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sprites.py
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sprites.py
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# -*- coding: utf-8 -*-
#Copyright (c) 2007-8, Playful Invention Company.
#Copyright (c) 2008-11 Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
'''
sprites.py is a simple sprites library for managing graphics objects,
'sprites', on a Gtk.DrawingArea. It manages multiple sprites with
methods such as move, hide, set_layer, etc.
There are two classes:
class Sprites maintains a collection of sprites
class Sprite manages individual sprites within the collection.
Example usage:
# Import the classes into your program.
from sprites import Sprites Sprite
# Create a new sprite collection associated with your widget
self.sprite_list = Sprites(widget)
# Create a "pixbuf" (in this example, from SVG).
my_pixbuf = svg_str_to_pixbuf("<svg>...some svg code...</svg>")
# Create a sprite at position x1, y1.
my_sprite = sprites.Sprite(self.sprite_list, x1, y1, my_pixbuf)
# Move the sprite to a new position.
my_sprite.move((x1+dx, y1+dy))
# Create another "pixbuf".
your_pixbuf = svg_str_to_pixbuf("<svg>...some svg code...</svg>")
# Create a sprite at position x2, y2.
your_sprite = sprites.Sprite(self.sprite_list, x2, y2, my_pixbuf)
# Assign the sprites to layers.
# In this example, your_sprite will be on top of my_sprite.
my_sprite.set_layer(100)
your_sprite.set_layer(200)
# Now put my_sprite on top of your_sprite.
my_sprite.set_layer(300)
cr = self.window.cairo_create()
# In your activity's do_expose_event, put in a call to redraw_sprites
self.sprites.redraw_sprites(event.area, cairo_context)
# method for converting SVG to a Gdk Pixbuf
def svg_str_to_pixbuf(svg_string):
pl = Gdk.PixbufLoader('svg')
pl.write(svg_string)
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf
'''
import gi
gi.require_version('PangoCairo', '1.0')
from gi.repository import Gdk
from gi.repository.GdkPixbuf import Pixbuf
from gi.repository import Pango
from gi.repository import PangoCairo
import cairo
class Sprites:
''' A class for the list of sprites and everything they share in common '''
def __init__(self, widget):
''' Initialize an empty array of sprites '''
self.widget = widget
self.list = []
self.cr = None
def set_cairo_context(self, cr):
''' Cairo context may be set or reset after __init__ '''
self.cr = cr
def get_sprite(self, i):
''' Return a sprint from the array '''
if i < 0 or i > len(self.list) - 1:
return(None)
else:
return(self.list[i])
def length_of_list(self):
''' How many sprites are there? '''
return(len(self.list))
def append_to_list(self, spr):
''' Append a new sprite to the end of the list. '''
self.list.append(spr)
def insert_in_list(self, spr, i):
''' Insert a sprite at position i. '''
if i < 0:
self.list.insert(0, spr)
elif i > len(self.list) - 1:
self.list.append(spr)
else:
self.list.insert(i, spr)
def remove_from_list(self, spr):
''' Remove a sprite from the list. '''
if spr in self.list:
self.list.remove(spr)
def find_sprite(self, pos):
''' Search based on (x, y) position. Return the 'top/first' one. '''
list = self.list[:]
list.reverse()
for spr in list:
if spr.hit(pos):
return spr
return None
def redraw_sprites(self, area=None, cr=None):
''' Redraw the sprites that intersect area. '''
# I think I need to do this to save Cairo some work
if cr is None:
cr = self.cr
else:
self.cr = cr
if cr is None:
print('sprites.redraw_sprites: no Cairo context')
return
for spr in self.list:
if area is None:
spr.draw(cr=cr)
else:
intersection = spr.rect.intersect(area)
if intersection.width > 0 or intersection.height > 0:
spr.draw(cr=cr)
class Sprite:
''' A class for the individual sprites '''
def __init__(self, sprites, x, y, image):
''' Initialize an individual sprite '''
self._sprites = sprites
self.save_xy = (x, y) # remember initial (x, y) position
self.rect = Gdk.Rectangle()
self.rect.x = int(x)
self.rect.y = int(y)
self.width = 0
self.height = 0
self._scale = [12]
self._rescale = [True]
self._horiz_align = ["center"]
self._vert_align = ["middle"]
self._fd = None
self._bold = False
self._italic = False
self._color = None
self._margins = [0, 0, 0, 0]
self.layer = 100
self.labels = []
self.cached_surfaces = []
self._dx = [] # image offsets
self._dy = []
self.type = None
self.set_image(image)
self._sprites.append_to_list(self)
def set_image(self, image, i=0, dx=0, dy=0):
''' Add an image to the sprite. '''
while len(self.cached_surfaces) < i + 1:
self.cached_surfaces.append(None)
self._dx.append(0)
self._dy.append(0)
self._dx[i] = dx
self._dy[i] = dy
if isinstance(image, Pixbuf):
w = image.get_width()
h = image.get_height()
else:
w, h = image.get_size()
if i == 0: # Always reset width and height when base image changes.
