-
Notifications
You must be signed in to change notification settings - Fork 51
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
.craft file import error #79
Comments
Try double checking the directory that the addon is set to. worked for me |
TYSM, this enabled me to do a lot more things with these kinds of crafts. However, I do get error messages that say things like the structure, collider, or something has been removed. |
StructRNA of type collection has been removed, stuff like that. |
uhhh hmm, try watching this video; It is how i learned the directory thing, it shows a bit more, follow it step by step like i did and you should have better results. |
My bad, I think that it’s just a problem with my mods. I seriously doubt that this is compatible with TweakScale/Simple Repaint, but every stock craft that I’ve done has worked beautifully. |
Error message when importing the Kerbal X, or any craft (even one part crafts), for that matter.
.mu files work great, but the snapping is the main reason why this mod would have been so great if importing .craft files worked.
Also would be great if it would be possible to export as .craft, but with modifications, I can see how adding the shifts in KSP’s UI might be a nuisance, but at least fix the import.
I am on a Mac running the intended version of Blender.
P.S. Just a question: Does exporting as a .mu keep the traits of the engines/moving parts (fuel capacity, general code, ability to be staged) even when moved? How could I do that if not?
The text was updated successfully, but these errors were encountered: