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build-final
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build-final
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#!/bin/bash
#
# Let's get this bad boy..
# Welcome to the Mac OS X installer script for Zelda Classic
#do some basic stuff
#echo "Input password for gcc_select 4.0"
#sudo gcc_select 4.0
# start with the normal build.
make clean
make macosx
cp -R ZQuest\ Editor.app ZQuest\ Editor.app.bak
cp -R Zelda\ Classic.app Zelda\ Classic.app.bak
hdiutil create -type SPARSE -size 25m -fs HFS -volname ZC_N -attach ZC.dmg
sleep 3
echo "Please Wait while your files are being copied"
mv -v ZQuest\ Editor.app /Volumes/ZC_N/ZQuest\ Editor.app
mv -v Zelda\ Classic.app /Volumes/ZC_N/Zelda\ Classic.app
hdiutil detach /Volumes/ZC_N/
hdiutil convert ZC.dmg.sparseimage -format UDRO -o ZC-N.dmg
rm -Rf ZC.dmg.sparseimage
rm -Rf *.bak
tar -cjvf ZC-N.tar.bz2 ZC-N.dmg
rm -Rf ZC-N.dmg
#now for the older one, >_<;
sudo gcc_select 3.3
make clean
make macosx
cp -R ZQuest\ Editor.app ZQuest\ Editor.app.bak
cp -R Zelda\ Classic.app Zelda\ Classic.app.bak
hdiutil create -type SPARSE -size 45m -fs HFS -volname ZC_O -attach ZC.dmg
sleep 3
echo "Please Wait while your files are being copied"
mv -v ZQuest\ Editor.app /Volumes/ZC_O/ZQuest\ Editor.app
mv -v Zelda\ Classic.app /Volumes/ZC_O/Zelda\ Classic.app
hdiutil detach /Volumes/ZC_O/
hdiutil convert ZC.dmg.sparseimage -format UDRO -o ZC-O.dmg
rm -Rf ZC.dmg.sparseimage
rm -Rf *.bak
tar -cjvf ZC-O.tar.bz2 ZC-O.dmg
rm -Rf ZC-O.dmg
sudo gcc_select 4.0
make clean