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card.py
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card.py
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#Copyright (c) 2010, 2011 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU General Public
# License along with this library; if not, write to the
# Free Software Foundation, 51 Franklin Street, Suite 500 Boston, MA
# 02110-1335 USA
from gi.repository.GdkPixbuf import Pixbuf
from sprites import Sprite
def load_image(file, w, h):
""" Convert from file to pixbuf at size w, h """
return Pixbuf.new_from_file_at_size(file, int(w), int(h))
class Card:
""" Class for defining individual cards """
def __init__(self, sprites, path, card_dim, scale, c, x, y, shape='circle'):
""" Load a card from a precomputed SVG. """
self.images = []
self.orientation = 0
if shape == 'triangle':
file = "%s/triangle-r0-%d.svg" % (path, c)
self.increment = 60
elif shape == 'hexagon':
file = "%s/hexagon-r0-%d.svg" % (path, c)
self.increment = 120
else:
file = "%s/card-%d.svg" % (path, c)
self.increment = 90
self.images.append(load_image(file, card_dim * scale,
card_dim * scale))
if shape == 'triangle':
file = "%s/triangle-r60-%d.svg" % (path, c)
self.images.append(load_image(file, card_dim * scale,
card_dim * scale))
file = "%s/triangle-r120-%d.svg" % (path, c)
self.images.append(load_image(file, card_dim * scale,
card_dim * scale))
file = "%s/triangle-r180-%d.svg" % (path, c)
self.images.append(load_image(file, card_dim * scale,
card_dim * scale))
file = "%s/triangle-r240-%d.svg" % (path, c)
self.images.append(load_image(file, card_dim * scale,
card_dim * scale))
file = "%s/triangle-r300-%d.svg" % (path, c)
self.images.append(load_image(file, card_dim * scale,
card_dim * scale))
elif shape == 'hexagon':
file = "%s/hexagon-r120-%d.svg" % (path, c)
self.images.append(load_image(file, card_dim * scale,
card_dim * scale))
file = "%s/hexagon-r240-%d.svg" % (path, c)
self.images.append(load_image(file, card_dim * scale,
card_dim * scale))
else:
for r in range(3):
self.images.append(self.images[r].rotate_simple(90))
# create sprite from svg file
self.spr = Sprite(sprites, x, y, self.images[0])
def reset_image(self, tw):
""" Reset image to orientation 0. """
while self.orientation != 0:
self.rotate_ccw()
def set_orientation(self, r):
""" Set orientation to 0, 90, 180, or 270. """
if r in [0, 60, 90, 120, 180, 240, 270, 300]:
while r != self.orientation:
self.rotate_ccw()
def rotate_180(self):
""" Rotate a tile 180 degrees """
print("rotate 180")
r = 0
while r < 180:
self.rotate_ccw()
r += self.increment
def rotate_ccw(self):
""" Set the card image to correspond to rotation r. """
self.orientation += self.increment
if self.orientation == 360:
self.orientation = 0
self.spr.set_shape(self.images[int(self.orientation/self.increment)])