {0} was not used by this character".format(prop))
armat = self.sk_engine.get_armature()
algorithms.print_log_report("INFO","Properties deleted in {0} secs".format(time.time()-time1))
def recover_prop_values_from_obj_attr(self):
obj = self.get_object()
char_data = {"structural":{}, "metaproperties":{}, "materialproperties":{}}
for prop in self.character_data.keys():
if prop in obj.keys():
char_data["structural"][prop] = obj[prop]
for prop in self.character_metaproperties.keys():
if prop in obj.keys():
char_data["metaproperties"][prop] = obj[prop]
char_data["metaproperties"]["last_"+prop] = obj[prop]
for prop in self.character_material_properties.keys():
if prop in obj.keys():
char_data["materialproperties"][prop] = obj[prop]
self.load_character(char_data)
def sync_obj_props_to_character_data(self):
obj = self.get_object()
self.bodydata_realtime_activated = False
for prop,value in self.character_data.items():
setattr(obj, prop, value)
def sync_character_data_to_obj_props(self):
obj = self.get_object()
self.bodydata_realtime_activated = False
for prop in obj.keys():
if prop in self.character_data:
self.character_data[prop] = getattr(obj,prop)
def sync_internal_data_with_mesh(self):
self.morph_engine.init_final_form()
def sync_gui_according_measures(self):
obj = self.get_object()
measures = self.morph_engine.calculate_measures()
convert_to_inch = getattr(obj, "mblab_use_inch", False)
if convert_to_inch:
conversion_factor = 39.37001
else:
conversion_factor = 100
for measure_name,measure_val in measures.items():
if hasattr(obj, measure_name):
setattr(obj, measure_name, measure_val*conversion_factor)
def update_bendy_muscles(self):
armat = self.get_armature()
algorithms.update_bendy_bones(armat)
def update_character(self, category_name = None, mode = "update_all"):
time1 = time.time()
obj = self.get_object()
self.clean_verts_to_process()
subdivision_value = self.get_subd_visibility()
self.set_subd_visibility(False)
if mode == "update_all":
update_directly_verts = False
update_geometry_all = True
update_geometry_selective = False
update_armature = True
update_normals = True
update_proxy = False
update_measures = True
sync_morphdata = False
sync_GUI = True
sync_GUI_metadata = True
sync_GUI_materials = True
if mode == "update_metadata":
update_directly_verts = False
update_geometry_all = True
update_geometry_selective = False
update_armature = True
update_normals = True
update_proxy = False
update_measures = True
sync_morphdata = False
sync_GUI = True
sync_GUI_metadata = False
sync_GUI_materials = False
if mode == "update_directly_verts":
update_directly_verts = True
update_geometry_all = False
update_geometry_selective = False
update_armature = True
update_normals = True
update_proxy = False
update_measures = True
sync_morphdata = False
sync_GUI = True
sync_GUI_metadata = False
sync_GUI_materials = False
if mode == "update_only_morphdata":
update_directly_verts = False
update_geometry_all = False
update_geometry_selective = False
update_armature = False
update_normals = False
update_proxy = False
update_measures = False
sync_morphdata = False
sync_GUI = False
sync_GUI_metadata = False
sync_GUI_materials = False
if mode == "update_realtime":
update_directly_verts = False
update_geometry_all = False
update_geometry_selective = True
update_armature = True
update_normals = False
update_proxy = False
update_measures = False
sync_morphdata = True
sync_GUI = False
sync_GUI_metadata = False
sync_GUI_materials = False
if update_directly_verts:
self.morph_engine.update(update_all_verts=True)
else:
if category_name:
category = self.categories[category_name]
modified_modifiers = []
for modifier in category.get_modifiers():
if modifier.is_changed(self.character_data):
modified_modifiers.append(modifier)
for modifier in modified_modifiers:
if sync_morphdata:
modifier.sync_modifier_data_to_obj_prop(self.character_data)
self.combine_morphings(modifier)
else:
for category in self.get_categories():
for modifier in category.get_modifiers():
self.combine_morphings(modifier, add_vertices_to_update=True)
if update_geometry_all:
self.morph_engine.update(update_all_verts=True)
if update_geometry_selective:
self.morph_engine.update(update_all_verts=False)
if sync_GUI:
self.sync_obj_props_to_character_data()
if sync_GUI_materials:
self.sync_obj_props_to_character_materials()
self.update_materials()
if sync_GUI_metadata:
self.sync_obj_props_to_character_metadata()
if update_measures:
self.sync_gui_according_measures()
if update_armature:
self.sk_engine.fit_joints()
if update_normals:
obj.data.calc_normals()
if update_proxy:
self.fit_proxy()
self.set_subd_visibility(subdivision_value)
#algorithms.print_log_report("DEBUG","Character updated in {0} secs".format(time.time()-time1))
def generate_character(self,random_value,prv_face,prv_body,prv_mass,prv_tone,prv_height,prv_phenotype,set_tone_and_mass,body_mass,body_tone,prv_fantasy):
algorithms.print_log_report("INFO","Generating character...")
