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glith on mesh part in ksp (full export with blender) #44
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looks like you might have duplicate faces? try selecting all vertexes, and press 'x' -> merge by distance. |
@Rodg88 thk !, but it's the fisrt thing i verify when i make mesh in blender . |
I have also had some visible edges like the first pics, but never that much, and without the extra faces when the part is transparent, which is why I guessed extra faces. Seems to just be a floating point error where two vertex positions that should be the same become slightly off. I have previously fixed it by separating/ripping an inner section of a mesh from the rest of the mesh, but it might have just been due to luck that time |
@Rodg88 thk. edit 17/11/2020 |
It seems like using unity/part tools does fix it, and I’ve talked with taniwha about it, so it’s getting looked into. |
hi !
I followed this tuto under blender everything worked well but in ksp there are small display defects on the part in ksp (1.10.1, blender 2.90.1)
some example :
https://imgur.com/K8woS68
https://imgur.com/Wn1cvyy
we see very slightly the edges of mesh on the texture, and the transparency of the pieces lets the faces be seen, while the squad parts are completely transparent without letting the edges see.
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