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snake.py
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snake.py
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"""
Name : snake.py
Description : The snake class definition for the snake game.
Author : Adrian Antonana
Date : 29.07.2012
"""
# imports
import pygame
from colors import BLACK, GREEN, GREEN_DARK
# motion direction constants
UP = 0
DOWN = 1
LEFT = 2
RIGHT = 3
# block sizes and colors
BLOCK_SIZE = 30
BLOCK_SIZE_INNER = 20
# pylint: disable=too-many-instance-attributes
class Snake:
"""Snake class definition"""
def __init__(self, surface, headposx=10, headposy=10):
"""Constructor"""
self.surface = surface
self.length = 10
self.pos_list = [(headposx, y) for y in reversed(
range(
headposy - self.length + 1,
headposy + 1)
)]
self.motion_dir = RIGHT
self.crashed = False
# for drawing the snake
self.snakeblock = pygame.Surface((
BLOCK_SIZE,
BLOCK_SIZE,
))
self.snakeblock.set_alpha(255)
self.snakeblock.fill(GREEN)
self.snakeblockdark = pygame.Surface((
BLOCK_SIZE_INNER,
BLOCK_SIZE_INNER,
))
self.snakeblockdark.set_alpha(255)
self.snakeblockdark.fill(GREEN_DARK)
# for removing the snake
self.backblock = pygame.Surface((
BLOCK_SIZE,
BLOCK_SIZE,
))
self.backblock.set_alpha(255)
self.backblock.fill(BLACK)
def get_head_pos(self):
"""Get snake's head position"""
return self.pos_list[0]
def outside_limits(self, width, height):
"""Check if the snake's head is outside the limits"""
headpos = self.get_head_pos()
is_outside = (
headpos[0] < 1 or
headpos[1] < 1 or
headpos[0] >= height + 1 or
headpos[1] >= width + 1)
return is_outside
def move(self):
"""Update the positions list and check if the snake has crashed"""
motdir = self.motion_dir
headpos = self.get_head_pos()
# update positions
if motdir == UP:
poslist = [(headpos[0] - 1, headpos[1])]
elif motdir == DOWN:
poslist = [(headpos[0] + 1, headpos[1])]
elif motdir == LEFT:
poslist = [(headpos[0], headpos[1] - 1)]
elif motdir == RIGHT:
poslist = [(headpos[0], headpos[1] + 1)]
poslist.extend(self.pos_list[:-1])
self.pos_list = poslist
# check if crashed
if self.get_head_pos() in self.pos_list[1:]:
self.crashed = True
def grow(self):
"""Grow the snake. add a new position at the end"""
lastpos = self.pos_list[-1]
self.length += 1
self.pos_list.append((lastpos[0] - 1, lastpos[1]))
def draw(self):
"""Draw the snake"""
for blockpos in self.pos_list:
self.surface.blit(self.snakeblock, (
blockpos[1] * BLOCK_SIZE,
blockpos[0] * BLOCK_SIZE,
))
self.surface.blit(self.snakeblockdark, (
blockpos[1] * BLOCK_SIZE + 5,
blockpos[0] * BLOCK_SIZE + 5,
))
def remove(self):
"""Delete the snake"""
for blockpos in self.pos_list:
# draw block for every snake position
self.surface.blit(self.backblock, (
blockpos[1] * BLOCK_SIZE,
blockpos[0] * BLOCK_SIZE,
))