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Automating the configuration of the Calendar & Time system is going to be the best way to avoid some of the hassle in configuring weather & time. The following is a tentative list of questions that should probably be touched on to set up the initial calendar.
Setup questions:
What is your Calendar's root year? (0 A.D, The year of the Burning Mountain (23,357 CY) - This should be the starting point that we measure from. Year 1 is default)
What is your year designator? (ex: BC/AD, CY, AG, %$, whatever)
Epoch Designators (Age of stone, age of might, Days no longer spoken of, etc.)
Season names (Influence Weather - Weather should inherit from calendar)
Number of months in season (default 3)
Time ratio (default 1:1)
Number of months in year (default 12)
Month names
Calendar Start Month
Calendar End Month
Number of Days in each month (default 30)
Day names
Number of Days in year == total days in each month # Not settable
Number of hours in a day (default to 24)
Hour names (ex: Catholic Canonical Hours, Muslim Salah times, Jewish Hours, etc.) - Should be optional, also settable to a time range or possibly variable time range (as in Jewish hours)
Number of seasons (default 4)
Weather
System needs to be able to trigger objects as well as rooms, test for is_room(), Weather can be a room Parent, store child objects (Glowing Orb, Weather Stone, Map on a wall) so that the weather can be indicated or described in some manner.
Exposed methods:
is_rainy()
is_windy()
is_sunny()
is_cold()
is_foggy()
is_hot()
is_warm()
is_cool()
current_season() 1
current_year() 1
current_month() 1
current_day() 1
current_hour() 1
1 - These should be inherited from calendar/time
The text was updated successfully, but these errors were encountered:
Weather & Time
Calendar/Time
Automating the configuration of the Calendar & Time system is going to be the best way to avoid some of the hassle in configuring weather & time. The following is a tentative list of questions that should probably be touched on to set up the initial calendar.
Setup questions:
Weather
System needs to be able to trigger objects as well as rooms, test for is_room(), Weather can be a room Parent, store child objects (Glowing Orb, Weather Stone, Map on a wall) so that the weather can be indicated or described in some manner.
Exposed methods:
1 - These should be inherited from calendar/time
The text was updated successfully, but these errors were encountered: