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triple-number-memory.html
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triple-number-memory.html
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<!DOCTYPE html>
<html>
<head>
<title>Triple Number Memory</title>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<style>
html, body {
background-color: #eef;
width: 100vw;
height: 100vh;
margin: 0;
padding: 0;
border: 0;
font-family: Sans-Serif;
overflow: hidden;
}
button {
display: inline;
margin: 1vw;
padding: 1vw;
border: 1px solid #CCCCCC;
-webkit-box-shadow: #FEFFFF 0px 2px 2px ;
-moz-box-shadow: #FEFFFF 0px 2px 2px ;
box-shadow: #FEFFFF 0px 2px 2px ;
-webkit-border-radius: 10px;
-moz-border-radius: 10px;
border-radius: 10px;
padding: 10px 10px 10px 10px;
text-shadow: 0px 2px 2px rgba(255,255,255,1);
color: #4A4A4A;
background-color: #F7F5F6;
background-image: -webkit-gradient(linear, left top, left bottom, from(#F7F5F6), to(#DDDDDD));
background-image: -webkit-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -moz-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -ms-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -o-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: linear-gradient(to bottom, #F7F5F6, #DDDDDD);
filter:progid:DXImageTransform.Microsoft.gradient(GradientType=0,startColorstr=#F7F5F6, endColorstr=#DDDDDD);
white-space: normal;
font-size: 3vmin;
}
button:hover{
border:1px solid #ADADAD;
background-color: #E0E0E0;
background-image: -webkit-gradient(linear, left top, left bottom, from(#E0E0E0), to(#BDBBBC));
background-image: -webkit-linear-gradient(top, #E0E0E0, #BDBBBC);
background-image: -moz-linear-gradient(top, #E0E0E0, #BDBBBC);
background-image: -ms-linear-gradient(top, #E0E0E0, #BDBBBC);
background-image: -o-linear-gradient(top, #E0E0E0, #BDBBBC);
background-image: linear-gradient(to bottom, #E0E0E0, #BDBBBC);
filter:progid:DXImageTransform.Microsoft.gradient(GradientType=0,startColorstr=#E0E0E0, endColorstr=#BDBBBC);
}
button:active{
border:1px solid #ADADAD;
background-color: #E0E0E0;
background-image: -webkit-gradient(linear, left top, left bottom, from(#BDBBBC), to(#E0E0E0));
background-image: -webkit-linear-gradient(top, #BDBBBC, #E0E0E0);
background-image: -moz-linear-gradient(top, #BDBBBC, #E0E0E0);
background-image: -ms-linear-gradient(top, #BDBBBC, #E0E0E0);
background-image: -o-linear-gradient(top, #BDBBBC, #E0E0E0);
background-image: linear-gradient(to bottom, #BDBBBC, #E0E0E0);
filter:progid:DXImageTransform.Microsoft.gradient(GradientType=0,startColorstr=#BDBBBC, endColorstr=#E0E0E0);
}
div.dots {
font-weight: bold;
background-color: #eaeaea;
width: 100%;
height: 100%;
-webkit-border-radius: 15px;
-moz-border-radius: 15px;
border-radius: 15px;
text-align: center;
vertical-align: middle;
color: #a00;
display: none;
}
div.english {
background-color: #eaeaea;
width: 100%;
height: 100%;
-webkit-border-radius: 15px;
-moz-border-radius: 15px;
border-radius: 15px;
text-align: center;
vertical-align: middle;
color: #060;
display: none;
}
div.german {
background-color: #eaeaea;
width: 100%;
height: 100%;
-webkit-border-radius: 15px;
-moz-border-radius: 15px;
border-radius: 15px;
text-align: center;
vertical-align: middle;
color: #060;
display: none;
}
div.digits {
background-color: #eaeaea;
width: 100%;
height: 100%;
-webkit-border-radius: 15px;
-moz-border-radius: 15px;
border-radius: 15px;
text-align: center;
vertical-align: middle;
color: #00a;
display: none;
}
div.card {
position: relative;
float: left;
border: 0.1vw solid #CCCCCC;
margin: 0.3vw;
-webkit-box-shadow: #FEFFFF 0px 2px 2px ;
-moz-box-shadow: #FEFFFF 0px 2px 2px ;
box-shadow: #FEFFFF 0px 2px 2px ;
-webkit-border-radius: 20px;
-moz-border-radius: 20px;
border-radius: 20px;
padding: 0.3vw;
text-shadow: 0px 2px 2px rgba(255,255,255,1);
color: #4A4A4A;
background-color: #F7F5F6;
background-image: -webkit-gradient(linear, left top, left bottom, from(#F7F5F6), to(#DDDDDD));
background-image: -webkit-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -moz-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -ms-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -o-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: linear-gradient(to bottom, #F7F5F6, #DDDDDD);
