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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="SystemBarColorChanger"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.png"
[display]
window/size/viewport_width=720
window/size/viewport_height=1280
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation=1
[editor_plugins]
enabled=PackedStringArray("res://addons/SystemBarColorChanger/plugin.cfg")
[gui]
theme/default_theme_scale=2.0
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true