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teddybear082 edited this page Mar 3, 2023 · 13 revisions

Welcome to the CrueltySquadVR-Modloader wiki!

FAQs

Do I need to buy the game?

Yes, you can buy on steam: https://store.steampowered.com/app/1388770/Cruelty_Squad/


Does this support custom levels created by the community?

Yes, for the most part but it is not a guarantee that a specific custom level will load or run well in VR. I've gotten about 20 so far to load and play in VR. A few have crashed when loading for some reason, likely because they use some script or file incompatible with my edits for the VR version to the base game.

Of the about 20 custom levels I've tried out in VR, I would say about 10 perform about as well as the base game levels, 5 are somewhat worse and 5 are drastically worse. For most custom levels it probably helps to have ASW always on, SSW (Virtual Desktop) always on or reprojection always on.

They are really all great levels by amazing creators, and easy to install and play so I highly encourage you to give them a shot!

Find the levels at: https://crus.cc/


How do I potentially increase performance?

Decrease NPCs and draw distance in the main settings menu.

Turn on ASW (Oculus) always on at 45 FPS, Steam Reprojection on, or if you have Virtual Desktop and Quest 2 or Pico, turn on SSW always on with 90 FPS target framerate. If you have an index, don't use 144 hz refresh rate, people have reported issues with that.


I feel like the NPCs are too dumb, and I can catch them sleeping, especially from far away or if I'm too far above or below them.

This is the result of my NPC performance hack, which disables NPCs a certain distance from the player. In my testing it increases frame rates by 15-20 FPS!! But if you don't like that, that's cool, just uncheck the hack check box in the VR options menu.


I feel like tapping on stuff in the main menu is too hard.

Just enable the laser pointer in the VR options menu. I don't have it on by default just because I kind of like touch based menus and if I enabled the laser people wouldn't even realize you could touch the menus probably.


Can I load other mods other than the ones required for custom levels?

You can try but its virtually guaranteed they will not work because of conflicts with the files I had to modify for VR.

However, this VR Mod DOES already incorporate DX's very important armor fix mod, which restores armor calculation functioning to the way it was likely intended to work in the base game (but was broken due to a bug).


What if I have motion sickness? Will teleport be added?

Very likely I will not add teleport. Technically just "adding" it is trivial. But then I would have to spend a ton of hours finding and trying to fix bugs and implants that weren't designed with this movement.

It would also basically "break" gameplay, becuase enemies in CS are hit scan. Meaning they don't fire physical bullets. If you're teleporting all around them likely you will never be hit and the game won't be very fun.

In addition a lot of the fun of the game comes from movement implants which will not be comfortable.

All that said, if you just have moderate motion sickness, I recommend at least trying VRocker: https://store.steampowered.com/app/1143750/VRocker/, in which you jog in place lightly to move. I found this works at least with Quest + Virtual desktop with the Steam OpenXR runtime.

Since Vrocker has a free trial and anyway has the same two hour window for refunds as other Steam games there's not really much risk in trying.


Does it support motion controls?

Yes.


Does it support keyboard and mouse gameplay like the original?

No.


Does the mod have left handed support?

Yes, in three ways. You can switch your weapon hand to left, you can swap your movement hands, or you can do both.


Does the mod have snap turn?

Yes. And you can change your turning speed for smooth and snap turning in the VR options menu.


Does the mod have HMD or Controller directed movement?

Both. By default HMD movement is on, you can change to controller in the settings. Controller directed will go off of your offhand (non-weapon) controller.


Does the mod support seated mode?

Yes. But it's experimental. I honestly don't play seated and get a bit motion sick from playing VR games seated vs. standing. So my testing of seated mode is very limited.


My VR specific options don't seem to save between play sessions other than seated mode. Is that a bug?

No. I chose not to bake these settings into Cruelty Squad's save files that save other settings because otherwise the saves would become incompatible with saves from the base game.


I'm getting an error during install. What's going on?

Typically this happens for one of two reasons. Windows cannot find your powershell to run the install scripts or when you downloaded the mod, you unzipped it in a way that does not work.

For powershell google about powershell and how to find it on your system then make sure you have Cruelty Squad and the mod installed on a drive that Powershell can access.

For the unzipping error, make sure when you downoload the file and unzip it you choose the option where the contents remain in a folder called "crus-vr-modloader." They should not be just loose files after unzipping. They should also not be in a nested folder structure of two or more "crus-vr-modloader" folders. See pictures on Github.


This is called a "beta" release, what is your roadmap to get to final release?

I'm calling it a "beta" because this game is so huge, with so many mechanics, levels, twists and turns that it is impossible for me to test everything before release.

So, my roadmap is basically trying to fix any bugs the community finds, and tweak any movement or implant values / variables that people think need tweaking.

Otherwise there are no other features I presently have planned.


I've never played Cruelty Squad before, how do I get all the cool stuff you showed in the video trailer like wall walking, sniper weapons and flipping gravity upside down?

Well you can earn them in the game! But I recognize the game is very difficult. See the info on the 100% save I used to test while creating the mod, which will give you all implants, weapons and levels unlocked. More info on the main page of the mod.


How can I support this mod?

If you enjoy the mod, please write a review on the main game's page noting how much you enjoyed playing in VR. If you happened to buy the game to play in VR please say that too.

You should NOT however negatively review the game based on the VR mod since this is my OWN work NOT the original dev's. This would hurt the future of other VR mods for games if it occurred. Give me feedback instead on the Issues page if you hate it. I can take it.

You can also support this mod by supporting Godot, the open source game engine the game and this mod is made with.

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