filter:progid:DXImageTransform.Microsoft.gradient(GradientType=0,startColorstr=#F7F5F6, endColorstr=#DDDDDD);
white-space: normal;
vertical-align: top;
}
div.card:hover{
border: 0.1vw solid #ADADAD;
background-color: #E0E0E0;
background-image: -webkit-gradient(linear, left top, left bottom, from(#E0E0E0), to(#BDBBBC));
background-image: -webkit-linear-gradient(top, #E0E0E0, #BDBBBC);
background-image: -moz-linear-gradient(top, #E0E0E0, #BDBBBC);
background-image: -ms-linear-gradient(top, #E0E0E0, #BDBBBC);
background-image: -o-linear-gradient(top, #E0E0E0, #BDBBBC);
background-image: linear-gradient(to bottom, #E0E0E0, #BDBBBC);
filter:progid:DXImageTransform.Microsoft.gradient(GradientType=0,startColorstr=#E0E0E0, endColorstr=#BDBBBC);
}
div.card:active{
border: 0.1vw solid #ADADAD;
background-color: #E0E0E0;
background-image: -webkit-gradient(linear, left top, left bottom, from(#BDBBBC), to(#E0E0E0));
background-image: -webkit-linear-gradient(top, #BDBBBC, #E0E0E0);
background-image: -moz-linear-gradient(top, #BDBBBC, #E0E0E0);
background-image: -ms-linear-gradient(top, #BDBBBC, #E0E0E0);
background-image: -o-linear-gradient(top, #BDBBBC, #E0E0E0);
background-image: linear-gradient(to bottom, #BDBBBC, #E0E0E0);
filter:progid:DXImageTransform.Microsoft.gradient(GradientType=0,startColorstr=#BDBBBC, endColorstr=#E0E0E0);
}
div {
text-shadow: 0px 2px 2px rgba(255,255,255,1);
color: #202020;
}
div.table {
position: absolute; left:0; right:0;padding:0; width:100vw; height:100vh; text-align: justify;
}
div.message {
position: relative;
width:78vw;
height:77vh;
left:1%;
top:1%;
padding: 10vh 10vw 10vh 10vw;
font-size: 3vmin;
display: none;
border: 1px solid #CCCCCC;
-webkit-box-shadow: #FEFFFF 0px 2px 2px ;
-moz-box-shadow: #FEFFFF 0px 2px 2px ;
box-shadow: #FEFFFF 0px 2px 2px ;
-webkit-border-radius: 20px;
-moz-border-radius: 20px;
border-radius: 20px;
text-shadow: 0px 2px 2px rgba(255,255,255,1);
color: #4A4A4A;
background-color: #F7F5F6;
background-image: -webkit-gradient(linear, left top, left bottom, from(#F7F5F6), to(#DDDDDD));
background-image: -webkit-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -moz-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -ms-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: -o-linear-gradient(top, #F7F5F6, #DDDDDD);
background-image: linear-gradient(to bottom, #F7F5F6, #DDDDDD);
filter:progid:DXImageTransform.Microsoft.gradient(GradientType=0,startColorstr=#F7F5F6, endColorstr=#DDDDDD);
white-space: normal;
vertical-align: top;
}
div.result {
position: relative; float: left; padding: 0.5em; margin: 0.1em;
display: none;
border: 1px solid #CCCCCC;
-webkit-box-shadow: #FEFFFF 0px 2px 2px ;
-moz-box-shadow: #FEFFFF 0px 2px 2px ;
box-shadow: #FEFFFF 0px 2px 2px ;
-webkit-border-radius: 10px;
-moz-border-radius: 10px;
border-radius: 10px;
}
input.text {
font-family: verdana, arial, sansserif;
font-size: 3vmin;
position: relative;
float: left;
border: 0.1px solid #CCCCCC;
margin: 1vw;
padding: 1vw;
-webkit-box-shadow: #FEFFFF 0px 2px 2px ;
-moz-box-shadow: #FEFFFF 0px 2px 2px ;
box-shadow: #FEFFFF 0px 2px 2px ;
-webkit-border-radius: 20px;
-moz-border-radius: 20px;
border-radius: 20px;
text-shadow: 0px 2px 2px rgba(255,255,255,1);
color: #000000;
background-color: #F7F5F6;
}
div.player {
font-size: 3vmin;
padding: 5vw;
position: absolute;
left:33vw;
width:20vw;
top:13vmin;
height: 20vh;
display: none;
-webkit-box-shadow: #FEFFFF 0px 2px 2px ;
-moz-box-shadow: #FEFFFF 0px 2px 2px ;
box-shadow: 0px 0px 50px #505050;
-webkit-border-radius: 30px;
-moz-border-radius: 30px;
border-radius: 30px;
text-shadow: 0px 2px 2px rgba(255,255,255,1);
}
span.stars {
text-shadow: 0px 0px 1px #400;
color: #fb0;
font-size: 5vmin;
}
</style>
<script type="text/javascript">
<!--
// global gameHistory object
var _gameHistory = null;
var _globalLock = false;
var _quitFullScreen = false;
var _language = "en";
//______________________________
// Class representing a single player.