self.rect.width = w + dx
self.rect.height = h + dy
else:
if w + dx > self.rect.width:
self.rect.width = w + dx
if h + dy > self.rect.height:
self.rect.height = h + dy
surface = cairo.ImageSurface(
cairo.FORMAT_ARGB32, self.rect.width, self.rect.height)
context = cairo.Context(surface)
Gdk.cairo_set_source_pixbuf(context, image, 0, 0)
context.rectangle(0, 0, self.rect.width, self.rect.height)
context.fill()
self.cached_surfaces[i] = surface
def move(self, pos):
''' Move to new (x, y) position '''
self.inval()
self.rect.x, self.rect.y = int(pos[0]), int(pos[1])
self.inval()
def move_relative(self, pos):
''' Move to new (x+dx, y+dy) position '''
self.inval()
self.rect.x += int(pos[0])
self.rect.y += int(pos[1])
self.inval()
def get_xy(self):
''' Return current (x, y) position '''
return (self.rect.x, self.rect.y)
def get_dimensions(self):
''' Return current size '''
return (self.rect.width, self.rect.height)
def get_layer(self):
''' Return current layer '''
return self.layer
def set_shape(self, image, i=0):
''' Set the current image associated with the sprite '''
self.inval()
self.set_image(image, i)
self.inval()
def set_layer(self, layer=None):
''' Set the layer for a sprite '''
self._sprites.remove_from_list(self)
if layer is not None:
self.layer = layer
for i in range(self._sprites.length_of_list()):
if layer < self._sprites.get_sprite(i).layer:
self._sprites.insert_in_list(self, i)
self.inval()
return
self._sprites.append_to_list(self)
self.inval()
def set_label(self, new_label, i=0):
''' Set the label drawn on the sprite '''
self._extend_labels_array(i)
if isinstance(new_label, bytes) or isinstance(new_label, str):
# Pango doesn't like nulls
self.labels[i] = new_label.replace("\0", " ")
else:
self.labels[i] = str(new_label).encode()
self.inval()
def set_margins(self, l=0, t=0, r=0, b=0):
''' Set the margins for drawing the label '''
self._margins = [l, t, r, b]
def _extend_labels_array(self, i):
''' Append to the labels attribute list '''
if self._fd is None:
self.set_font('Sans')
if self._color is None:
self._color = (0., 0., 0.)
while len(self.labels) < i + 1:
self.labels.append(" ")
self._scale.append(self._scale[0])
self._rescale.append(self._rescale[0])
self._horiz_align.append(self._horiz_align[0])
self._vert_align.append(self._vert_align[0])
def set_font(self, font):
''' Set the font for a label '''
self._fd = Pango.FontDescription(font)
def set_label_color(self, rgb):
''' Set the font color for a label '''
COLORTABLE = {'black': '#000000', 'white': '#FFFFFF',
'red': '#FF0000', 'yellow': '#FFFF00',
'green': '#00FF00', 'cyan': '#00FFFF',
'blue': '#0000FF', 'purple': '#FF00FF',
'gray': '#808080'}
if rgb.lower() in COLORTABLE:
rgb = COLORTABLE[rgb.lower()]
# Convert from '#RRGGBB' to floats
self._color = (int('0x' + rgb[1:3], 16) / 256.,
int('0x' + rgb[3:5], 16) / 256.,
int('0x' + rgb[5:7], 16) / 256.)
return
def set_label_attributes(self, scale, rescale=True, horiz_align="center",
vert_align="middle", i=0):
''' Set the various label attributes '''
self._extend_labels_array(i)
self._scale[i] = scale
self._rescale[i] = rescale
self._horiz_align[i] = horiz_align
self._vert_align[i] = vert_align
def hide(self):
''' Hide a sprite '''
self.inval()
self._sprites.remove_from_list(self)
def restore(self):
''' Restore a hidden sprite '''
self.set_layer()
def inval(self):
''' Invalidate a region for gtk '''
self._sprites.widget.queue_draw_area(self.rect.x,
self.rect.y,
self.rect.width,
self.rect.height)
def draw(self, cr=None):
''' Draw the sprite (and label) '''
if cr is None:
cr = self._sprites.cr
print('sprite.draw: no Cairo context.')
