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IncreaseAchievementProgressEffectProps.md

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IncreaseAchievementProgressEffectProps

Properties

Name Type Description Notes
AchievementId Pointer to int32 The internal ID of the achievement.
AchievementName Pointer to string The name of the achievement.
ProgressTrackerId Pointer to int32 The internal ID of the achievement progress tracker. [optional]
Delta Pointer to float32 The value by which the customer's current progress in the achievement is increased.
Value Pointer to float32 The current progress of the customer in the achievement.
Target Pointer to float32 The target value to complete the achievement.
IsJustCompleted Pointer to bool Indicates if the customer has completed the achievement in the current session.

Methods

GetAchievementId

func (o *IncreaseAchievementProgressEffectProps) GetAchievementId() int32

GetAchievementId returns the AchievementId field if non-nil, zero value otherwise.

GetAchievementIdOk

func (o *IncreaseAchievementProgressEffectProps) GetAchievementIdOk() (int32, bool)

GetAchievementIdOk returns a tuple with the AchievementId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasAchievementId

func (o *IncreaseAchievementProgressEffectProps) HasAchievementId() bool

HasAchievementId returns a boolean if a field has been set.

SetAchievementId

func (o *IncreaseAchievementProgressEffectProps) SetAchievementId(v int32)

SetAchievementId gets a reference to the given int32 and assigns it to the AchievementId field.

GetAchievementName

func (o *IncreaseAchievementProgressEffectProps) GetAchievementName() string

GetAchievementName returns the AchievementName field if non-nil, zero value otherwise.

GetAchievementNameOk

func (o *IncreaseAchievementProgressEffectProps) GetAchievementNameOk() (string, bool)

GetAchievementNameOk returns a tuple with the AchievementName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasAchievementName

func (o *IncreaseAchievementProgressEffectProps) HasAchievementName() bool

HasAchievementName returns a boolean if a field has been set.

SetAchievementName

func (o *IncreaseAchievementProgressEffectProps) SetAchievementName(v string)

SetAchievementName gets a reference to the given string and assigns it to the AchievementName field.

GetProgressTrackerId

func (o *IncreaseAchievementProgressEffectProps) GetProgressTrackerId() int32

GetProgressTrackerId returns the ProgressTrackerId field if non-nil, zero value otherwise.

GetProgressTrackerIdOk

func (o *IncreaseAchievementProgressEffectProps) GetProgressTrackerIdOk() (int32, bool)

GetProgressTrackerIdOk returns a tuple with the ProgressTrackerId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasProgressTrackerId

func (o *IncreaseAchievementProgressEffectProps) HasProgressTrackerId() bool

HasProgressTrackerId returns a boolean if a field has been set.

SetProgressTrackerId

func (o *IncreaseAchievementProgressEffectProps) SetProgressTrackerId(v int32)

SetProgressTrackerId gets a reference to the given int32 and assigns it to the ProgressTrackerId field.

GetDelta

func (o *IncreaseAchievementProgressEffectProps) GetDelta() float32

GetDelta returns the Delta field if non-nil, zero value otherwise.

GetDeltaOk

func (o *IncreaseAchievementProgressEffectProps) GetDeltaOk() (float32, bool)

GetDeltaOk returns a tuple with the Delta field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasDelta

func (o *IncreaseAchievementProgressEffectProps) HasDelta() bool

HasDelta returns a boolean if a field has been set.

SetDelta

func (o *IncreaseAchievementProgressEffectProps) SetDelta(v float32)

SetDelta gets a reference to the given float32 and assigns it to the Delta field.

GetValue

func (o *IncreaseAchievementProgressEffectProps) GetValue() float32

GetValue returns the Value field if non-nil, zero value otherwise.

GetValueOk

func (o *IncreaseAchievementProgressEffectProps) GetValueOk() (float32, bool)

GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasValue

func (o *IncreaseAchievementProgressEffectProps) HasValue() bool

HasValue returns a boolean if a field has been set.

SetValue

func (o *IncreaseAchievementProgressEffectProps) SetValue(v float32)

SetValue gets a reference to the given float32 and assigns it to the Value field.

GetTarget

func (o *IncreaseAchievementProgressEffectProps) GetTarget() float32

GetTarget returns the Target field if non-nil, zero value otherwise.

GetTargetOk

func (o *IncreaseAchievementProgressEffectProps) GetTargetOk() (float32, bool)

GetTargetOk returns a tuple with the Target field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasTarget

func (o *IncreaseAchievementProgressEffectProps) HasTarget() bool

HasTarget returns a boolean if a field has been set.

SetTarget

func (o *IncreaseAchievementProgressEffectProps) SetTarget(v float32)

SetTarget gets a reference to the given float32 and assigns it to the Target field.

GetIsJustCompleted

func (o *IncreaseAchievementProgressEffectProps) GetIsJustCompleted() bool

GetIsJustCompleted returns the IsJustCompleted field if non-nil, zero value otherwise.

GetIsJustCompletedOk

func (o *IncreaseAchievementProgressEffectProps) GetIsJustCompletedOk() (bool, bool)

GetIsJustCompletedOk returns a tuple with the IsJustCompleted field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

HasIsJustCompleted

func (o *IncreaseAchievementProgressEffectProps) HasIsJustCompleted() bool

HasIsJustCompleted returns a boolean if a field has been set.

SetIsJustCompleted

func (o *IncreaseAchievementProgressEffectProps) SetIsJustCompleted(v bool)

SetIsJustCompleted gets a reference to the given bool and assigns it to the IsJustCompleted field.

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