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DispatcherISyncInvoke.cs
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DispatcherISyncInvoke.cs
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using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Threading;
namespace Patagames.Pdf.Net.Controls.Wpf
{
internal class DispatcherISyncInvoke : ISynchronizeInvoke
{
#region Internal IAsync Class
private class DispatcherOperationAsync : IAsyncResult, IDisposable
{
private readonly DispatcherOperation _dop;
private ManualResetEvent _handle = new ManualResetEvent(false);
#region Implementation of IAsyncResult
public DispatcherOperationAsync(DispatcherOperation dispatcherOperation)
{
_dop = dispatcherOperation;
_dop.Aborted += DopAborted;
_dop.Completed += DopCompleted;
}
public object Result
{
get
{
if (!IsCompleted)
throw new InvalidAsynchronousStateException("Not Completed");
return _dop.Result;
}
}
void DopCompleted(object sender, EventArgs e)
{
_handle.Set();
}
void DopAborted(object sender, EventArgs e)
{
_handle.Set();
}
public bool IsCompleted
{
get { return _dop.Status == DispatcherOperationStatus.Completed; }
}
public WaitHandle AsyncWaitHandle
{
get { return _handle; }
}
public object AsyncState
{
get
{
//Not Implementted
return null;
}
}
public bool CompletedSynchronously
{
get { return false; }
}
#endregion
#region Implementation of IDisposable
public void Dispose()
{
if (_handle == null) return;
#if DOTNET30
#elif DOTNET35
#else
_handle.Dispose();
#endif
_handle = null;
}
#endregion
}
#endregion
private readonly Dispatcher _dispatcher;
#region Implementation of ISynchronizeInvoke
public DispatcherISyncInvoke(Dispatcher dispatcher)
{
_dispatcher = dispatcher;
}
public IAsyncResult BeginInvoke(Delegate method, object[] args)
{
return new DispatcherOperationAsync(_dispatcher.BeginInvoke(method, args));
}
public object EndInvoke(IAsyncResult result)
{
result.AsyncWaitHandle.WaitOne();
if (result is DispatcherOperationAsync)
return ((DispatcherOperationAsync)result).Result;
return null;
}
public object Invoke(Delegate method, object[] args)
{
return InvokeRequired ? EndInvoke(BeginInvoke(method, args)) : method.DynamicInvoke(args);
}
public bool InvokeRequired
{
get { return !_dispatcher.CheckAccess(); }
}
#endregion
}
}