// Used to count points, colours and names.
function Player(name, colour, id)
{
this.name = name;
this.colour = colour;
this.id = id;
this.points = 0;
this.pointString = "";
this.nextPlayer = 0;
document.getElementById(this.id).style.backgroundColor = this.colour;
}
//______________________________
// Proceed to next player, announce, and remove lock
Player.prototype.next = function()
{
// show message
if (_language == "en")
document.getElementById(this.id).innerHTML = "Next turn: " + this.name;
if (_language == "de")
document.getElementById(this.id).innerHTML = "Nächster Zug: " + this.name;
document.getElementById(this.id).style.display = "block";
// start time out for hiding message
setTimeout( function(id) { document.getElementById(id).style.display = "none"; _globalLock = false; }.bind(0, this.id), 700 );
}
//______________________________
// Adds a point to the player's score, displays a message with the new score and releases the lock
Player.prototype.addPoint = function()
{
// show message
this.points += 1;
this.pointString += " <span class='stars'>★</span>";
message = this.name + ": " + this.points.toString();
if (_language == "en")
message += " points.<br/><br/><br/>" + this.pointString;
if (_language == "de")
message += " Punkte.<br/><br/><br/>" + this.pointString;
document.getElementById(this.id).innerHTML = message;
document.getElementById(this.id).style.display = "block";
// start time out for hiding message
setTimeout( function(id) { document.getElementById(id).style.display = "none"; _globalLock = false;}.bind(0, this.id), 700 );
}
//______________________________
// class for a single memory card
// A memory card is represented by two divs with the outside one representing the card
// and the inside one representing the face. The face div has a class according to the
// type: <div class="card"><div class="digits">23</div></div>
// both divs have distinct IDs
function Card(meaning, type, string, rows, cols)
{
this.meaning = meaning; // the actual number that's on the card
this.type = type; // whether the card has digits, dots, english, ..., on it
this.string = string; // the html representation
this.random = Math.random(); // a random value used for shuffling
this.faceId = meaning.toString() + "_" + type + "_face"; // the respective div id, e.g. "3_english_face"
this.cardId = meaning.toString() + "_" + type + "_card"; // the respective div id for the card, e.g. "3_english_card"
// determine sizes for width, left, top and height
width = Math.floor(89.0 / cols);
left = (100.0 - cols*(width + 1.4)) / 2.0;
height = Math.floor(80.0 / rows);
topValue = (100.0 - rows*(height + 2.4)) / 2.0;
fontSize = type=="dots" ? 30 / cols : 15 / cols;
lineHeight = type=="dots" ? 47 / cols : 80 / cols;
// hack for bug in Chrome on Android
if (navigator.userAgent.indexOf("Chrome") > -1 && navigator.userAgent.indexOf("Android") > -1) {
factor = 0.86;
height *= factor;
topValue *= factor;
fontSize *= factor;
lineHeight *= factor;
}
this.html = "<div class=\"card\" id=\"" + this.cardId + "\" style=\"width:" + width.toString() + "vw; height:" + height.toString() + "vh; left:" + left.toString() + "vw; top:" + topValue.toString() + "vh;\" onClick=\"_gameHistory.move(" + this.meaning.toString() + ", '" + this.type + "');\">"
+ "<div class=\"" + this.type + "\" id=\"" + this.faceId + "\" style=\"font-size:" + fontSize.toString() + "vw; line-height:" + lineHeight.toString() + "vh;\">"
+ this.string
+ "</div>"
+ "</div>";
}
//______________________________
// cover the card so its face is hidden
function coverCard(id)
{
faceId = id + "_face";
document.getElementById(faceId).style.display = "none";
};
//______________________________
