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Releases: supernovaengine/supernova

v0.5

10 Sep 02:28
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  • Instancing support
  • Default culling mode to BACK and CCW
  • Improved terrain rendering
  • Added castShadows and receiveShadows
  • Billboard and texture shadows
  • Using mesh AABB to culling objects

v0.4

10 Jul 00:19
047fbc5
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  • New UI components: panel (window) and scrollbar
  • Fixed UI layout bugs
  • Added selection of mouse cursor type
  • Storage buffer support
  • Added zoom to camera

v0.3.3

14 Mar 00:48
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  • Using world position and rotation for physics
  • More raycast filtering

v0.3.2

02 Mar 17:15
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  • Lines support
  • Raycast support
  • Added capsule shape
  • Added onPostUpdate event
  • Physics improvements

v0.3.1

24 Jan 22:13
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  • Fixed GLTF load bugs
  • Fixed vector subscript out of range in Windows
  • Updated third-party libraries
  • Improved animation action frames

v0.3

02 Jan 15:44
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  • Physics 2D and 3D
  • New texture data and font pools

v0.2.1

08 Aug 22:29
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  • Using Android Game Activity
  • UI improvements
  • Google UMP integration
  • Support text input suggestions on Android

v0.2

26 Jun 22:32
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  • Tested production deployment for mobile
  • Improved engine stabilization
  • Improved buffer allocation
  • Fixed multithreading issues

v0.1.3

10 May 19:09
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  • Fixed bugs
  • Added onPause and onResume system callback
  • Added global volume sound property

v0.1.2

10 Mar 01:41
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  • Fixed buffer allocation problem
  • Fixed texture reference lost in cleanup