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sudoku_gen.py
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sudoku_gen.py
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import pygame
import random
import time
from colorama import Fore, Style, init
init(autoreset=True)
WINDOW_SIZE = 600
GRID_SIZE = 9
CELL_SIZE = WINDOW_SIZE // GRID_SIZE
FPS = 30
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GRAY = (200, 200, 200)
LIGHT_BLUE = (173, 216, 230)
DARK_BLUE = (0, 0, 139)
RED = (255, 0, 0)
pygame.init()
# Create a window for the game
window = pygame.display.set_mode((WINDOW_SIZE, WINDOW_SIZE))
pygame.display.set_caption("Sudoku Generator")
font = pygame.font.SysFont(None, 40)
def print_grid(grid):
"""Print Sudoku grid with colored output using colorama."""
print(Fore.CYAN + "Sudoku Grid:")
for row in grid:
print(" ".join(Fore.GREEN + str(num) if num != 0 else Fore.RED + '.' for num in row))
print(Style.RESET_ALL)
def draw_grid(grid):
"""Draw the Sudoku grid."""
window.fill(WHITE)
for row in range(GRID_SIZE):
for col in range(GRID_SIZE):
num = grid[row][col]
x, y = col * CELL_SIZE, row * CELL_SIZE
if num != 0:
text = font.render(str(num), True, BLACK)
window.blit(text, (x + 20, y + 10))
for i in range(GRID_SIZE + 1):
thickness = 5 if i % 3 == 0 else 1
pygame.draw.line(window, BLACK, (i * CELL_SIZE, 0), (i * CELL_SIZE, WINDOW_SIZE), thickness)
pygame.draw.line(window, BLACK, (0, i * CELL_SIZE), (WINDOW_SIZE, i * CELL_SIZE), thickness)
pygame.display.update()
def is_valid(grid, row, col, num):
"""Check if placing a number is valid."""
for i in range(GRID_SIZE):
if grid[row][i] == num or grid[i][col] == num:
return False
start_row, start_col = (row // 3) * 3, (col // 3) * 3
for i in range(3):
for j in range(3):
if grid[start_row + i][start_col + j] == num:
return False
return True
def solve(grid, start_time=None, time_limit=5):
"""Solve the Sudoku grid using backtracking with a time limit."""
if start_time is None:
start_time = time.time()
if time.time() - start_time > time_limit:
return False
for row in range(GRID_SIZE):
for col in range(GRID_SIZE):
if grid[row][col] == 0:
for num in range(1, 10):
if is_valid(grid, row, col, num):
grid[row][col] = num
if solve(grid, start_time, time_limit):
return True
grid[row][col] = 0
return False
return True
def fill_grid(grid):
"""Fill the Sudoku grid with a valid solution."""
for _ in range(20):
row, col = random.randint(0, 8), random.randint(0, 8)
num = random.randint(1, 9)
if is_valid(grid, row, col, num):
grid[row][col] = num
solve(grid)
def remove_numbers(grid, difficulty):
"""Remove numbers from the grid based on difficulty."""
cells_to_remove = 0
if difficulty == 'easy':
cells_to_remove = 40
elif difficulty == 'medium':
cells_to_remove = 50
elif difficulty == 'hard':
cells_to_remove = 60
while cells_to_remove > 0:
row, col = random.randint(0, 8), random.randint(0, 8)
if grid[row][col] != 0:
grid[row][col] = 0
cells_to_remove -= 1
def generate_sudoku(difficulty='medium'):
"""Generate a Sudoku puzzle."""
grid = [[0] * GRID_SIZE for _ in range(GRID_SIZE)]
fill_grid(grid)
remove_numbers(grid, difficulty)
return grid
def main():
difficulty = input(Fore.YELLOW + "Choose difficulty (easy, medium, hard): ").lower()
if difficulty not in ['easy', 'medium', 'hard']:
print(Fore.RED + "Invalid difficulty! Defaulting to 'medium'.")
difficulty = 'medium'
sudoku_grid = generate_sudoku(difficulty)
print_grid(sudoku_grid)
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
draw_grid(sudoku_grid)
clock.tick(FPS)
pygame.quit()
if __name__ == "__main__":
main()