// uncover the card so its face is shown
function uncoverCard(id)
{
faceId = id + "_face";
document.getElementById(faceId).style.display = "block";
};
//______________________________
// remove the card from the table
function removeCard(id)
{
cardId = id + "_card";
document.getElementById(cardId).style.visibility = "hidden";
};
//______________________________
// highlight a card
function highlightCard(id, colour)
{
faceId = id + "_face";
document.getElementById(faceId).style.backgroundColor = colour;
};
//______________________________
// gameHistory object, tracks open cards, removes cards and assigns points
// players: array with players
function GameHistory(players, moves)
{
this.openCards = [];
this.players = players;
// assigne next players
for (var i=0; i<this.players.length; i++) {
if (i<this.players.length-1)
this.players[i].nextPlayer = this.players[i+1];
else
this.players[i].nextPlayer = this.players[0];
}
this.currentPlayer = this.players[0];
// adjust point string if there's only one player
if (this.players.length == 1) {
if (_language == "en")
this.currentPlayer.pointString = "moves.";
if (_language == "de")
this.currentPlayer.pointString = "Züge.";
}
this.playerMove = 0;
this.movesLeft = moves;
}
//______________________________
// a card has been clicked -- make a move
GameHistory.prototype.move = function(meaning, type)
{
if (!_globalLock) {
// assemble id
id = meaning.toString() + "_" + type;
// see whether card is already open (clicked accidentally)
var alreadyOpen = false;
for (var i=0; i<this.openCards.length; i++)
if (id === this.openCards[i][0])
alreadyOpen = true;
// if not -
if (!alreadyOpen) {
// lock GUI
_globalLock = true;
nextTimeOut = 0;
// uncover card
uncoverCard(id);
// push card to memory
this.openCards.push([id, meaning]);
// cover latest card that's still open
if (this.openCards.length > 3)
coverCard( this.openCards.shift()[0] );
// if three identical cards are open, remove them
if (this.openCards.length === 3) {
if (this.openCards[0][1] === this.openCards[1][1] && this.openCards[1][1] === this.openCards[2][1]) {
// remove cards and increase value for timeout
nextTimeOut += 700;
for (var i=0; i<3; i++) {
var id = this.openCards.shift()[0];
highlightCard(id, this.currentPlayer.colour);
setTimeout( removeCard.bind(null, id), nextTimeOut );
}
this.movesLeft -= 1;
// add point to current player's score
if (this.players.length > 1) {
nextTimeOut += 700;
setTimeout( function(){ _gameHistory.currentPlayer.addPoint(); }, nextTimeOut );
}
}
}
else
setTimeout( function(){_globalLock=false;}, nextTimeOut );
if (this.players.length == 1)
this.currentPlayer.points += 1;
// if game is over, show results
if (this.movesLeft == 0) {
nextTimeOut += 700;
setTimeout( function(){ finishGame(); proceed('start_' + _language, 'finish_' + _language); quitFullScreen(); }, nextTimeOut );
}
// otherwise, advance move to next player
else {
if (this.players.length > 1) {
this.playerMove += 1;
if (this.playerMove==3) {
this.playerMove = 0;
nextTimeOut += 700;
setTimeout( function(){_gameHistory.currentPlayer = _gameHistory.currentPlayer.nextPlayer; _gameHistory.currentPlayer.next(); }, nextTimeOut);
}
else
setTimeout( function(){_globalLock=false;}, nextTimeOut );
}
else
setTimeout( function(){_globalLock=false;}, nextTimeOut );
}
}
}
};
//______________________________
// helper function for creating cards
function addToArray(array, meaning, digits, dots, english, german, rows, cols)
{
array.push( new Card(meaning, "digits", digits, rows, cols) );
array.push( new Card(meaning, "dots", dots, rows, cols) );
if (_language == "en")
array.push( new Card(meaning, "english", english, rows, cols) );
