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Item health values are still wack #171

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TobleroneSwordfish opened this issue Apr 16, 2022 · 3 comments
Open

Item health values are still wack #171

TobleroneSwordfish opened this issue Apr 16, 2022 · 3 comments
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@TobleroneSwordfish
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[BALANCE]

Description

#7935 was a first attempt to fix wild item health values, it missed a bunch of them, comment here if you find one.

Steps to reproduce

  1. Observe playing cards etc having 10 health

Expected Behavior

One day item health values will make sense

Additional Information & Screenshots

No response

@TobleroneSwordfish
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TobleroneSwordfish commented Apr 16, 2022

Playing cards have 10 health, books have 30, paper bins have 100

@FlameArrow57
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FlameArrow57 commented Apr 21, 2022

Shoes - 25 health (found out in pastebin), didn't see anything more in there

Spacecash/money - 10 health, spacebux token - 1000 health, trench map - 100 health, towel - 20 health, bedsheet - 20 health, bathrobe - 20 health, paper mask - 10 health, char ore - 20 health, plasmastone - 40 health, match - 10 health, matchbook - 20 health, N.A.R.C.S. deployer - 125 health

@TobleroneSwordfish
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This is just making me think more and more that we should use w_class directly honestly

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