Name | Type | Description | Notes |
---|---|---|---|
AchievementId | Pointer to int32 | The internal ID of the achievement. | |
AchievementName | Pointer to string | The name of the achievement. | |
ProgressTrackerId | Pointer to int32 | The internal ID of the achievement progress tracker. | [optional] |
Delta | Pointer to float32 | The value by which the customer's current progress in the achievement is increased. | |
Value | Pointer to float32 | The current progress of the customer in the achievement. | |
Target | Pointer to float32 | The target value to complete the achievement. | |
IsJustCompleted | Pointer to bool | Indicates if the customer has completed the achievement in the current session. |
func (o *IncreaseAchievementProgressEffectProps) GetAchievementId() int32
GetAchievementId returns the AchievementId field if non-nil, zero value otherwise.
func (o *IncreaseAchievementProgressEffectProps) GetAchievementIdOk() (int32, bool)
GetAchievementIdOk returns a tuple with the AchievementId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *IncreaseAchievementProgressEffectProps) HasAchievementId() bool
HasAchievementId returns a boolean if a field has been set.
func (o *IncreaseAchievementProgressEffectProps) SetAchievementId(v int32)
SetAchievementId gets a reference to the given int32 and assigns it to the AchievementId field.
func (o *IncreaseAchievementProgressEffectProps) GetAchievementName() string
GetAchievementName returns the AchievementName field if non-nil, zero value otherwise.
func (o *IncreaseAchievementProgressEffectProps) GetAchievementNameOk() (string, bool)
GetAchievementNameOk returns a tuple with the AchievementName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *IncreaseAchievementProgressEffectProps) HasAchievementName() bool
HasAchievementName returns a boolean if a field has been set.
func (o *IncreaseAchievementProgressEffectProps) SetAchievementName(v string)
SetAchievementName gets a reference to the given string and assigns it to the AchievementName field.
func (o *IncreaseAchievementProgressEffectProps) GetProgressTrackerId() int32
GetProgressTrackerId returns the ProgressTrackerId field if non-nil, zero value otherwise.
func (o *IncreaseAchievementProgressEffectProps) GetProgressTrackerIdOk() (int32, bool)
GetProgressTrackerIdOk returns a tuple with the ProgressTrackerId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *IncreaseAchievementProgressEffectProps) HasProgressTrackerId() bool
HasProgressTrackerId returns a boolean if a field has been set.
func (o *IncreaseAchievementProgressEffectProps) SetProgressTrackerId(v int32)
SetProgressTrackerId gets a reference to the given int32 and assigns it to the ProgressTrackerId field.
func (o *IncreaseAchievementProgressEffectProps) GetDelta() float32
GetDelta returns the Delta field if non-nil, zero value otherwise.
func (o *IncreaseAchievementProgressEffectProps) GetDeltaOk() (float32, bool)
GetDeltaOk returns a tuple with the Delta field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *IncreaseAchievementProgressEffectProps) HasDelta() bool
HasDelta returns a boolean if a field has been set.
func (o *IncreaseAchievementProgressEffectProps) SetDelta(v float32)
SetDelta gets a reference to the given float32 and assigns it to the Delta field.
func (o *IncreaseAchievementProgressEffectProps) GetValue() float32
GetValue returns the Value field if non-nil, zero value otherwise.
func (o *IncreaseAchievementProgressEffectProps) GetValueOk() (float32, bool)
GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *IncreaseAchievementProgressEffectProps) HasValue() bool
HasValue returns a boolean if a field has been set.
func (o *IncreaseAchievementProgressEffectProps) SetValue(v float32)
SetValue gets a reference to the given float32 and assigns it to the Value field.
func (o *IncreaseAchievementProgressEffectProps) GetTarget() float32
GetTarget returns the Target field if non-nil, zero value otherwise.
func (o *IncreaseAchievementProgressEffectProps) GetTargetOk() (float32, bool)
GetTargetOk returns a tuple with the Target field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *IncreaseAchievementProgressEffectProps) HasTarget() bool
HasTarget returns a boolean if a field has been set.
func (o *IncreaseAchievementProgressEffectProps) SetTarget(v float32)
SetTarget gets a reference to the given float32 and assigns it to the Target field.
func (o *IncreaseAchievementProgressEffectProps) GetIsJustCompleted() bool
GetIsJustCompleted returns the IsJustCompleted field if non-nil, zero value otherwise.
func (o *IncreaseAchievementProgressEffectProps) GetIsJustCompletedOk() (bool, bool)
GetIsJustCompletedOk returns a tuple with the IsJustCompleted field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *IncreaseAchievementProgressEffectProps) HasIsJustCompleted() bool
HasIsJustCompleted returns a boolean if a field has been set.
func (o *IncreaseAchievementProgressEffectProps) SetIsJustCompleted(v bool)
SetIsJustCompleted gets a reference to the given bool and assigns it to the IsJustCompleted field.