Is there a good way to encode turn counter into a game's definition? #242
starovp
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Consider a situation for a game such as chess, where the board is fixed, but where going over a certain turn count would result in a draw for both parties. Is there a known good way to implement this? I don't want to really encode it into the board, as rotations would become quite annoying. I'm currently in a situation where I'm getting infinite timeouts due to lack of a turn counter as the best move is the least worst move, for which the next state's best move is the previous move.
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