if (_language == "de")
array.push( new Card(meaning, "german", german, rows, cols) );
}
//______________________________
// start a new game --
// create a new gameHistory, create new cards, shuffle them
// and put them face down on the table
function newGame(rows, cols)
{
// get players and create history
players = [];
for (var i=1; i<5; i++) {
name = document.getElementById("name" + i.toString() + "_" + _language).value.trim();
if( name != "") {
id = "player"+i.toString();
colour = document.getElementById("name" + i.toString() + "_" + _language).style.backgroundColor;
players.push(new Player(name, colour, id) );
}
}
if (players.length==0) {
if (_language == "de")
players = [ new Player("Gelöst in", document.getElementById("name1_de").style.backgroundColor, "player1") ];
if (_language == "en")
players = [ new Player("Solved in", document.getElementById("name1_en").style.backgroundColor, "player1") ];
}
_gameHistory = null;
_gameHistory = new GameHistory(players, rows*cols/3);
// create array with 5 false and 16 true values at random order
function Select(value) {
this.random = Math.random();
this.value = value;
}
selections = [];
for (var i=0; i<21-rows*cols/3; i++)
selections.push( new Select(false) );
for (var i=0; i<rows*cols/3; i++)
selections.push( new Select(true) );
selections.sort(function(a, b) { return a.random - b.random; });
// add rows*cols/3 of 21 available cards
var cards = [];
if (selections[0].value)
addToArray(cards, 0, "0", " ", "Zero", "Null", rows, cols);
if (selections[1].value)
addToArray(cards, 1, "1", "‧", "One", "Eins", rows, cols);
if (selections[2].value)
addToArray(cards, 2, "2", "‧‧", "Two", "Zwei", rows, cols);
if (selections[3].value)
addToArray(cards, 3, "3", "∴", "Three", "Drei", rows, cols);
if (selections[4].value)
addToArray(cards, 4, "4", "⁘", "Four", "Vier", rows, cols);
if (selections[5].value)
addToArray(cards, 5, "5", "⁙", "Five", "Fünf", rows, cols);
if (selections[6].value)
addToArray(cards, 6, "6", "<span style='color:#000;'>⁙</span> ‧", "Six", "Sechs", rows, cols);
if (selections[7].value)
addToArray(cards, 7, "7", "<span style='color:#000;'>⁙</span> ‧‧", "Seven", "Sieben", rows, cols);
if (selections[8].value)
addToArray(cards, 8, "8", "<span style='color:#000;'>⁙</span> ∴", "Eight", "Acht", rows, cols);
if (selections[9].value)
addToArray(cards, 9, "9", "<span style='color:#000;'>⁙</span> ⁘", "Nine", "Neun", rows, cols);
if (selections[10].value)
addToArray(cards, 10, "10", "<span style='color:#000;'>⁙</span> ⁙", "Ten", "Zehn", rows, cols);
if (selections[11].value)
addToArray(cards, 11, "11", "<span style='color:#888;'>⁙ ⁙</span><br/>‧", "Eleven", "Elf", rows, cols);
if (selections[12].value)
addToArray(cards, 12, "12", "<span style='color:#888;'>⁙ ⁙</span><br/>‧‧", "Twelve", "Zwölf", rows, cols);
if (selections[13].value)
addToArray(cards, 13, "13", "<span style='color:#888;'>⁙ ⁙</span><br/>∴", "Thirteen", "Dreizehn", rows, cols);
if (selections[14].value)
addToArray(cards, 14, "14", "<span style='color:#888;'>⁙ ⁙</span><br/>⁘", "Fourteen", "Vierzehn", rows, cols);
if (selections[15].value)
addToArray(cards, 15, "15", "<span style='color:#888;'>⁙ ⁙</span><br/>⁙", "Fifteen", "Fünfzehn", rows, cols);
if (selections[16].value)
addToArray(cards, 16, "16", "<span style='color:#888;'>⁙ ⁙</span><br/><span style='color:#000;'>⁙</span> ‧", "Sixteen", "Sechzehn", rows, cols);
if (selections[17].value)
addToArray(cards, 17, "17", "<span style='color:#888;'>⁙ ⁙</span><br/><span style='color:#000;'>⁙</span> ‧‧", "Seventeen", "Siebzehn", rows, cols);
if (selections[18].value)
addToArray(cards, 18, "18", "<span style='color:#888;'>⁙ ⁙</span><br/><span style='color:#000;'>⁙</span> ∴", "Eighteen", "Achzehn", rows, cols);
