Skip to content

Glossary of Terms

mellacita edited this page Mar 29, 2023 · 18 revisions

There are many definitions for technical artist-related terms available at the VES Glossary. If you can't find the term you are looking for there, check our pages below.

This page is under construction. Please contribute to it if you know the definition to these terms, or see anything that needs correcting.

List of Technical Art Terms

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A


API

B


Barycentric Coordinates

Blob Detection

C


Callback

Cascade Pose Regression

Compute Shaders

Convolve

CPU or GPU Bound

D


Distance Field

E


Event Listener

F


Foveation

G


Geometry Shaders

H


Hysteresis

I


J


K


L


Laplace Operator

M


Material X

Microservice

Migration Path

N


O


Optical Flow

P


Package Server

Parse

Prim

Plates (Facial Capture Animation)

Proc Hours

Q


Quantized Mesh

Quantized Quaternion

Qt

R


Radial Sorting

Raymarching

Relaxed Cone Mapping

ROMs (Range of Motion)

S


Serialization

Shadow Cache

Smoke Testing

Sparse Volume

Spatializing

Spherical Harmonics

Surface Shader

T


Texture Array

U


Unit Testing

uRPC

V


VATs (Vertex Animation Textures)

Vertex Stream

Virtual Function

Virtual Textures

W


X


Y


Z


Clone this wiki locally