all_props = [x for x in self.character_data.keys()]
props_to_process = all_props.copy()
face_keys = ["Eye", "Eyelid", "Nose", "Mouth", "Ear", "Head", "Forehead", "Cheek", "Jaw"]
body_keys = ["Armpit", "Elbows", "Chest", "Body", "Arms", "Feet", "Wrists", "Waist", "Torso","Stomach","Shoulders","Pelvis","Neck","Legs","Hands"]
height_keys = ["Length", "Body_Size"]
mass_keys = ["Mass"]
tone_keys = ["Tone"]
expression_keys = ["Expressions"]
for prop in all_props:
remove_it = False
for k in expression_keys:
if k in prop:
remove_it = True
break
if prv_face:
for k in face_keys:
if k in prop:
remove_it = True
break
if prv_fantasy:
if "Fantasy" in prop:
remove_it = True
if prv_body:
for k in body_keys:
if k in prop:
remove_it = True
break
if prv_mass:
for k in mass_keys:
if k in prop:
remove_it = True
break
if prv_tone:
for k in tone_keys:
if k in prop:
remove_it = True
break
if prv_height:
for k in height_keys:
if k in prop:
remove_it = True
break
if remove_it:
if prop in props_to_process:
props_to_process.remove(prop)
for prop in props_to_process:
new_val = algorithms.generate_parameter(
self.character_data[prop],
random_value,
prv_phenotype)
if set_tone_and_mass:
if "Mass" in prop:
new_val = body_mass
if "Tone" in prop:
new_val = body_tone
self.character_data[prop] = new_val
self.update_character(mode = "update_all")
def calculate_transformation(self, tr_type):
obj = self.get_object()
#TODO use getattr directly with dictionary
if tr_type == "AGE":
current_tr_factor = obj.character_age
previous_tr_factor = self.character_metaproperties["last_character_age"]
transformation_id = "age_data"
if tr_type == "FAT":
current_tr_factor = obj.character_mass
previous_tr_factor = self.character_metaproperties["last_character_mass"]
transformation_id = "fat_data"
if tr_type == "MUSCLE":
current_tr_factor = obj.character_tone
previous_tr_factor = self.character_metaproperties["last_character_tone"]
transformation_id = "muscle_data"
if current_tr_factor >= 0:
transformation_2 = current_tr_factor
transformation_1 = 0
else:
transformation_2 = 0
transformation_1 = -current_tr_factor
if previous_tr_factor >= 0:
last_transformation_2 = previous_tr_factor
last_transformation_1 = 0
else:
last_transformation_2 = 0
last_transformation_1 = -previous_tr_factor
if transformation_id in self.transformations_data:
tr_data = self.transformations_data[transformation_id]
for prop in self.character_data:
for tr_parameter in tr_data:
if tr_parameter[0] in prop:
linear_factor = tr_parameter[1]*transformation_1 + tr_parameter[2]*transformation_2 - tr_parameter[1]*last_transformation_1 - tr_parameter[2]*last_transformation_2
self.character_data[prop] = self.character_data[prop] + linear_factor
if tr_type == "AGE":
self.character_metaproperties['character_age'] = current_tr_factor
self.character_metaproperties['last_character_age'] = current_tr_factor
if tr_type == "FAT":
self.character_metaproperties['character_mass'] = current_tr_factor
self.character_metaproperties['last_character_mass'] = current_tr_factor
if tr_type == "MUSCLE":
self.character_metaproperties['character_tone'] = current_tr_factor
self.character_metaproperties['last_character_tone'] = current_tr_factor
self.update_character(mode = "update_metadata")
else:
algorithms.print_log_report("WARNING","{0} data not present".format(transformation_id))
def init_delta_measures(self):
obj = self.get_object()
time1 = time.time()
for relation in self.morph_engine.measures_relat_data:
m_name = relation[0]
modifier_name = relation[1]
for category in self.get_categories():
for modifier in category.get_modifiers():
if modifier.name == modifier_name:
for prop in modifier.get_properties():
self.character_data[prop] = 0.0
self.combine_morphings(modifier)
measure1 = self.morph_engine.calculate_measures(measure_name=m_name)
self.character_data[prop] = 1.0
self.combine_morphings(modifier)
measure3 = self.morph_engine.calculate_measures(measure_name=m_name)
#Last measure also restores the value to 0.5
self.character_data[prop] = 0.5
self.combine_morphings(modifier)
measure2 = self.morph_engine.calculate_measures(measure_name=m_name)
delta_name = modifier_name+prop
delta1 = measure1-measure2
delta3 = measure3-measure2
self.delta_measures[delta_name] = [delta1,delta3]
algorithms.print_log_report("INFO","Delta init in {0} secs".format(time.time()-time1))
def search_best_value(self,m_name,wished_measure,human_modifier,prop):
self.character_data[prop] = 0.5
self.combine_morphings(human_modifier)
measure2 = self.morph_engine.calculate_measures(measure_name=m_name)
delta_name = human_modifier.name+prop
delta1 = self.delta_measures[delta_name][0]
delta3 = self.delta_measures[delta_name][1]
measure1 = measure2 + delta1
measure3 = measure2 + delta3
if wished_measure < measure2:
xa = 0
xb = 0.5
ya = measure1
yb = measure2
else:
xa = 0.5
xb = 1
ya = measure2
yb = measure3
if ya-yb != 0:
value = algorithms.linear_interpolation_y(xa,xb,ya,yb,wished_measure)
if value < 0:
value = 0
if value > 1:
value = 1
else:
value = 0.5
return value
def measure_fitting(self, wished_measures,mix = False):
if self.morph_engine.measures_database_exist:
obj = self.get_object()
time1 = time.time()
for relation in self.morph_engine.measures_relat_data:
measure_name = relation[0]
modifier_name = relation[1]
if measure_name in wished_measures:
wish_measure = wished_measures[measure_name]
for category in self.get_categories():
for modifier in category.get_modifiers():
if modifier.name == modifier_name:
for prop in modifier.get_properties():
if mix:
best_val = self.search_best_value(measure_name,wish_measure,modifier,prop)
value = (self.character_data[prop]+best_val)/2