if (selections[19].value)
addToArray(cards, 19, "19", "<span style='color:#888;'>⁙ ⁙</span><br/><span style='color:#000;'>⁙</span> ⁘", "Nineteen", "Neunzehn", rows, cols);
if (selections[20].value)
addToArray(cards, 20, "20", "<span style='color:#888;'>⁙ ⁙</span><br/><span style='color:#000;'>⁙</span> ⁙", "Twenty", "Zwanzig", rows, cols);
// shuffle cards and assign tags
cards.sort( function(a, b) { return a.random - b.random; } );
for (var n=0; n<cards.length; n++)
cards[n].tag = "card_" + n.toString();
// put the cards on the table
var cardString = "";
for (var n=0; n<cards.length; n++)
cardString += cards[n].html;
document.getElementById("table").innerHTML = cardString;
// announce first player
_globalLock = false;
if (_gameHistory.players.length>1) {
_globalLock = true;
setTimeout( function(){_gameHistory.currentPlayer.next(); }, 1000 );
}
}
//______________________________
// start a new game --
// create a new gameHistory, create new cards, shuffle them
// and put them face down on the table
function finishGame(rows, cols)
{
resultsTable = "<table>"
for (var i=0; i<_gameHistory.players.length; i++) {
player = _gameHistory.players[i];
resultsTable += "<tr><td> " + player.name
+ " </td><td> " + player.points
+ " </td><td> " + player.pointString
+ " </td></tr>";
}
resultsTable += "</table>";
document.getElementById('results_' + _language).innerHTML = resultsTable;
nextTimeOut += 700;
}
//______________________________
// go to full screen
function goFullScreen()
{
if (_quitFullScreen) {
clearTimeout(_quitFullScreen);
_quitFullScreen = false;
} else {
if (document.documentElement.requestFullScreen) {
document.documentElement.requestFullScreen();
} else if (document.documentElement.mozRequestFullScreen) {
document.documentElement.mozRequestFullScreen();
} else if (document.documentElement.webkitRequestFullScreen) {
document.documentElement.webkitRequestFullScreen(Element.ALLOW_KEYBOARD_INPUT);
} else if (document.documentElement.msRequestFullScreen) {
document.documentElement.msRequestFullScreen();
}
}
}
//______________________________
// stop full screen
function quitFullScreen()
{
if (document.cancelFullScreen) {
document.cancelFullScreen();
} else if (document.mozCancelFullScreen) {
document.mozCancelFullScreen();
} else if (document.webkitCancelFullScreen) {
document.webkitCancelFullScreen();
} else if (document.msCancelFullScreen) {
document.msCancelFullScreen();
}
_quitFullScreen = false;
}
//______________________________
// start the session
function startSession(rows, cols, language) {
_language = language;
goFullScreen();
newGame(rows, cols);
}
//______________________________
// hides the first id and shows the second
function proceed(hide, show)
{
document.getElementById(hide).style.display = "none";
document.getElementById(show).style.display = "block";
}
//-->
</script>
</head>
<body>
<!-- Card table -->
<div id="table" class="table">
</div>
<!-- Language chose -->
<div id="language" class="message" style="display:block;">
<button onClick="proceed('language', 'intro_en');" style="clear:left;">English</button>
<button onClick="proceed('language', 'intro_de');" style="clear:left;">Deutsch</button>
</div>
<!-- English workflow -->
<div id="intro_en" class="message">
<b>Triple Number Memory</b> <br>
Remember and find matching triplets of cards showing the same number, like <span style="color: #f00000;"><b><i>3</i></b></span> and <span style="color: #f00000;"><b><i>∴</i></b></span> and <span style="color: #f00000;"><b><i>Three</i></b></span>. Players play in turns, each player uncovers three new cards by clicking on them. After three clicks it's the next player's turn.