return
for i, surface in enumerate(self.cached_surfaces):
cr.set_source_surface(surface,
self.rect.x + self._dx[i],
self.rect.y + self._dy[i])
cr.rectangle(self.rect.x + self._dx[i],
self.rect.y + self._dy[i],
self.rect.width,
self.rect.height)
cr.fill()
if len(self.labels) > 0:
self.draw_label(cr)
def hit(self, pos):
''' Is (x, y) on top of the sprite? '''
x, y = pos
if x < self.rect.x:
return False
if x > self.rect.x + self.rect.width:
return False
if y < self.rect.y:
return False
if y > self.rect.y + self.rect.height:
return False
return True
def draw_label(self, cr):
''' Draw the label based on its attributes '''
# Create a PangoCairo context
cr = PangoCairo.CairoContext(cr)
my_width = self.rect.width - self._margins[0] - self._margins[2]
if my_width < 0:
my_width = 0
my_height = self.rect.height - self._margins[1] - self._margins[3]
for i in range(len(self.labels)):
pl = cr.create_layout()
pl.set_text(str(self.labels[i]))
self._fd.set_size(int(self._scale[i] * Pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / Pango.SCALE
if w > my_width:
if self._rescale[i]:
self._fd.set_size(
int(self._scale[i] * Pango.SCALE * my_width / w))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / Pango.SCALE
else:
j = len(self.labels[i]) - 1
while(w > my_width and j > 0):
pl.set_text(
"…" + self.labels[i][len(self.labels[i]) - j:])
self._fd.set_size(int(self._scale[i] * Pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / Pango.SCALE
j -= 1
if self._horiz_align[i] == "center":
x = int(self.rect.x + self._margins[0] + (my_width - w) / 2)
elif self._horiz_align[i] == 'left':
x = int(self.rect.x + self._margins[0])
else: # right
x = int(self.rect.x + self.rect.width - w - self._margins[2])
h = pl.get_size()[1] / Pango.SCALE
if self._vert_align[i] == "middle":
y = int(self.rect.y + self._margins[1] + (my_height - h) / 2)
elif self._vert_align[i] == "top":
y = int(self.rect.y + self._margins[1])
else: # bottom
y = int(self.rect.y + self.rect.height - h - self._margins[3])
cr.save()
cr.translate(x, y)
cr.set_source_rgb(self._color[0], self._color[1], self._color[2])
cr.update_layout(pl)
cr.show_layout(pl)
cr.restore()
def label_width(self):
''' Calculate the width of a label '''
cr = PangoCairo.CairoContext(self._sprites.cr)
if cr is not None:
max = 0
for i in range(len(self.labels)):
pl = cr.create_layout()
pl.set_text(self.labels[i])
self._fd.set_size(int(self._scale[i] * Pango.SCALE))
pl.set_font_description(self._fd)
w = pl.get_size()[0] / Pango.SCALE
if w > max:
max = w
return max
else:
return self.rect.width
def label_safe_width(self):
''' Return maximum width for a label '''
return self.rect.width - self._margins[0] - self._margins[2]
def label_safe_height(self):
''' Return maximum height for a label '''
return self.rect.height - self._margins[1] - self._margins[3]
def label_left_top(self):
''' Return the upper-left corner of the label safe zone '''
return(self._margins[0], self._margins[1])
def get_pixel(self, pos, i=0):
''' Return the pixel at (x, y) '''
x = int(pos[0] - self.rect.x)
y = int(pos[1] - self.rect.y)
if x < 0 or x > (self.rect.width - 1) or \
y < 0 or y > (self.rect.height - 1):
return(-1, -1, -1, -1)
# create a new 1x1 cairo surface
cs = cairo.ImageSurface(cairo.FORMAT_RGB24, 1, 1);
cr = cairo.Context(cs)
cr.set_source_surface(self.cached_surfaces[i], -x, -y)
cr.rectangle(0,0,1,1)
cr.set_operator(cairo.OPERATOR_SOURCE)
cr.fill()
cs.flush() # ensure all writing is done
# Read the pixel
pixels = cs.get_data()
return (ord(pixels[2]), ord(pixels[1]), ord(pixels[0]), 0)