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Gdip.Tutorial.2-Draw.Outlined.Shapes.ahk
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Gdip.Tutorial.2-Draw.Outlined.Shapes.ahk
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; gdi+ ahk tutorial 2 written by tic (Tariq Porter)
; Requires Gdip.ahk either in your Lib folder as standard library or using #Include
;
; Tutorial to draw a single ellipse and rectangle to the screen, but just the outlines of these shapes
#SingleInstance, Force
#NoEnv
SetBatchLines, -1
; Uncomment if Gdip.ahk is not in your standard library
;#Include, Gdip.ahk
; Start gdi+
If !pToken := Gdip_Startup()
{
MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system
ExitApp
}
OnExit, Exit
; Set the width and height we want as our drawing area, to draw everything in. This will be the dimensions of our bitmap
Width := 600, Height := 400
; Create a layered window (+E0x80000 : must be used for UpdateLayeredWindow to work!) that is always on top (+AlwaysOnTop), has no taskbar entry or caption
Gui, 1: -Caption +E0x80000 +LastFound +AlwaysOnTop +ToolWindow +OwnDialogs
; Show the window
Gui, 1: Show, NA
; Get a handle to this window we have created in order to update it later
hwnd1 := WinExist()
; Create a gdi bitmap with width and height of what we are going to draw into it. This is the entire drawing area for everything
hbm := CreateDIBSection(Width, Height)
; Get a device context compatible with the screen
hdc := CreateCompatibleDC()
; Select the bitmap into the device context
obm := SelectObject(hdc, hbm)
; Get a pointer to the graphics of the bitmap, for use with drawing functions
G := Gdip_GraphicsFromHDC(hdc)
; Set the smoothing mode to antialias = 4 to make shapes appear smother (only used for vector drawing and filling)
Gdip_SetSmoothingMode(G, 4)
; Create a fully opaque red pen (ARGB = Transparency, red, green, blue) of width 3 (the thickness the pen will draw at) to draw a circle
pPen := Gdip_CreatePen(0xffff0000, 3)
; Draw an ellipse into the graphics of the bitmap (this being only the outline of the shape) using the pen created
; This pen has a width of 3, and is drawing from coordinates (100,50) an ellipse of 200x300
Gdip_DrawEllipse(G, pPen, 100, 50, 200, 300)
; Delete the pen as it is no longer needed and wastes memory
Gdip_DeletePen(pPen)
; Create a slightly transparent (66) blue pen (ARGB = Transparency, red, green, blue) to draw a rectangle
; This pen is wider than the last one, with a thickness of 10
pPen := Gdip_CreatePen(0x660000ff, 10)
; Draw a rectangle onto the graphics of the bitmap using the pen just created
; Draws the rectangle from coordinates (250,80) a rectangle of 300x200 and outline width of 10 (specified when creating the pen)
Gdip_DrawRectangle(G, pPen, 250, 80, 300, 200)
; Delete the brush as it is no longer needed and wastes memory
Gdip_DeletePen(pPen)
; Update the specified window we have created (hwnd1) with a handle to our bitmap (hdc), specifying the x,y,w,h we want it positioned on our screen
; So this will position our gui at (0,0) with the Width and Height specified earlier
UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height)
; Select the object back into the hdc
SelectObject(hdc, obm)
; Now the bitmap may be deleted
DeleteObject(hbm)
; Also the device context related to the bitmap may be deleted
DeleteDC(hdc)
; The graphics may now be deleted
Gdip_DeleteGraphics(G)
Return
;#######################################################################
Exit:
; gdi+ may now be shutdown on exiting the program
Gdip_Shutdown(pToken)
ExitApp
Return