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a/Assets/Scripts/LevelCompleteScript.cs b/Assets/Scripts/LevelCompleteScript.cs new file mode 100644 index 0000000..5f914b8 --- /dev/null +++ b/Assets/Scripts/LevelCompleteScript.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class LevelCompleteScript : MonoBehaviour { + + const string playerTag = "Player"; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } + + void OnTriggerEnter2D(Collider2D other) + { + if (other.tag != playerTag) + return; + + print("Game Finished!"); + SceneManager.LoadScene("Credits"); + } +} diff --git a/Assets/Scripts/WaveManager.cs b/Assets/Scripts/WaveManager.cs index 99bcd3f..2d612b2 100644 --- a/Assets/Scripts/WaveManager.cs +++ b/Assets/Scripts/WaveManager.cs @@ -74,6 +74,9 @@ void FixedUpdate () { CleanPillarList(); + if (visualPillars.Count == 0) + return; + //Move the start or end pillar based on scrollspeed Vector3 pillarPos = visualPillars[0].transform.position; Vector3 grassPos = grass[0].transform.position; diff --git a/Assets/Scripts/soundscripts/FrequencyAnalysis.cs b/Assets/Scripts/soundscripts/FrequencyAnalysis.cs index 750adc6..f843e4a 100644 --- a/Assets/Scripts/soundscripts/FrequencyAnalysis.cs +++ b/Assets/Scripts/soundscripts/FrequencyAnalysis.cs @@ -103,7 +103,11 @@ void Start() { // Update is called once per frame void Update () { - numberleft = new float[numSamples]; + + if (thebarsleft.Length == 0 || thebarsleft[0] == null) + return; + + numberleft = new float[numSamples]; aso.GetSpectrumData (numberleft, 0,FFTWindow.BlackmanHarris); // 22050/samplenumber = 10.7 // TO FIND ELEMENT IN ARRAY: @@ -153,8 +157,9 @@ void Update () { //specLeft is the amplitude registered for the current frequency range registerLocalMaximums (specLeft, i, ref currentLocalMaximum, ref canSaveLM, localMaximums); - } else { - thebarsleft [i].transform.localScale = Vector3.zero; + } else + { + thebarsleft[i].transform.localScale = Vector3.zero; } diff --git a/Assets/Sprites/Level/Mountain2_brighter.png b/Assets/Sprites/Level/Mountain2_brighter.png new file mode 100644 index 0000000..f996818 Binary files /dev/null and b/Assets/Sprites/Level/Mountain2_brighter.png differ diff --git a/Assets/Sprites/Level/Sky_Brighter.png b/Assets/Sprites/Level/Sky_Brighter.png new file mode 100644 index 0000000..742d143 Binary files /dev/null and b/Assets/Sprites/Level/Sky_Brighter.png differ diff --git a/Assets/Sprites/Voice of god menu title credits.png b/Assets/Sprites/Voice of god menu title credits.png new file mode 100644 index 0000000..01c8202 Binary files /dev/null and b/Assets/Sprites/Voice of god menu title credits.png differ diff --git a/Assets/Sprites/Voice of god menu title win text extra.png b/Assets/Sprites/Voice of god menu title win text extra.png new file mode 100644 index 0000000..f30daf5 Binary files /dev/null and b/Assets/Sprites/Voice of god menu title win text extra.png differ diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index f5f06ec..4a85411 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -9,3 +9,5 @@ EditorBuildSettings: path: Assets/Scenes/MainMenu.unity - enabled: 1 path: Assets/Scenes/TheLevel.unity + - enabled: 1 + path: Assets/Scenes/Credits.unity