<br/><br/>
<div>
<button onClick="proceed('intro_en', 'names_en');">Next</button> or <button onClick="proceed('intro_en', 'language');">Go Back</button>
</div>
</div>
<div id="names_en" class="message">
Enter up to four players
<br/>
<input id="name1_en" type="text" class="text" style="clear:left; background-color: #fff090"></input>
<input id="name2_en" type="text" class="text" style="clear:left; background-color: #b0fff0"></input>
<input id="name3_en" type="text" class="text" style="clear:left; background-color: #f0c0ff"></input>
<input id="name4_en" type="text" class="text" style="clear:left; background-color: #e0ffa0"></input>
<br/><br/>
<div>
<button onClick="proceed('names_en', 'start_en');">Next</button> or <button onClick="proceed('names_en', 'intro_en');">Go Back</button>
</div>
</div>
<div id="start_en" class="message">
Choose your game size and start
<br/>
<button onClick="startSession(7,9,'en'); proceed('start_en', 'table');" style="clear:left;">Huge</button>
<button onClick="startSession(6,8,'en'); proceed('start_en', 'table');" style="clear:left;">Big</button>
<button onClick="startSession(5,6,'en'); proceed('start_en', 'table');" style="clear:left;">Medium</button>
<button onClick="startSession(4,6,'en'); proceed('start_en', 'table');" style="clear:left;">Small</button>
<button onClick="startSession(3,5,'en'); proceed('start_en', 'table');" style="clear:left;">Tiny</button>
<br/><br/>
<div>
Or <button onClick="proceed('start_en', 'names_en');">Go Back</button>
</div>
</div>
<div id="finish_en" class="message">
Final Results
<br/><br/>
<span id="results_en"></span>
<br/><br/>
<button onClick="proceed('finish_en', 'names_en');" style="clear:left;">New Game</button>
<br/>
</div>
<!-- German workflow -->
<div id="intro_de" class="message">
<b>Dreifach-Zahlen-Memory</b> <br>
Finde alle Karten, die die gleiche Zahl zeigen. Immer drei Karten gehören zusammen, wie zum Beispield <span style="color: #f00000;"><b><i>3</i></b></span> und <span style="color: #f00000;"><b><i>∴</i></b></span> und <span style="color: #f00000;"><b><i>Drei</i></b></span>. Spieler spielen der Reihe nach, jeder Spieler deckt drei neue Karten auf, danach ist der nächste Spieler an der Reihe.
<br/><br/>
<div>
<button onClick="proceed('intro_de', 'names_de');">Weiter</button> oder <button onClick="proceed('intro_de', 'language');">Zurück</button>
</div>
</div>
<div id="names_de" class="message">
Tragt bis zu vier Spieler ein
<br/>
<input id="name1_de" type="text" class="text" style="clear:left; background-color: #fff090"></input>
<input id="name2_de" type="text" class="text" style="clear:left; background-color: #b0fff0"></input>
<input id="name3_de" type="text" class="text" style="clear:left; background-color: #f0c0ff"></input>
<input id="name4_de" type="text" class="text" style="clear:left; background-color: #e0ffa0"></input>
<br/><br/>
<div>
<button onClick="proceed('names_de', 'start_de');">Weiter</button> oder <button onClick="proceed('names_de', 'intro_de');">Zurück</button>
</div>
</div>
<div id="start_de" class="message">
Wählt eine Spielgröße
<br/>
<button onClick="startSession(7,9,'de'); proceed('start_de', 'table');" style="clear:left;">Riesig</button>
<button onClick="startSession(6,8,'de'); proceed('start_de', 'table');" style="clear:left;">Groß</button>
<button onClick="startSession(5,6,'de'); proceed('start_de', 'table');" style="clear:left;">Mittel</button>
<button onClick="startSession(4,6,'de'); proceed('start_de', 'table');" style="clear:left;">Klein</button>
<button onClick="startSession(3,5,'de'); proceed('start_de', 'table');" style="clear:left;">Winzig</button>
<br/><br/>
<div>
Oder <button onClick="proceed('start_de', 'names_de');">Zurück</button>
</div>
</div>
<div id="finish_de" class="message">
Ergebnis
<br/><br/>
<span id="results_de"></span>
<br/><br/>
<button onClick="proceed('finish_de', 'names_de');" style="clear:left;">Neues Spiel</button>
<br/>
</div>
<!-- Player message boxes -->
<div id="player1" class="player"></div>
<div id="player2" class="player"></div>
<div id="player3" class="player"></div>
<div id="player4" class="player"></div>
</body>
</html>